Yes indeed. Art is something that can be interpreted in more than one way- 1984 could have been viewed by Russian Communists as a piece of western propaganda. You cannot define how someone is going to read any message that you put on paper, since something can be defined in so many different ways. In games this becomes even more of a factor, especially in open world games such as GTA, where you cannot define the exact experience that the player is going to have. This makes it far more difficult for games designers to expressly portray a message as they do in films, books or paintings. Even in tightly scripted games such as Half-Life 2 or Call Of Duty 4 the developer will have trouble trying to exactly define the experience a player is going to have. This becomes even more diluted by varying interpretations of the game made by the player.AntiAntagonist said:What I hear is that 'a game cannot be art because the player is not required to see the artistic part of the medium since they are allowed to avoid it or essentially misunderstand the purpose.' However in passive art a viewer may also avoid the artistic content via ignorance.
The sad thing is that a reader of a book can destroy the message or point through ignorance simply because they had a different life than the author. They may not ever understand the joy of raising a child, and will always consider children as parasites of their own labor. However much loving affection a fictional child doles out on another character a person may be so lacking of empathy or depressed that they discontinue with anything that the author has to say. While Un Chien Andalou is perfectly understandable by French people of a certain age the work is nearly incomprehensible to those who haven't lived a life applicable to the work and understand the social/political happenings of the time. Even if you are explained these various happenings then they will not have the very same depth to a person that was aware of these on their own. "Dad press this, then this, then this and your will save the world while losing your soul."
However, games have the potential to be so much more powerful than cinema or paintings because of the levels of immersion that are possible. Take survival horror games: the good ones are usually far more terrifying than any equivalent movie due to a greater ability to immerse the player in the action. I believe that eventually developers are going to realise that the best way to take games forward is to use the same tools to immerse a player emotionally. It may take 10 years, it may take twenty, but that is the way forward for games. It's not having photo-realistic graphics or huge amounts of user-created content. It's about creating an experience for the player that will stay with them like the best movies do.
Heh, that was far more analytical and wordy than I intended. Here's what I think are some of the best examples of games as art:
CoD4
Half-Life 2
Grim Fandango
Bioshock
GTA4
Silent Hill 2
Can't think of any more just now, but I've got to go to work. Cheerio!