Games where characters make dreadful tactical choices.

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BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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The first one that comes to mind is the space battle in the beginning of Vanquish. For some reason, the U.S. army or whoever is in charge of the good guys (I cannot quite tell) decided to just charge the enemy fleet with everything they got. Then they decided that the only way to drop off troops in the space colony thing was to ram the space-ships into it. Yeah, good job with those tactics guys. If an 18 year old high school student can poke holes in your stratagem, you better believe you are in trouble.
 

Platypusbill101

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Jan 2, 2011
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Is that an exaggaration or something that can actually happen? Not using fire would be so obvious (as it is counter-productive)that it doesnt even count as a tactical choice and is more of a routine. Surely the A.I. can´t be THAT stupid?
 

Andrew_Mac

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Feb 20, 2011
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i'm gonna say Bulletstorm. 3 people versus the entire planet. Whose smart idea was that?!?!

EDIT: Also Metal Gear Solid 4. To kill the most ruthless guy in the world, send an OAP with a bad cough. And a little robot that falls over if it turns to fast. That'll teach em!

EDIT again: I forgot about X-men origins: Wolverine. You've just seen all your friends shoot a guy and watched them all get ripped to shreds. You know for a fact that your people all have the same weapons as you. But MAYBE your gun will kill him. Not the other 40 megabazillion bullets that he's been shot with already. But maybe you'll be lucky.
 

Defense

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Oct 20, 2010
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Rico from Killzone is the physical manifestation of bad choices. I don't know if he thinks half the shit he does is a good idea or if he's just too much of a loose cannon.
 

Raziel_Likes_Souls

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Mar 6, 2008
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InterAirplay said:
Raziel_Likes_Souls said:
Killzone 2. One of your teammates is being held at gunpoint. So your CO thinks the best idea is to run head on to where your teammate's being held and start unloading with an LMG. Needless to say, your teammate gets hit in the crossfire and dies.
WORDSWORDSWORDSWORDS
Yep, at least I'm not the only one who hated the shit plot to that game.
 

TheSquashedOrange

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Feb 8, 2011
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Hmm, I'm just going to say any horror game ever. Seriosuly, they're pretty much based around people making incredibly dumb choices.
 

Ordinaryundone

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Oct 23, 2010
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Jade Empire gives you the option of letting the bad guy win. Just let that sink in. The guy disrupts the natural order of the world, commits regicide, then [spoilers] KILLS YOU. [/spoilers]

And after all that, you have the option to just let him win. Sure, he might make a decent argument for it, but it pales in the face of just how stupid of an idea it is.

Also, the way the COG go about fighting the Locust in Gears of War. First they use orbital satellites to destroy just about everything, then the fritter away their men by sending tiny squads, unsupported, into enemy territory for seemingly no reason. By the time they have their shit together in the second game, they send a very underwhelmingly small attack force into primary enemy territory, without ANY sort of intel on what to expect down there. Its no wonder they get slaughtered.
 

joshuaayt

Vocal SJW
Nov 15, 2009
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Dragon Age, huh? Why the bollocks did the signal givers need to be signaled to signal the other guys? Hell, why couldn't the signal have been a single beam of flame upwards? The camp was *full* of Mages.

These are questions that we must simply ignore.

Actually, that game (And, yes, I did still love it) was terrible for tactics. I remember that it would often force you to start a battle clumped in front of the enemy, rogues uncloaked and warriors unbuffed. So, my characters were also bad at tactical engagements.

And don't get me started on the Tactics system.
 

Javarock

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Feb 11, 2011
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Mine would be Fire Emblem: Sacred Stone:

The princes descision to charge a castle with him and two knights?, I mean Seriously... Dumb Idea... If the princesses army had not came and saved their asses they would have died.
 

Ice Car

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Jan 30, 2011
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Seives-Sliver said:
Fallout New Vegas: Thinking that two bullets were enough to kill you.
It was a headshot. Who WOULDN'T think that would be enough to kill someone? Let alone two headshots.
 

Not G. Ivingname

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Nov 18, 2009
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HankMan said:
All poor decisions pale compared to not acknowledging the existence of the Reapers!
Reapers?

Phhht.

Conspiracy to take full control of my bank account so that Volus politicians can get breast enhancement for their Asari "escorts."

No such thin- ASSUMING DIRECT CONTROL!
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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HankMan said:
All poor decisions pale compared to not acknowledging the existence of the Reapers!
If you mean Reapers then you are officially a ninja.
I mean, at least acknowledge the possibility that they exist. I understand the skepticism, but Sovereign made it pretty damn hard to ignore.
 

Eclectic Dreck

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DeathWyrmNexus said:
Big problem, his mechanizations weren't sound. He attacked a powerful lord and divided the country.
The country was divided before he "attacked" any lord. The attacks were made in order to force compliance with his rule in the time of crisis.

DeathWyrmNexus said:
He quit the field after he received the signal.
Yes, he received the signal but my argument is that the signal arrived too late. The fixing force had been destroyed and should he commit his army to the fight the numerically superior darkspawn army could have simply turned their primary axis of attack and defense against the threat and the fixing force would be unable to contest this turn. Thus Loghain would be throwing his smaller army against a larger one across a wide front. That is, from a tactical standpoint, suicide.

DeathWyrmNexus said:
So while you make a good argument for the necessity of multiple signals, one proved enough.
As I pointed out the problem was that the signal was disrupted by enemy action causing it to arrive late. A message that arrives late is no better than one that doesn't arrive at all.

DeathWyrmNexus said:
He quit the field when he could have made a difference.
His assault would have made a difference. It would, almost certainly, result in the destruction of both his and the King's force. He would have caused casualties in the Darkspawn army but it would seem that such a thing is trivial at best. The King's army won three battles decisively already and their strength only continued to grow. Even should he have pulled a victory out of the ordeal his force would be badly attritted and they would have to quit the field anyway as reinforcements were days if not weeks away.

DeathWyrmNexus said:
Leaving the Wardens to die nearly doomed the country.
My argument was that he had no reason to believe the Wardens were actually necessary to defeat the darkspawn. The last blight was 400 years prior to the events of the game and any stories of the Wardens had passed from history into legend.

DeathWyrmNexus said:
His assassination attempt caused an intracountry power play, doing nothing to stop it.
That power play began with the death of the king. The king was important not because of his skill at rule but because his heredity was of historical significance (the first king had united the kingdom)

DeathWyrmNexus said:
So I don't quite get the whole Loghain was right side of things, I'm afraid.
I'm not saying that he was correct, I'm simply saying that he did not make the grievous tactical and strategic errors people accuse him of.

Because the signal was late, Loghain had to quit the field leaving the King to die. Because the King was dead he had to act quickly to keep the nobles in line in order to preserve their combined strength to face the Darkspawn horde. He had no reason to believe the Wardens were necessary or useful. What's more, given their history of high treason (the reason Warden's keep is a tomb for example), why would Loghain believe that the assistance from Orlais would be anything other than an excuse for them to reassert their rule (which he had spent much of his life overthrowing).

Of his actions, only one of them could be considered even remotely irrational (trying to assassinate the surviving Wardens) and even then, considering his experiences, even that was perfectly rational.

DeathWyrmNexus said:
EDIT: Also, his solution to dealing with people he considered treasonous is more treason?
Without a King (the person against whom treason is committed in the governing system in the game), it is impossible to commit treason. Was quitting the field treason? Probably. But it was also the only intelligent move to make. You do not reinforce a failed effort; such a path is foolhardy.

My point, in fact, is that Loghain made reasonable choices when handed the situation. I'm perfectly willing to believe that committing his force would not have saved the king or allowed the garrison to hold Ostagar for reasons I've clearly stated. Killing a single Arl to keep the nation from plunging into civil war would have been a perfectly reasonable exchange considering the circumstances. And, if killing the Grey Wardens ensured Orlais kept out of the matter (keeping in mind that Loghain had no reason to believe the Wardens were actually anything more than skilled warriors), that works too. After all, what use is saving the nation if you just give it right back to a hated enemy?
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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In saints row 2 DO NOT let your homies get their hands on rocket launchers...it does not end well

In Fallout New vegas if you give your companion a fat man to carry don't give them mini nukes to go with it, It may not kill you but a nuclear explosion out of nowhere will scare the crap out of you
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Ice Car said:
Seives-Sliver said:
Fallout New Vegas: Thinking that two bullets were enough to kill you.
It was a headshot. Who WOULDN'T think that would be enough to kill someone? Let alone two headshots.
Benny didnt realise that courier number 6 was special.....they were the Player charachter, therefore already stronger than your average NPC
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Eclectic Dreck said:
And, if killing the Grey Wardens ensured Orlais kept out of the matter (keeping in mind that Loghain had no reason to believe the Wardens were actually anything more than skilled warriors), that works too. After all, what use is saving the nation if you just give it right back to a hated enemy?
Not to mention that the Wardens were forbidden from entering Ferelden for a long time because of a past attempt to try to overthrow a king (Sophia Dryden was the Warden-Commander the, I believe, and the King was Arland). Cailan's father, Maric was the first to allow them back, and Loghain was distrustful of them then.