armageddon74400 said:
I totally didn't build a penis-mobile with deployable wings and detachable testicle bombs on BK N&B... *shifty eyes*
.... how is it that whenever a game gives people the option to create their own whatever, the first thing we end up doing is creating a penis?
Since my daughter is only 2 years old, it's probably a little early for her to start playing videogames. I'm just wondering if these type of games are actually getting made and how popular they generally are. (And if I start to let her play, when would I do so)
The problem with games like say, Civilization is that said construction, while quite epic, is also very abstract. It's something that I don't think you can fully grasp until you have a basic grasp of geography and maybe some social studies to go with that. (So maybe.. what... 10?)
Something where you can see the object you're creating I think is more appropriate for the younger kids who we want to teach to build. i.e. I like Simcity. If you've ever looked out a window of a skyscraper, you know what it is you're building. The complexity might be a little too high for her. (You need a beginner grasp of things like supply and demand of industry labor to really make that game work for you)
I like the suggestion of Banjo Kazooie though. That's something kids will always like. She's already putting little blocks on wheels and calling it a car. So she understands that cars can be built.
Settlers is another one, I think. But again, the subject matter is probably something kids can't quite get excited about.
I wonder if Lego themselves have released a line of games where you just build stuff. I know there are the Lego starwars/indiana jones/batman games, but those are still more adventure-y then anything else.
ThePuzzldPirate said:
And how is that not epic, what other game can offer that level of awesomeness,

.
you know what, after thinking about it, it IS awesome. I need to find some time to boot that up and kill some dwarves.