Games Whose Minigames Sucked the Fun Out of the Rest of the Game

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userwhoquitthesite

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Jul 23, 2009
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The Lazy Blacksmith said:
I'm going to go for the most low-hanging fruit here by mentioning the tower defense games of the last Assassin's Creed. They were brutally hard and extremely irrelevant to the rest of the game.
Hard? you were doing it wrong. The only thing hard about them was getting them to HAPPEN
 

Spambot 3000

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Aug 8, 2011
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I don't know if they're really a 'minigame' but the segments in Zelda: Spirit Tracks where you had to play the Spirit Flute in a duet was so intensely frustrating. I flipped my shit a few times over those.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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Mass Effect 2's horrible, horrible planet scanning.

You HAVE to upgrade the Normandy fully to not suffer any casualties. It's not even just "padding", it's "forced padding".

I ended up ragequitting any hope at a legit playthrough and used a save editor to max out my resources and shit to skip all that motherfuckery and get to the good bits faster.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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The computer hacking in Alpha Protocol. I've said my piece on it, essentially the worst minigame I've ever been presented with. Fits OT to a tee, as every time I try to get into the game I'm asked to do that shit and it turns me right off the whole momentum.
 

Palademon

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Mar 20, 2010
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Spambot 3000 said:
I don't know if they're really a 'minigame' but the segments in Zelda: Spirit Tracks where you had to play the Spirit Flute in a duet was so intensely frustrating. I flipped my shit a few times over those.
I feel ya.
The detection was evil on the later ones, since you had to quickly slide it yet avoid blowing into the wrong one, and there seemed to be a delay before it knew you'd stopped blowing.
 

Palademon

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EHKOS said:
Mary Kate and Ashely's Sweet Sixteen License to Drive had terrible minigames.
Please tell me you only know this because of Game Grumps.
Otherwise, I'll pray for your soul.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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Cid SilverWing said:
Mass Effect 2's horrible, horrible planet scanning.

You HAVE to upgrade the Normandy fully to not suffer any casualties. It's not even just "padding", it's "forced padding".

I ended up ragequitting any hope at a legit playthrough and used a save editor to max out my resources and shit to skip all that motherfuckery and get to the good bits faster.
I didn't HATE the planet scanning, but yeah it's about as "fun and entertaining" as data entry or something. It kinda makes me wish the levels were bigger or more open ended to allow for more hidden areas to search out the resources lying around, as the amount lying around is far less than adequate.
 

sheah1

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Jul 4, 2010
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The gym classes in No More Heroes, especially NMH2. Having extremely difficult and annoying mini-games is all well and good, but when you need that mini-game to, you know, not lose at the game? Ugh. No matter how good I was as a player in the final boss fight, it didn't matter because my attack and HP just weren't good enough. Pretty terrible game design right there.
 

Pink Gregory

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Jul 30, 2008
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Slot machines in any game in which great rewards can be earned (in Pokemon, basically).

BUT I WANT A PORYGON FUCK YOU!
 

sanquin

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Jun 8, 2011
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GSP66 said:
The scanning mini game in Mass Effect 2. It's still one of my favorite games of all times but that shit got annoying fast. Don't understand why BiowarEA decided to remove the decent hacking minigame in 3 though.
Because they wanted to 'streamline' the game more. Read: They wanted to pander to the mouth-breathers more who couldn't even be bothered with something as a hacking minigame and just wanted gears of war-style shooting.
 

Bucky01

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Sep 28, 2010
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some of the mingames to get the legendary weapons in FFX such as a near impossible race or dodging lightning strikes 200 times consecutively grrrr. at least blitzball was fun (seriously its the only sport related gaming i can tolerate to the end of a match)

bioshock's hacking got more and more boring towards the end, same with deus ex: HR hacking
 

lord Claincy Ffnord

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Feb 23, 2012
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DrunkOnEstus said:
Cid SilverWing said:
Mass Effect 2's horrible, horrible planet scanning.

You HAVE to upgrade the Normandy fully to not suffer any casualties. It's not even just "padding", it's "forced padding".

I ended up ragequitting any hope at a legit playthrough and used a save editor to max out my resources and shit to skip all that motherfuckery and get to the good bits faster.
I didn't HATE the planet scanning, but yeah it's about as "fun and entertaining" as data entry or something. It kinda makes me wish the levels were bigger or more open ended to allow for more hidden areas to search out the resources lying around, as the amount lying around is far less than adequate.
Mmm that would have helped a bit. Didn't hat the system, actually thought it was kinda cool for a bit, there was just too much of it. Though practically you only needed 3 upgrades to keep your crew alive, the rest were just combat bonus's or weapon research. What helps is if you have the lair of the shadowbroker dlc, you can spend a small number of credits for the name of a planet rich in whatever mineral you're after. Speeds things up tremendously, especially for eezo.
 

J.McMillen

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Sep 11, 2008
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Treeinthewoods said:
As much as I love the Fallout 3/New Vegas games computer hacking really is quite stupid and non-fun. Word games irritate the shit out of me.
Actually the computer hacking was pretty easy, once you understand how it works. I found the lock picking more annoying at the higher difficulty levels.
 

Fasckira

Dice Tart
Oct 22, 2009
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Saints Row 2, made worse by the fact you had to them to progress the main storyline plotline too. They were just very very dull. :(

Sleeping Dogs also annoyed me with the hacking thing, just got frustrating. IMO a minigame should be optional to main storyline in someway. For example in Elderscrolls when you were picking the lock you had the choice to auto-pick rather than screw around.
 

Baron_Rouge

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Oct 30, 2009
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The Five-Finger Fillet mini game from Rage. I spent so much time trying to get through all the levels of that! So much pain caused to my character!
 

Dragoon

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Jan 19, 2010
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All of the jobs from Fable, most of them are just press A at the right time about 50 times in a row
 

RJ 17

The Sound of Silence
Nov 27, 2011
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The Lazy Blacksmith said:
I'm going to go for the most low-hanging fruit here by mentioning the tower defense games of the last Assassin's Creed. They were brutally hard and extremely irrelevant to the rest of the game.
Well I didn't have to look very far before getting ninja'd. :p

Yeah, those tower defense games were literally nothing but a massive "Stop what you're doing and come yank your hair out for a few minutes." Seriously, I'm really hoping that AC III did away with those tower defense games. They were a novelty, and the first couple times it was interesting. But it seems to me like it was specifically designed to cheew up your time, a lame way of padding out the gameplay time seeing as how the story itself is so incredibly short and hollow. I mean every time you reach max wanted level one of your bases gets assaulted, and the only way to prevent that from happening is to play the OTHER mini-game of sending your minions out on missions to level them up to Master level so that your frickin' bases won't get attacked anymore.