Games Whose Minigames Sucked the Fun Out of the Rest of the Game

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Wackymon

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Fallout New Vegas hacking.
I mean, honestly? It's annoying, and I don't want to have to deal with it!
 

Sylveria

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Zombie Baseball in Lollipop Chainsaw. Rest of the game is super fun, but that one chunk is like a big brick wall that says "Fuck you!" until you've failed several times trying to get the hang of the clunky aiming.
 

lord.jeff

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Bucky01 said:
some of the mingames to get the legendary weapons in FFX such as a near impossible race or dodging lightning strikes 200 times consecutively grrrr. at least blitzball was fun (seriously its the only sport related gaming i can tolerate to the end of a match)

bioshock's hacking got more and more boring towards the end, same with deus ex: HR hacking
I was gonna say planet scanning but you reminded me of the FF10 mini games, that was the most frustrated and annoyed I ever been at a game when trying to do the lightening dodge, whoever thought having to dodge 200 lightening bolts in a row without fault was a good idea needs to be banned from ever working on a game again under penalty of death. Also 10-2 had some crap mini games and they took up a third of the game.
 

Yggdraz0r

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I am for the past 1-3 years (no idea how long, or when I got it) been stuck on the 'guide this NPC to the end of a weird cave' kind of minigame in Okami :x. The rest of the game is pure genius, but for the life of me I can't get past them. The first one took me atleast 20 tries, and for the one behind the Shrine (or Inn, were you find Tigres) 25 and counting :x.

T_T
 

Mycroft Holmes

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Alpha Protocol hacking minigame is the worst shit ever. If you change the controls it gets bugged and basically just lies to you. I got stuck on the freaking tutorial trying the hacking over and over and it never working, until I finally googled it and figured out it was majorly bugged.

Not sure if this counts so much as a minigame. But chasing down the riddles in batman games makes me want to strangle myself. Luckily you could just ignore them. I never defeated the riddler in that game, and I never will. It's not intellectual puzzles, it's the worlds largest and most boring scavenger hunt. It didn't really suck the fun out of the rest of the game though, because I ignored it for the most part.

Soviet Heavy said:
Planet Scanning.........yawn.
Which is why I'm so glad I played it on a computer. Edited my resources to like 500,000 of each and then searched the wiki for all the side missions discovered from scanning, and just went straight to those places.
 

Mojo

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So many people are saying they hate the Planet Scanning in ME2, I really didn't mind it tbh. It wasn't "fun" but I never found it that bad and as weird as it sounds I missed the door/safe hacking in ME3. Just passing through after Shepard holds up his Ommni tool for a few seconds just seemed too easy, dunno. Am I weird?
OT: The lock-piking in Oblivion could be a) way too easy or b) hard as fuck. Breaking about 100 lock picks to open a glass case to find the glass weapon inside was fake pissed me off to no extent on my first play trough, I remember that.

Mr.Plot.D.Vice said:
Zombie baseball from Lollipop Chainsaw, oh god zombie baseball...
Welcome to the Escapist!
 

Fiz_The_Toaster

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The tower defense thing in AC: Revelations.

I gave up after the third one and just went to reclaim my lost den after they took it back since it was much easier and fun that way.

Also, the casino games from FFXIII-2.

They were not fun and they were stupid. You know something has gone wrong when you put a rubber band on your controller and waited until you got what you needed.
 

Icehearted

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I feel like people here are missing the point, or do you really hate Mass Effect 2 because of planet scanning or GTA4 because of that arcade game that was almost entirely optional? I didn't like those things either but thought the games were otherwise great fun!

I know I've played a game with a minigame that made me just quit the whole thing, but I can't think of what it was. For the most part, games like BioShock weren't ruined for me because of the pipe-dream style minigame, which I didn't find all that bad (at least it was thematic).
 

Spambot 3000

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Palademon said:
Spambot 3000 said:
I don't know if they're really a 'minigame' but the segments in Zelda: Spirit Tracks where you had to play the Spirit Flute in a duet was so intensely frustrating. I flipped my shit a few times over those.
I feel ya.
The detection was evil on the later ones, since you had to quickly slide it yet avoid blowing into the wrong one, and there seemed to be a delay before it knew you'd stopped blowing.
Yeah, hopefully enough angry letters were sent to remind the designers that a DS is not a recorder.
 

kburns10

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The QTEs in Fist of the North Star: Ken's Rage. Especially if you found the pressure point thing that made the boss fights harder and increased the buttons you had to press. Who tested that and thought it was fun?!
 

Blood Brain Barrier

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Bioshock. The hacking stuff killed it for me.

There are tons of adventure games with mini-puzzles like putting ripped up letters together and picking locks. Too easy and a complete waste of time.
 

SonOfMethuselah

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I kind of liked the lock-picking mini-game in Oblivion, but I hated (well, hate can be present tense. Both cases can be, I suppose; I still play both games), HATED the lock-picking in Skyrim. It's like they took the lock-picking from Fallout 3/NV and made it 27 billion times worse. Especially master locks. Even with skill points put into lock-picking, until I maxed out the tree, I'd still break 3/4 of my picks trying to find the rough area where the lock started to move, and most of the rest of them getting the actual sweet spot.

GRRRRRRRRRRRRRR! LOCK-PICKING!
 

COMaestro

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I can't think of any minigames that "sucked the fun" out of a game I played. I find it funny that a number of the minigames that have been mentioned I enjoyed. Blitzball in FFX was great fun, and I spent a lot of time playing it. I liked the card game in FF8 (never played 9, so I can't comment on it). I also enjoyed hacking in Fallout 3/NV.

The only reason the Assassin's Creed Revelations minigames are frustrating is because you need to play them in order to get trophies/achievements. The Mediterranean defense bit is easy, just time consuming, but otherwise totally unnecessary. The base defense was kind of fun the two times I played it, but you have to try to suck at AC in order for your wanted level to rise to the point that the game came into play.
 

Tallim

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beastro said:
thatryanguy said:
Final Fantasy 9. That god damned card game. Wasn't good enough at it, didn't have the cards I needed to win, and you were required to win a tourney or whatever in order to progress in the game.

At least when I couldn't be bothered in FF8 there were ways to keep going regardless.
This though I found FF8s card game to be far more annoying. Maybe it had to do with it being an annoying game and FF9 wasn't.
Other way around for me, I didn't like 9 and loved 8 despite its broken mechanics.
 

spartan231490

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Alpha protocol's minigames are like this on higher difficulties. I actually like them in general, but I'm speced to make them easier and carry gear that makes them easier and it still puts bypasses in my way that I can't physically do in the time allowed. Between spy's luck and abort I've tried it a couple dozen times minimum but a 12 pin bypass is just impossible. I like the minigames, but they should tone down the difficulty a little.