Games will never be accepted as an art form

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poppabaggins

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May 29, 2009
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People only want games to be recognized as an art so that they can stop feeling bad about playing them. It's a joke how many people seriously make a push for others to accept it. You know what these people should do instead? Stop caring about what other people think. Simple. People don't constantly push for chess/surfing/theoretical math/etc... to be viewed as art because they don't give a damn.

Everyone should just get over it and enjoy doing what they do.
 

AzureRaven

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Jul 21, 2011
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King of the Sandbox said:
Art imitates life.

Also, The Sims.

Painting a portrait of a family scene is EXACTLY the same as creating a Sims family to live in your creations.

It's a new medium, get with the times.

Yourargumentisinvalid.jpg
Pretty much what he said. Wanna go back in history and count how many times people said something would never happen...and then it did?
 

peruvianskys

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Games may contain art in them (in the character design or scenery or story) but they themselves are not art. Art does not exist to entertain and although Extra Credits is right that art is not the opposite of fun, you would never hear an art critic say, "In the end, it boils down to whether or not this picture is pretty" in the same way that most game critics would say, "It boils down to whether or not the game is fun." Games of all kinds, whether they are video games or board games or sports or competitions like cup stacking exist to fulfill the human's need for play, which is a completely different need both socially and psychologically from the need for stimulation. Again, aspects of games can be art, in the same way that you can have a beautifully carved chess set, but the game itself isn't art because it doesn't exist to do what art does, mainly explore the human condition. It might do so "on the side," or even as a main facet of the story (like in Bioshock, for example) but its singular goal and purpose is to entertain, and that fact alone precludes it from being art.

And that's not a bad thing, I don't think. Things don't need to be art to be worthwhile ways to spend time. Soccer isn't art, jigsaw puzzles aren't art, but they're still constructive and worthwhile endeavors. People seem to be trying to legitimize gaming by calling it art, but that's really the wrong avenue. It's like trying to legitimize your new religion by marketing it as a sport - if our goal as gamers is to make sure games are respected for what they are, we need to elevate them to the heights of Go or football, not try and push them into a new category where they won't ever compare well.
 

honestdiscussioner

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Jul 17, 2010
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Why even bother posting this. Everyone knows this already. It's not like it would ever in a million years come to pass that the [a href="http://www.escapistmagazine.com/news/view/109835-Games-Now-Legally-Considered-an-Art-Form-in-the-USA"]NATIONAL ENDOWMENT FOR THE ARTS WOULD EVER CALL GAMES AN ART FORM[/a]!

I apologize for the heavy sarcasm, but stuff like this pisses me off. The "never crowd" I call them. Lack of imagination. It's even worse when people like this guy say things are impossible that have already happened, like in this example. Beyond that, those kind of people always existed. "We'll never be able to achieve flight" "Submarines are mere fantasy and could never be built" "Well of course we can achieve flight, but break the sound barrier? That's ludicrous!"

Stop with the neigh saying. Just because you cannot conceive a way for something to work, does not mean it cannot work.
 

Bigsmith

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ascorbius said:
For me art is something that makes you feel something differently or shows you how to feel something you never experienced. It's something that teaches us about ourselves in ways not limited to the restrictions of modern life.

If you can play a game and the game makes you think about something, then it was art. If a game gives an emotional connection which was beyond the story or the visuals. If it takes you somewhere and shows you something you didn't expect.

My problem with the Games as art thing is that Games seem to be transient. They will not survive individually to be recognised or appreciated as art later on. Games need technology to play them and as technology advances, it leaves old games behind.
Old paintings can be stored and displayed in museums for all to see.
Games need a bit more than that. Advances in paper did not make canvas obsolete or prevent it from being seen.


Here are a few games which have made me think... mostly about the human condition.

Mass Effect - We are insignificant in the universe and no matter how far we feel we have advanced, we are as barbaric as ever. With all of the improvements in technology, we still choose to be shitty to each-other, greedy and violent. We have not outgrown our base instincts to survive and grow at all costs. We know this and hide behind a thin veneer of civility But as Commander Shepherd, you can choose to do something different, to be a force for good and try to make a difference. To buy humanity more time so that we may grow up a little.

Mah-jong & Bejewelled - Life starts out pretty easy with seemingly unlimited choices, but with each choice you find that you limit yourself in some way and have to suffer the consequence. If you're lucky, you'll clear the table and win. Most of the time though, your choices just take you down a path where there is no return. We cannot see the future, We are not in control of our destiny, we just have to play the game with the options we see and hope for the best.

Mario - A jong journey faced with countless dangers. You can be as prepared as you like but in the end, every choice you make could be your last. Rescuing the princess is always in the back of your mind driving you onwards but before then there is the journey.

Oblivion - Walking in the countryside, I see places I want to explore, I can almost smell the forest. I am alive. I am free. I stumble upon a wild animal who turns to fight me. The animal slain, I see ancient ruins and consider what kind of civilisation was here before me? Even though I am powerful, beings greater than myself have been lost and their structures lie in ruins. What fate for me then?


Or maybe, Games aren't art and I just need to get some therapy..
SilverJin02 said:
King of the Sandbox said:
Art imitates life.

Also, The Sims.

Painting a portrait of a family scene is EXACTLY the same as creating a Sims family to live in your creations.

It's a new medium, get with the times.

Yourargumentisinvalid.jpg
Pretty much what he said. Wanna go back in history and count how many times people said something would never happen...and then it did?

Wiser words hath never been spoken.

Games are art.

And guess what...

 

TheAmokz

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Games as a medium will never be art form, just like movies or books. There are games/movies/books that are art and games/movies/books that are not art, you can't apply "art label" to whole medium.
 

Buizel91

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Aug 25, 2008
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Don't know about you...but this looks like art...



Games may not be classed as art (because they don't need to be) but they produce some beautiful images, just type in any game, your bound to find a beautiful image which could easily pass off as art.
 

Yopaz

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Jun 3, 2009
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Games are meaningless? Then how come I have seen games really showing the means of slavery, racism, religious fanatics and other important subjects?

I don't think games are art, but they're certainly not meaningless. I've never watched a movie that could make me cry, but I've been close in some games. Taking shooters as an example is the best way to demonstrate how games can never be art. Good thing someone learned something from Fox News.

Seeing a picture by Picasso doesn't give me any feelings. Playing Tales of Symphonia gives me several. Playing Resident Evil 4 gives me only the feeling of fun.
Not all books are art, but some are. Likewise not all games have to be art. Honestly, I don't think games are art, nor do I care. I love them, that's enough for me.

Also games have already been officially declared to be art, so you better be prepared to fight the supreme court on this one.
 

moose_man

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Lord of the Rings is art. It's all about ze violence sometimes, so what would stop games from being so? How is fun the antonym of art?
 

JambalayaBob

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Dec 11, 2010
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Well, obvious troll is obvious, but there are already games that are far better at being experiences than games. Shadow of the Colossus kinda sucks in the gameplay department for instance, it's just wandering around a huge place looking for some boss battles really. The reason it drags you in is because of the world that surrounds you, and the feeling you get when you realize that what you're doing is ultimately genocide for the sake of one person. You realize (if you're smart) that it probably wasn't actually worth it, and it's your own fault that such magnificent creatures are now all dead.

Another fantastic example is Morrowind, the combat in that game kinda sucks, but what drags you in is the story, characters, and the feeling of the world being so full of life. Even in the most empty towns in the game, you still feel like there's stuff going on in them. There's nothing that stops an action movie from being compelling, just look at Blade Runner for proof of that; games, and all other media, are the same way.
 

DanteVX

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I think this is an argument that is being won in different areas. I know that at DiGRA conferences and the like, we already accept video games are a form of art work. So the academic world at least, is accepting them as an artistic medium. It is true people may be more accepting of games if they change the name slightly, as is the case with 'comic books' and 'graphic novels'.

It is difficult to believe, for me at least, that they wont be accepted. With video games getting funding from arts councils, something which will probably be happening more and more. I know local councils in England, near me have been looking at it. University English departments are accepting students who want to research video games the same way they accept those coming to study the 'classics'. I know when I was looking for funding, I got offers from English literature funding boards, though they expect you to use a Naratology approach rather than Ludology. However, art and humanities are starting to accept them.

If your interested/want to have your faith restored in the rest of the world accepting games have a read of some of Henry Jenkins stuff, either his blog or published works. There is also a book released at the end of the month called 'Aesthetic Theory and the Video Games' By Dr Graeme Kirkpatrick, that shows how the old rules of art, like those of Adorno etc. still apply to video games.

Just wait and the info and research will filter down over time and it will do it in an annoying way. No one will say we were right, or apologise for all the crap they have called us out for. Just in generation or two's time, it will be accepted and people will look at you weird for asking if it as an art form.
 

Drall

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Jun 23, 2011
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Games are a budding new art form, and I honestly don't see why so many people are upset about this. No one's suggesting all games just become colourful, abstract things where you're not having any fun. A game can make you think AND be fun at the same time, and I find it odd that a lot of people can't grasp that.

Every medium needs to be judged differently. While neither movies nor books need to be fun to be considered works of art, video games do. Therefore, when making a video game, the developers must think of that foremost. But I see no reason why they can't add a message, or create parallels to real-world problems, or something like that. So long as it doesn't detract from the gameplay or fun, then they have succeeded. Because a game shouldn't just be art, or it will never hope to succeed. It has to think about being fun too.

Off the top of my head, I can name two examples: Bioshock and Shadow of the Colossus. Both insanely fun games, both explore different topics. Both huge successes. So those people saying "I don't want it to be art, I just want to have fun", well there's proof that you can have both.
 

FalloutJack

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Nov 20, 2008
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retyopy said:
-Unusual Rant-
Likely scenario? Dude, I don't need to. I live in the country that legally classified games as art. Even if the rest of the world disagrees, precident makes proof. Frankly, alot of the gaming community wanted it too, so even if lawful acceptance isn't enough, people still do.
 

Brandon237

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Alexnader said:
Oh my snip!
That is actually a very nice idea, as a two short game that serves the same purpose as an interactive, uplifting movie, that would be a damn good game, I say that time-frame because it would probably be a little boring after four hours, but if you kept the mechanics clever and interesting, you could tell a really good story and I agree that that would definitely be art. I would make an effort to play that if the mechanics were decent, we need a dev! Well done on that idea.

The emotional side of that actually reminded me of viricide, a very good little free flash game that I'm sure has shed many tears... Corny at times, yes, but it has its artistic merit.
 

Crash 9000

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Oct 22, 2009
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Many people on these forums try very hard to act like Yahtzee, which doesn't make you look witty/funny/intelligent, because many people who come here, come here mainly for Yahtzee, and OP is no exception. It just makes you look desperate to appear awesome, so you try to steal someone else's content.

OT: Anything can be art I suppose, why does a consensus be required for something to be art? I've found many games to be what I would consider "art". And I've found that 90% of what the consensus defines as "art" is boring and doesn't appeal to me at all. I suppose "art" is just a fancy way of saying, "something I like, that affects my emotions".
 

Eclectic Dreck

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retyopy said:
Even if your story is the best in the world, even if your dialogue would put Shakespeare to shame, even if your game world is beautiful and mystical, your game isn't going to be called art outside of the gaming community. You want to know why? It's the "GAME" part of a GAME.
The "game" part, at it's core, simply refers to the fact that there is a mechanical system of some sort that mediates success and failure.

retyopy said:
You know, the part where you spend hours fighting off hordes of zombie and play phiysics puzzles and take part in random violence.
Not all games are as you have described.

retyopy said:
Why is this a dooming quality? Because it could effectively be replaced by cutscenes, and it has no point.
Story can obviously be presented in a very passive way. The potential games offer is that it allows the player to interact with the story. Being given an entirely new way to convey a story is a relatively important thing. Books offer a different set of tools than oral traditions, plays have new ones still, and movies give yet more tools. Yet, when you get right down to it, any story can be told orally. Does that mean that all those other media are "pointless"?

retyopy said:
"But, you filthy, dirt encrusted dog whose name I don't dare speak lest it soil my soul," I hear you spit from the corner of your mouth as you try to comprehend ralking to someone so utterly disgusting and morally bankrupt, "A lot of art is pointless! Some great works of art don't send us a window into the artists soul. Think of the Dada movement. They just took fucking toilets and turned them into art!" And so you sit back on your throne of moral superioty, having won the day.
I think the interesting thing is that you are seemingly going to declare why various things are not art without even pausing for a moment to define what you believe would count as art.

retyopy said:
Or so you think. But first off, the dada movement was a load of shit between to shits on a shit sandwich, (so I basically included them just to get a dig in,) and all those other pointless bits of art are pointless because that's what they are supposed to be.
While I'll grant you points for excellent use of repetition to demonstrate a point, I'd really like some more information.

retyopy said:
Their meaning is to be meaningless, so to speak.
Something designed to be without meaning still says something.

retyopy said:
Whereas all of gaming in games could be replaced by cutscenes.
Are you suggesting that I can play chess through the non-interactive medium of cutscene? I suppose there is some truth to that statement since there are only a finite number of possible chess games, but there would still need to be some mechanism where I chose a particular move or not. Otherwise I wouldn't be playing, now would I?

retyopy said:
oh, sure, some games will be art, but they won't be games.
If they have mechanical systems mediating progress then they will be games.

retyopy said:
They'll be linear corridors where your character is savaged by monsters that represent the artists inner demons a few times and then falls down a pit, and your only purpose for playing is to "make you feel his pain." But they won't be called games, oh no. They'll be called "immersive representations" or some such crap.
Is the player's progress mediate by a mechanical system? If so, you have a game. If not, you do not have a game.

retyopy said:
So don't delude yourself. No meta-game is going to come along and redefine art and gaming as we know it. Games will never be accepted
By you, perhaps. The interesting thing about art is the definition asserts art is not defined by any particular standard but rather by the audience that views it. If the audience considered something to be art then it becomes art regardless of the creators intent. Likewise, even if a creator intended something to be art does not automatically make it art.

retyopy said:
Now, I'm not just here to get beaten up and have my lunch money stolen, and you're not just here to beat me up and steal my lunch money! Your job, escapists, is to engineer a likely scenario in which games will be accepted. LIKELY! REALISTIC! KEY WORDS, PEOPLE! Or, failing that, just comment on what I've written. I'm just as depressed as you aren't, and I want you to pull me out of my funk. I apologize for the wall of textiness.
Games simply offer a new set of tools with which to explore the human condition. These same tools can be used for frivolous fun in the same way as film or print. Give artists time to figure out how to leverage the tools better and you'll start to see things that could better resemble something you'd call art.
 

Aisaku

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Simple demographics: Once enough of the naysayers 'check-out', games will be accepted as an artform. Of course by then we'll be arguing whether or not designer neural stimulation scenarios in direct-to-the-brain-stem VR constitute an artform or not. Just sayin'
 

Siege_TF

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Art can inspire, and the first level of AvP not only inspired dread in myself, those pseudopenis-headed xenomorphs still giving me the occcasional nightmare, but also dread in my first aid classmates a few months back (My line of work requires a valid first aid certificate). This alone qualifies it as art, what follows is the story of how I related my experiance from the game as the emergency anaphalactic shock treatment needle (AKA EpiPen) was being passed around.

As I held the sealed EpiPen container in my hands I chuckled to myself.
"Something like this is the healing item in the latest Alien vs Predator video game, but it's about twice as big and delivers hemostat medicine to stop you from bleeding out."

I noticed I had my classmate's attention, as well as that of the teacher's. I wasn't expecting that, since at 30 I thought I was probably the youngest person present; there were more than a few grey heads in the room, and I was expecting rolled eyes or polite disinterest, so I went on.
"It was a nasty surprise too since the first level of the game kinda mimics the first Alien movie; there's only one Alien running around, and as you're trying to get to the end of the level it starts out by not letting you get a good look at the thing. Now, you're playing a Marine, like in the second movie, but you got seperated from your squad, and you've only got a pistol and a flashlight. And one of these."

I brandish the EpiPen, their looks have changed from novelty to dread.
"Now, a lot of games you just wait for a bit if you're injured and your health comes back, in some others you have to pick up a first aid kit or something, but it disappears and your health comes back. In this game you get hurt as you eventually fight the thing; it's setting up the atmosphere, but it's also the tutorial, so..."

I mimic the actions of my character, miming holding a pistol in my right, the EpiPen in my left.
"Before you can keep on going you gotta use your hemostat; your character takes the lid off with his teeth, hits the button on the back and jams it into his arm. What really got me though... is while he's getting injected... the right side of the controller vibrates for a few seconds."

At that I shake my right arm as I look around the room, holding the still-sealed injector to it, and am rewarded with the horrified faces of my peers. I imagine most of them were realizing that their kids (or even grandkids) may well have gone through what I just described, and they were doing it for fun.
 

Pyro Paul

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retyopy said:
Now, I'm not just here to get beaten up and have my lunch money stolen, and you're not just here to beat me up and steal my lunch money! Your job, escapists, is to engineer a likely scenario in which games will be accepted. LIKELY! REALISTIC! KEY WORDS, PEOPLE! Or, failing that, just comment on what I've written. I'm just as depressed as you aren't, and I want you to pull me out of my funk. I apologize for the wall of textiness.

Of course not all games will be considered art. Just like not how all drawings, illistrations, or paintings are considered art. To say 'Games will never be accepted as an Art Form' is the same thing as saying Paintings will never be accepted as an art form or Photography will never be accepted as an art form.

some pictures are just pictures.
some paintings are just paintings.

but some of all of these things are art...
 

Kurai Angelo

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Oct 12, 2009
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I would be curious to know the OP's interpretation of what actually constitutes art, or what you define art to be.