retyopy said:
Even if your story is the best in the world, even if your dialogue would put Shakespeare to shame, even if your game world is beautiful and mystical, your game isn't going to be called art outside of the gaming community. You want to know why? It's the "GAME" part of a GAME.
The "game" part, at it's core, simply refers to the fact that there is a mechanical system of some sort that mediates success and failure.
retyopy said:
You know, the part where you spend hours fighting off hordes of zombie and play phiysics puzzles and take part in random violence.
Not all games are as you have described.
retyopy said:
Why is this a dooming quality? Because it could effectively be replaced by cutscenes, and it has no point.
Story can
obviously be presented in a very passive way. The potential games offer is that it allows the player to interact with the story. Being given an entirely new way to convey a story is a relatively important thing. Books offer a different set of tools than oral traditions, plays have new ones still, and movies give yet more tools. Yet, when you get right down to it,
any story can be told orally. Does that mean that all those other media are "pointless"?
retyopy said:
"But, you filthy, dirt encrusted dog whose name I don't dare speak lest it soil my soul," I hear you spit from the corner of your mouth as you try to comprehend ralking to someone so utterly disgusting and morally bankrupt, "A lot of art is pointless! Some great works of art don't send us a window into the artists soul. Think of the Dada movement. They just took fucking toilets and turned them into art!" And so you sit back on your throne of moral superioty, having won the day.
I think the interesting thing is that you are seemingly going to declare why various things are
not art without even pausing for a moment to define what you believe would count as art.
retyopy said:
Or so you think. But first off, the dada movement was a load of shit between to shits on a shit sandwich, (so I basically included them just to get a dig in,) and all those other pointless bits of art are pointless because that's what they are supposed to be.
While I'll grant you points for excellent use of repetition to demonstrate a point, I'd really like some more information.
retyopy said:
Their meaning is to be meaningless, so to speak.
Something designed to be without meaning still says
something.
retyopy said:
Whereas all of gaming in games could be replaced by cutscenes.
Are you suggesting that I can play chess through the non-interactive medium of cutscene? I suppose there is some truth to that statement since there are only a finite number of possible chess games, but there would still need to be some mechanism where I chose a particular move or not. Otherwise I wouldn't be playing, now would I?
retyopy said:
oh, sure, some games will be art, but they won't be games.
If they have mechanical systems mediating progress then they
will be games.
retyopy said:
They'll be linear corridors where your character is savaged by monsters that represent the artists inner demons a few times and then falls down a pit, and your only purpose for playing is to "make you feel his pain." But they won't be called games, oh no. They'll be called "immersive representations" or some such crap.
Is the player's progress mediate by a mechanical system? If so, you have a game. If not, you do not have a game.
retyopy said:
So don't delude yourself. No meta-game is going to come along and redefine art and gaming as we know it. Games will never be accepted
By you, perhaps. The interesting thing about art is the definition asserts art is not defined by any particular standard but rather by the audience that views it. If the audience considered something to be art then it becomes art regardless of the creators intent. Likewise, even if a creator intended something to be art does not automatically make it art.
retyopy said:
Now, I'm not just here to get beaten up and have my lunch money stolen, and you're not just here to beat me up and steal my lunch money! Your job, escapists, is to engineer a likely scenario in which games will be accepted. LIKELY! REALISTIC! KEY WORDS, PEOPLE! Or, failing that, just comment on what I've written. I'm just as depressed as you aren't, and I want you to pull me out of my funk. I apologize for the wall of textiness.
Games simply offer a new set of tools with which to explore the human condition. These same tools can be used for frivolous fun in the same way as film or print. Give artists time to figure out how to leverage the tools better and you'll start to see things that could better resemble something you'd call art.