Games with NO STORY whatsoever.

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Straitjacketeering

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Wild nine, Great gane where you play as a guy named Wex with an electric whip and save your teammates (That all have no backstory!) It was an incredibly good game though I swear side scrolling platformer where you just torture the shit out of your enemies slam them onto spike and use them as platforms decapitate them on ceiling fans grind them up.

Suprisingly enough the game had an extensive backstory that explained EVERYTHING but it was in the fucking manual!

Couldn't read all that well when I first got it few years later I picked up the instruction book for a quick flip and got a whole new outlook and respect for it.
 

Harold Donchee

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olikunmissile said:
Pacman actually had a very small story. Every couple of levels there would be like a 5 second cut scene. He meets Mrs. Pacman and stuff. I only played enough to watch the first couple scenes.
 

Sacman

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stabnex said:
GodsOneMistake said:
World of Warcraft, is a good example.... Just do this quest than that, no real main line of story.
It took them 4 years to realize that. Then they added just one zone where it changes from the quests you do. Basically a giant cinematic sandwich. And then everything goes back to grindism.
World of Warcraft has a story u just have to play the original Warcraft RTS series to get it...
 
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GodsOneMistake said:
World of Warcraft, is a good example.... Just do this quest than that, no real main line of story.
What about like.. lore? And also there's a bit of story when it comes to quest progression in the Lich King, like Wrathgate. WoW story is still pretty crappy though.

Ph33nix said:
Left 4 Dead
Pretty much. As Zero Puncuation once said "Here are some zombies just about sums it up."
 

RebelRising

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Cap said:
Quake 3.

As for poking fun; Lost Planet had NO STORY. sure it had cutscenes, and it had missions, but it did not have A RECOGNIZABLE STORY AT ANY POINT WHATSOEVER.
I'm mostly quoting this to commend you on your avatar, because Captain Haddock is the AWESOMENESS.

Though I do have a contribution to the thread: Any and all Tom Clancy games. Sure there are cutscenes and a specific setting with specific characters, but the storytelling is so rushed and so vague, that it all becomes more or less meaningless and vapid and boils down to shooting Mexicans/Arabs/Russians/Canadians/Hippies in various, inappropriate locales.
 

Aux

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WoW doesn't have a real story, however it does have a lot of lore. I know that isn't what you are asking for but I thought I would point that out.

As for games with no story...I can't overly think of anything other than sport and puzzle games. Every game pretty much comes with a story...even if it is crap.
 

Assassin Xaero

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RicoADF said:
A very simple and easy to forget story when your slaughtering hundreads of demons, but a story non the less :p
That sounds a lot like Painkiller... it has a story, but the levels really don't have much at all to do with it...
 

captainwalrus

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Zarthek said:
Quake 3, pong, pac-man and space invaders. Oh and early Need for Speed games.
Space Invaders was one of the few early arcade games that kinda had a straightforward, recognizable story. I mean, it's right there in the title. Space Invaders. You're defending against an alien invasion. I mean, at least it's not an esoteric socio-political allegory, like Tetris or Pac-man, so you got to give it kudos for that.
 

salamarian

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mine would have to be crackdown. I mean it has almost no story whatsoever, not that it matters
 

MetallicaRulez0

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GodsOneMistake said:
World of Warcraft, is a good example.... Just do this quest than that, no real main line of story.
If you actually pay somewhat close attention, WoW has among the most story of any game on the market. There's dozens of novels worth of story in the game, it's just not shoved in your face all the time.
 

gmer412

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Darkside360 said:
funksobeefy said:
Half life 2? I have no idea what the fuck is going on, people just seem so excited to have GOrdan around and then just assume that in my greatness I already know everything. Plus since there are no cut scenes I start to zone out then miss whatever is being said
Play the first game then.
Eh, the only things it really explains are why everyone knows who you are and who the heck the guy in the opening cutscene is.
 

Silva

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Storylessness gaming is the hallmark of the early arcade generation, which people still follow in the hardcore community, and the examples from that era are endless.

People have spoken about puzzle games, so here's another few examples.

Sports games are mostly without story, since they centre around the game itself rather than the men on the field and their conflicts.

Chess (which has plenty of video game iterations) is also storyless. While you might say that plenty of stories have been born of chess, I would argue that this is merely a consequence of the game having no larger meaning. Metaphor states that each piece is a part of a feudal system of royalty and religious power, but these characters have no names or inert purpose until you yourself assign them in a feat of invention.

This feat of invention, like with most video games, is what takes away an author's or developer's control over the outcome and takes away a story. When the control of the original creator is lost and given to the player, story disappears, with pure gaming in its stead. (Though, quite frankly, I don't think "pure gaming" is at all superior to storied gaming, I have been known to like both.)

Eldritch Warlord said:
Quake has a setting (a sci-fi setting featuring a war with aliens from what I understand), a character (yourself), and a plot (the things that you do). Therefore it has a story.
I'm sorry, but I speak with my writing major almost complete. I must say that that's the bare bones of a story, not an actual living or functioning one. The sausage with mustard and sauce does not a hot dog make. You still need the bread.

To speak more literally, so far as my more strict guideline is concerned, a plot has to function, i.e. have controlled development, to have a story. Ergo, a game with no written intro, no cinematics, no specifically assigned story quests and has highly open controls (like open environment and sandbox games) is storyless. In the other direction, the more linear and controlled a game, the more story-like its plot becomes.
 

RicoADF

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Assassin Xaero said:
That sounds a lot like Painkiller... it has a story, but the levels really don't have much at all to do with it...
I've gotta get Painkiller, sounds good and if Yahtzee recommends it its gotta be good :D lol