AC10 said:
-Zelda for introducing saving into games.
I didn't know that, that's really interesting.
Okami, for using your weapon to shape the landscape, help people, and solve puzzles. Also, the art style and pretty much everything else about the game.
Shadow of the Colossus: excellent art style, innovative gameplay using existing techniques (climbing, swinging a sword and shooting a bow), for introducing a truly realistic horse, and being insurmountable in its charm.
Secret of Monkey Island, for being the first game that made humour the basis for story, characters and gameplay.
The Longest Journey, for making the story come before EVERYTHING else.