Because the character has about as much depth as a cardboard cutout? No... that can't be it. How do they keep screwing this up?Wahful said:Any Superman game.
Flying through the sky, shooting lazors at out your eyes, ripping cars in half, fighting Bizzaro, Doomsday, Darkseid!
How could this not be fun dammit!
rium125 said:say what?the stonker said:Bayonetta.
No offense, Twad. But that's kinda a cheap answer.Twad said:Games with wasted potential?
Every game ever made? Depends on your idea of "potential".
Also not haveing it on xp lost it alot of sales.AtticusSP said:Just Cause 2. Considering it is fun as hell, not having any form of Co-op is a pretty missed opportunity.
Also this, It was a great game bogged down by the horses and the problems you stated.Slash Dementia said:I think that Two Worlds could have been the "Oblivion-Killer" people said that it might be.
The poor game-play, hilariously bad voice-actors and horrid animation killed it. If those were fixed then I'd still have the game and most likely still be playing it.
It would also be more accessible for new player,like me,if the low-vs-high level player balance was a bit better.I'm not saying that a low level dude should be able to kill a high level player with ease.But they shouldn't just die on the spot.TimeLord said:I think MAG could have been an amazing game if it was done better. The mechanics of a 256 player online network is brilliant. But I just don't think MAGs gameplay was up to scratch.
I wasn't going to say anything, but...I'm baffled...how does Bayonetta has anything to do with JPRGs?the stonker said:rium125 said:say what?the stonker said:Bayonetta.
I hated the game really I did for a J-Rpg it was a witch with guns big whoop.
And yes I do like JRPGS the old fasioned ones but today they are just a let down.
a) "Padding" is when a game is artificially lengthened in a manner that is detrimental to the overall quality. In the case of Dragon Age it was the long featureless hallways dotted with minor skirmishes and the random encounters while travelling. They were tedious, devoid of challenge and all round pointless.Flamezdudes said:What's padding?Zhukov said:Dragon Age - Remove all the damn padding. Make the DLC actually work. Don't make my irreplaceable crowd-control mage throw a tantrum and leave right before the climax.
DLC does work, there will always be problems in games but DLC not working for people is a minority. And finally...
It's part of the story for Morrigan to leave if you refuse her offer, what other reason is good enough for her to stay then?
None taken. You make a good point, but "wasted potential" is something i feel is partly left to each person's perception of what is a "good" game.Starke said:No offense, Twad. But that's kinda a cheap answer.Twad said:Games with wasted potential?
Every game ever made? Depends on your idea of "potential".
"Games that had the potential to be among the best games, but somehow squandered it through bad game design or poor implementation" would probably be a better (and needlessly verbose) operationalization.
100% hands down agree on fear, I played the old one more than the new one evan today.ffs-dontcare said:Far Cry 2 up the hizzouse!
Yeah, I know at least two others before me have already mentioned it but oh well.
Yet again I must state my disdain for FEAR 2: Project Origin. They could've at least upped the AI so that the battles would've been somewhat entertaining like in the original FEAR. But noooooooo. They had to dumb it down and make it a lesser game than its predecessor. A fair bit of wasted potential there.
it wasn't an rpg, J or otherwisethe stonker said:rium125 said:say what?the stonker said:Bayonetta.
I hated the game really I did for a J-Rpg it was a witch with guns big whoop.
And yes I do like JRPGS the old fasioned ones but today they are just a let down.