Imbechile said:
Don Savik said:
xSKULLY said:
all retro games the escapist community makes them out to be amazing and better than todays games and perfect in every way and they are shit as a younger gamer used to higher standard games (my first console was a PS2) retro games are terrible and many times worse than games of today
Yea, I think its called like The Golden Age Syndrome or something.
Care to explain how I think the older Fallouts are better that Fallout 3 despite playing Fallout 3 FIRST?
Care to explain how I think System shock 2 is better than Bioshock despite playing Bioshock FIRST?
Care to explain how I think Daggerfall is better than Skyrim despite playing Skyrim FIRST?
Care to explain how I think Planescape Torment has better writing then all the Bioware drivel despite playing the Bioware drivel FIRST?
You can keep yourself in denial with the whole "rose tinted nostalgic glasses" thing as much you like, but there is no denying that games are getting shorter and shallower.
PS: Try not to use the "well that's just your opinion" argument, nor the "many people don't agree with you".
For the record, I stand by the notion that this is an OPINION thread, "so that's just your opinion/ many people disagree," is a valid argument.
Also, You can get nostalgia goggles even when you didn't play the game when it was new. You get the idea that *insert generation of x* was the golden age of writing/gameplay/storytelling/whatever, influences you own opinions of the experience before you go into it; you're more likely to gloss over the flaws over nostalgia that isn't even yours.
There are alot of people who complain that games are getting "dumbed-down" because controls are more streamlined or intutitive, or that the games aren't as long as they used to be, or the hundreds of niggling complaints that get harped-on anyone willing to complain about them.
And who says that games are getting shorter and shallower? Perhaps that's a genre issue, games seem shorted because the FPS is still in the vouge, and the big titles are focusing more on short, intense stories and multi-player focus to make coherence worthwhile? As for comparing PlanetScape Torment to Bioware games, the answer to your complaint is scale. PT is a personal story, and as such will have more clearly visible nuances than, say, Mass Effect; where the implications are more subtext involving the setting, not the hero. Although the actions of Commander Shepard lead to questions all their own, particularly on the nature of good vs evil, or morality vs practicality/mortality.
I say that games have only improved since their inception, and that while every generation has its gems and flops, today's industry is producing higher than average work as a whole compared to any previous generation. While Bioshock is not system-shock two, I am willing to say that FF7 is worse than FFX, and that Halo is better than doom or quake, or that Mass Effect is better than Planetscape Torment, which, like most stories, is a good mix of cliche's, mixed together and some subverted in creative ways to create a unique and enjoyable experience. It may not be your opinion or what you want to hear, but its my OPINION as much as your comments are your opinions.
Now to respond to the actual thread

I'm not to fond of GTA4, the former wasn't nearly as flawless as the critics claimed; it honestly didn't feel like a GTA game, the tone of the story and world just didn't mesh with what I, and honestly I think most people, expect from a GTA game, it was too serious for the franchise's usual campyness.
Im also not too crazy about COD multiplayer, which is always the same but with new guns... more expansion pack than actual "inovation" a word that gets thrown around far to easily nowadays; Halo's 2 gun limit was innovation, COD2 health system was innovative, adding currency to by upgrades in multiplayer instead of just leveling?... less so, because they just copied a system from a single-player experience, threw it into multiplayer and said it was a new thing.