Games you consider overrated

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Resetti's_Replicas

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Jan 18, 2010
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No judgement/flaming rule is in effect? I'm not a hipster, I just played these games and didn't like them, and couldn't figure out why other people did. There are popular games that I think are properly-rated (Portal, Half Life, Pokemon GSC) Anyways, here goes:

The N64 Zelda games; confusing, sidequests are frustraing.

Super Mario Bros 3; Levels are way too short and yet incredibly frustraing.

Psychonauts: It was Ok but not the messiah of platformers, I just thought it was average. Also I couldn't figure out how to get past that girl in the house on the "milkman" level.

Epic Mickey: No backtracking, too many fetch quests all for the same thing, not enough emphasis on forgotten Disney characters (Goofy and Donald appear in this game FFS) camera angles ARE as bad as everyone says, the morality choices don't actually have any impact on the story, and there's no final boss. That's right you just destroy the three towers and never actually confront the Big Bad.
 

Plucky

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Jan 16, 2011
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Id probably say Final Fantasy 7 *arms flame shield*

Not that i hate it, it is Square's first time at a 3d game and was alright, but the pacing felt a bit too long winded...it probably doesn't help that i prefer the more modern 2D games in the series...that and FF 8 and 10. (by more modern 2D games in the series, i mean anything later than 3)

For me, the series hit a memorable point with 6, since there was quite a bit of story and Kefka was generally dark, i mean seriously, you have what can be amounted to as the Japanese version of the Joker who gets kicks out of poisoning entire kingdoms, enslaving an entire species of creatures for the sake of power and even succeeding at his plan....

How many villains can claim that they have succeeded in their plans, whilst the game continuing in a "after the end" scenario?
 

Hattingston

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Jan 22, 2012
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*Readies flame shield*
Diablo classic and 2, Starcraft
I played Titan Quest (think Diablo 2+ with good graphics) before Diablo 2, and Dawn of War before Starcraft, and I honestly felt that the games seemed old and just not very good when I played them (which, admittedly, was about 3 years ago). Diablo just seemed like a lesser version of Titan Quest,and Starcraft a less fun version of Dawn of War (although, this may just be because I prefer the way DoW plays, not into the heavy micro and unit placement in Starcraft). I understand why people loved them way back when, but after playing them recently, they didn't seem all that great, especially compared to their modern incarnations.
 

Electrogecko

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Apr 15, 2010
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Misterian said:
Okay, I think we all have stumbled into those games at least once. I'll list mine.

F-Zero GX; I know there are quite a handfull that do like this game, but I still declare it the worst game I've ever played, I don't know how the players that do like this game are able to get over the isues I had with it. but I've b****** about it in previous posts before, so I'll just say in short that playing this game to me was like having to solve a rubix cube blindfolded and with recently burnt hands.

Crackdown; Unlike F-Zero GX, I don't consider it a horrible game, I simply consider it a very boring game. I thought the combat had some balance issues and was somewhat generic, the driving felt obnoxious, and they give you the ability to jump several fett in the air only to still make going up certain rooftops and being in high places somewhat unforgiving, and they wasn't much to do in Pacific City aside from killing the gangs, go through racing challenges, and find hidden collectables. I've played bad movie tie-in games that had more variety than this.

Dragon Age: Origins; I know it might seem shocking, but just hear me out on this. I don't consider Dragon Age to be a horrible game or even much of a boring game, Like the Mass Effect games, Dragon Age does have an interesting story that in ways did keep me interested enough to play it through to the end, and I do like alot of the characters, especially the companions, Bioware did a great job characterizing them well enough that I do find myself caring alot about them even when I don't always agree with them in certain moments.

but here are my troubles with the game, I did find the combat a little boring, not enough that it ruins the game for me, and the game's story while the thing I had some of enjoyment of the game with is also in some ways my biggest problem with the game.

I know Bioware's approach in making the game was to make it a dark fantasy, but half the things I see from the writing seem to imply they were trying too hard in that approach, slightly in a Tastes Like Dirt sort of fashion (look it up on TV Tropes) and some elements don't seem to have reason to be put here, like what's up with writing so that Grey Wardens only live to be 30? their lives are already on the line fighting Darkspawn, especially the ArchDemon, so what's the point?

but enough about me, what games do you think are overrated?
My brother recently beat F-Zero GX 100%.

That means all of story mode on very hard, every single grand prix on every difficulty beaten, all characters and parts unlocked.....hold your applause.

The game is indeed ridiculously difficult, but I think that's a big part of why so many people like it, including me....It's very much single-player oriented for a racing game, and the difficulty gives it length and replayability.

My picks would have to be Elder Scrolls and CoD. CoD goes without saying, but the Elder Scrolls, especially Skyrim, have been lavished with an incredible amount of praise, and while I've only played Oblivion and Skyrim, my experience with the series has been less than spectacular.

I can understand that people can look past the glaring flaws in the core of the game and try to enjoy the atmosphere and the story, but the world has always felt like a computer simulation to me instead of like a.....world. Bethesda can build up their wild animal AI as much as they want pre-launch, but the bears still can't make their way onto rocks that are raised a foot off the ground, horses think they're suicide mercenaries, companions appear to be inbred, and there are hundreds of NPC's that have the same damn lines! It seems like Bethesda's attempts to impress me end up backfiring most of the time.

Everywhere I look I have a constant stream of reminders that I'm playing a game, and that's not to even mention the less subtle, more incredibly game-breaking flaws and bugs that even I, in my limited play time, ran into frequently.

In short, I have no idea why the game is so highly praised. It's good, don't get me wrong.....I can tell because I played it for a couple weeks. But after a certain point, I realized that I wasn't having much fun on a minute to minute basis....that the reason I kept coming back was not much more than the promise of new perks.
 

Electrogecko

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Apr 15, 2010
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Raika said:
Catherine comes immediately to mind for being a poorly written, poorly designed puzzle game that proves once again that Japan just hates women(shocker). Another equally execrable, equally Japanese, equally overpraised monstrosity would be the absolutely horrendous, unforgivable hellscape that was The World Ends with You, which I consider to be the worst game of this generation by a considerable margin and, notably, is headlined by the single worst video game character of all time. There's also The Legend of Zelda: Skyward Sword to consider; it's just kind of sad to see slobbering Nintendo fanboys chomping at the bit to defend something like this.

That's just from recent memory, though. My pick for the most overrated game of all time is Final Fantasy VI, a slightly above-average game with a fan base consisting almost exclusively of people who try to pitch it by explaining why its successor, Final Fantasy VII, is the worst game ever made. This leads me to believe that the vast majority(or at least the vocal majority) of the Final Fantasy VI fan base is comprised of "noncomformist" little kids who will oppose anything that they think is popular, because they want to look cool to their friends on the internet.


Oh, I'm sorry. I didn't say what you wanted me to say, did I? Let me rectify that.


*ahem*


OMG CALL OF DTUY IZ SOOOOOOOOOOOOOOOOOOOOOOOOOO OVERRTED OMGOMGOMGOMGOMGOMGOMG IM THE ONLY PRSON WHO DSNT THNKI ITS DA BETS GAEM EVRR!!!111!1!1!1!
I can't tell whether this post is supposed to be comedic hyperbole.

I can see how some might think Syward Sword is a step down from most Zelda's and overrated, but it seems like a lot of people genuinely think that it's a really bad game, and I absolutely can't understand that.

The funny part is that criticisms about the game contradict each other. People say that it's too linear or too combat/action oriented, but other people (and sometimes, the same exact people) say that it's too much like other Zelda's.....I just don't get it, and I'm pretty sure this isn't the slobbering Nintendo fanboy in me.

And The World Ends With You, the worst game of this generation? I know you can't possibly mean that literally. The RPG system in TWEWY is my favorite of all time, and personally disagreeing with a character doesn't make him a bad character.
 

Truniron

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Nov 9, 2010
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Final Fantasy VII. While the game is ok, it is undoubtedly overrated. The story is not too great and the plot is pretty much predictable from disc 1. The main characters is either complete morons or cliché emos. At several points I just want to punch them in the face and tell them to do it. The controls on the original was so stiff and it was sometimes painful to move at some areas. Also, several of the areas you visited was so boring, like mount Nibel.

Legend of Zelda Ocarina of Time. The dialogues is a prime example of one of several reasons why the game fails. They are so boring, always repeats themselves and are unsinkable. Having to do several puzzels over and over again, then die and having to do them all all over again was dreadfull (looking at you, water temple). The characters are not only dumb as barndoors, but so 2D it´s amazing. Ganondorf is the best example here. He is so cliché as a villian it is pretty much funny. The bosses where easy, too. It was obvious what you where supposed to do and what weapon you had to use and that pretty much destroys the whole point of making them epic looking. Also, the getting the master sword scene (both before, during and after) was amazingly boring.
 

Saltychipmunk

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Jan 17, 2012
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pretty much every game that is released by a major publisher is painfully over hyped and over rated.

mw3 ,bf3 were massively overrated.
to much formula AAA games out these days.

Skyrim too but that was because silly Bethesda released the game without its mod tools.
Seriously what the hell is an elder scrolls game without 100 - 300 mods ?
 

Dmyster

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Apr 8, 2010
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Every Cod after the original modern warfare, FF VII/X/XII, GTA IV. Honestly most games that come out today from most major developers I find overrated, games just aren't what they used to be. Perhaps it's as someone previously postulated and I have overbearing expectations, perhaps not. Either way, I'm beginning to feel old as a gamer. The original Twisted Metal came out 17 years ago? Madness.
 

Metal_Head

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Oct 18, 2011
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Fallout 3. Sorry I just could not get into the story. 5 hours of play and nothing. A far better nuclear disaster game is S.T.A.L.K.E.R Shadow of Chernobyl. I could, and have, played that game for many many hours. *I know people rave about Fallout 3's story, so sue me*

Minecraft: It looks bad, it is buggy and I cannot understand why people love it so much.

WoW: Just think its crap.

I would say COD but everyone has already.

I am currently wearing 2 fire suits so you cant touch haters!
 

Demongeneral109

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Jan 23, 2010
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Imbechile said:
Don Savik said:
xSKULLY said:
all retro games the escapist community makes them out to be amazing and better than todays games and perfect in every way and they are shit as a younger gamer used to higher standard games (my first console was a PS2) retro games are terrible and many times worse than games of today
Yea, I think its called like The Golden Age Syndrome or something.
Care to explain how I think the older Fallouts are better that Fallout 3 despite playing Fallout 3 FIRST?
Care to explain how I think System shock 2 is better than Bioshock despite playing Bioshock FIRST?
Care to explain how I think Daggerfall is better than Skyrim despite playing Skyrim FIRST?
Care to explain how I think Planescape Torment has better writing then all the Bioware drivel despite playing the Bioware drivel FIRST?

You can keep yourself in denial with the whole "rose tinted nostalgic glasses" thing as much you like, but there is no denying that games are getting shorter and shallower.

PS: Try not to use the "well that's just your opinion" argument, nor the "many people don't agree with you".
For the record, I stand by the notion that this is an OPINION thread, "so that's just your opinion/ many people disagree," is a valid argument.

Also, You can get nostalgia goggles even when you didn't play the game when it was new. You get the idea that *insert generation of x* was the golden age of writing/gameplay/storytelling/whatever, influences you own opinions of the experience before you go into it; you're more likely to gloss over the flaws over nostalgia that isn't even yours.

There are alot of people who complain that games are getting "dumbed-down" because controls are more streamlined or intutitive, or that the games aren't as long as they used to be, or the hundreds of niggling complaints that get harped-on anyone willing to complain about them.

And who says that games are getting shorter and shallower? Perhaps that's a genre issue, games seem shorted because the FPS is still in the vouge, and the big titles are focusing more on short, intense stories and multi-player focus to make coherence worthwhile? As for comparing PlanetScape Torment to Bioware games, the answer to your complaint is scale. PT is a personal story, and as such will have more clearly visible nuances than, say, Mass Effect; where the implications are more subtext involving the setting, not the hero. Although the actions of Commander Shepard lead to questions all their own, particularly on the nature of good vs evil, or morality vs practicality/mortality.

I say that games have only improved since their inception, and that while every generation has its gems and flops, today's industry is producing higher than average work as a whole compared to any previous generation. While Bioshock is not system-shock two, I am willing to say that FF7 is worse than FFX, and that Halo is better than doom or quake, or that Mass Effect is better than Planetscape Torment, which, like most stories, is a good mix of cliche's, mixed together and some subverted in creative ways to create a unique and enjoyable experience. It may not be your opinion or what you want to hear, but its my OPINION as much as your comments are your opinions.

Now to respond to the actual thread :D I'm not to fond of GTA4, the former wasn't nearly as flawless as the critics claimed; it honestly didn't feel like a GTA game, the tone of the story and world just didn't mesh with what I, and honestly I think most people, expect from a GTA game, it was too serious for the franchise's usual campyness.

Im also not too crazy about COD multiplayer, which is always the same but with new guns... more expansion pack than actual "inovation" a word that gets thrown around far to easily nowadays; Halo's 2 gun limit was innovation, COD2 health system was innovative, adding currency to by upgrades in multiplayer instead of just leveling?... less so, because they just copied a system from a single-player experience, threw it into multiplayer and said it was a new thing.
 

Bruenin

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Nov 9, 2011
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Dark Souls:
Everyone praises its difficulty but there is a very big difference between a game being challenging and a game being cheap and unfair.

It'd be challenging if the enemies have half a brain, but no they just stand there and shoot at a wall for 2 minutes instead of walking around and smacking you across the face. The games 'difficulty' comes from the overpowered enemies and the fact that every single enemy in the game can stunlock you to death.

Healing also takes forever too, your taking a drink you can move at the same time, lazy bugger.
 

Athinira

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Jan 25, 2010
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Treblaine said:
As crazy as that theory is it does make more sense than the actual ending of MGS2.

I really do get the impression MGS2 was very rushed and Kojima has always spoken ambivalently about sequels to MGS1, he seemed a lot more keen on MGS3 which seemed to be made with a lot more forethought and was much more rounded.
I agree. Even for a Metal Gear Fan, you'd do best to forget the last 10% of Metal Gear Solid 2.

But i don't buy that other guys argument about Kojima intentionally screwing the game up to scare fans away. Nobody goes into that much trouble to excuse themself from making another game.

If you want to move on with a new girlfriend/boyfriend, you don't need to murder your ex either last time i checked, and similarly - while I know that Metal Gear fans can be very passionate (including sending death threats etc.) - if Kojima doesn't want to make more MGS games, he just has to stop. That simple. No need to screw up the games he DOES make in the series along the way. It's his life's work after all.
 

samstewiefisher

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Nov 30, 2009
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Batman Arkham Asylum was way over-rated. I didnt like it much at all, but even yatzhee like it. I could only play through half of it.
 

IckleMissMayhem

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Oct 18, 2009
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FFVII, FFXII, Oblivion (haven't played Skyrim, since Oblivion was so lamesauce), any AAA F/TPS, GTA4, Saints Row 3,


...and anything by Valve. Only because of the batshit insane amounts of hype any and all of their games get. I do still like Half Life, Portal and TF2, don't get me wrong, but I don't think the triple-cunted-Princess-Leia-in-a-gold-bikini levels of fanboyism shown about the games does said games any favours.
 

Scorekeeper

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Mar 15, 2011
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Grand Theft Auto IV and Red Dead Redemption. Hell, anything by Rockstar.

GTAIV was incredibly boring. I can't see what anyone likes about the game, tbh. Boring characters, boring setting, boring mechanics, etc. I'm just glad I played a friend's copy, rather than wasting my money.

RDR was competent in enough areas to make a decent show of itself but was no more than the sum of its parts. I liked it but didn't consider it GOTY material.

*SPOILERS*

The section where you meet your family should've been at the beginning. Marston clearly cared about them but I didn't at all. The beginning section with Bonnie, who was more likable than Abigail Marston, should've been replaced by the ending section with Jack Marston. The purpose of Bonnie's section was to introduce the player to the game's mechanics. Jack's section served the same purpose. Granted, both used the time to characterize their respective characters but both didn't need to be tutorials. By placing Jack's section at the beginning, the player can be introduced to Abigail and him, thus making the player's goal align itself with John's goal: namely, to return to his family.