Games you consider overrated

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Sean Hollyman

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Bioshock. Played it and got bored at the third level.

Crackdown was better, but not by much. It was just 'GO KILL BAD GUYS'

And the old Pokemon games. Yes I know they were the first ones, but they could have done more.
 

Sean Hollyman

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Treblaine said:
Athinira said:
Dagda Mor said:
The difference is that Hideo Kojima never wanted to make MGS2. He deliberately used meme theory in MGS2 to deconstruct the very idea of a video game, went out of his way to insult the player, and made the ending so deliberately confusing and indecipherable that you would just give up on trying to understand it. This was all part of his insane plan to get fans to hate him so he wouldn't have to make more games. Comparing that to something where the game cocked up the ending that badly, while actually trying to do well, is insulting.
So, do you have anything to back up that claim, or is it something you learned at Conspiracy Theory College?
As crazy as that theory is it does make more sense than the actual ending of MGS2.

I really do get the impression MGS2 was very rushed and Kojima has always spoken ambivalently about sequels to MGS1, he seemed a lot more keen on MGS3 which seemed to be made with a lot more forethought and was much more rounded.
MGS3 is my favorite game of all time.

The storyline of it isn't too hard to follow either, but in the sequels like Portable Ops and Peace Walker it gets a bit iffy
 

Shoggoth2588

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Aug 31, 2009
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Grand Theft Auto IV: I had a lot of fun with the game when it was new but after beating the game a couple of times to see the extent of Nico's choices, I kind of lost interest. A few months later I got the Saint's Row double pack and Saint's Row 2 made me seriously reconsider my opinion of Grand Theft Auto IV.

Final Fantasy XIII: Remember a while ago when (on Zero Punctuation) Yahtzee said something along the lines of, 'modern games have been skipping meals so as to fit into the prettiest dresses and now it appears they're sticking their fingers down their throats too'? I think this fits FFXIII really well. It's a fucking beautiful game, I wouldn't ever deny that but it's really insubstantial like a single piece of Unagi sushi. You only control one character in combat? A majority of the game is set in linear corridors? Every one of the main characters are human (possibly not Vanille)?! Like I said, it's a beautiful game and I liked the fact that you could ride the Summons around but they didn't have the same punch as Summons past. Also can't see how there could have been enough demand for a sequel (outside of Japan).

Yoshi's Island: It seems to follow me around, being on the SNES, GBA and recently given away to members of the Ambassador Program (so I'll assume it's a more popular entry out of the Mario ). It's not a bad game and as far as escort missions go, I think it's one of the best examples of how to do it but it's still a giant Mario brand escort quest. I like playing as Yoshi, the worlds/levels are well done and nice looking but, the bosses are all laughably easy and the biggest threat seems to be losing Mario while close to the top border of the screen where in some versions he's instantly whisked away.

Halo 2 & 3: I loved the first Halo to death, playing through the first five levels over and over after having beaten the thing. Halo 2 was fun too but it didn't seem as polished as the first one. It seemed like it was easier to jump over the invisible walls and skip sections of the levels (of course there were some bits you could just run past). The NPC humans all looked freaking hideous too. Halo 3 didn't seem to have as many level-skip options but it felt like something was missing like boss battles. I've only read one of the books and have no interest in looking for the others that being said forgive my ignorance when I ask, What happened to the Gravemind?! Having the final boss of Halo 3 be who it was would have been like having a lone Claptrap be the last thing you fight in Borderlands (I never made it that far in Borderlands...the final boss isn't Claptrap, is it?)
 

tactica

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Mar 10, 2009
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The Witcher 2 and recently released Alan Wake (PC) come to mind. Like someone said, TW2 is only hard because you keep fighting the controls, and Alan Wake is even worse for the same reason. A shame really because I expected much more.

Oh, and of course every COD after MW2 is a re-release of the same thing with a slightly different excuse... Uh, I mean story.

At this point almost every game using scripts bores me to death.
 

Coreless

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Aug 19, 2011
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lol, hey look another thread where the gaming hipsters can talk about how undeserving of praise everything is, and how every single popular game is overrated cause we don't have plenty of those. Especially love the people who list every cliche big game like if they were copying and pasting it from a games that won "best of the year award" list.
 

nklshaz

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Nov 27, 2010
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The Uncharted series. Now don't get me wrong, I love the games. Hell, Uncharted was one of my top games of 2011. But damn, they really get too much praise. Really IGN, a 10 for Uncharted 3? A 9 or 9.5, I'd definitely agree with, but the game (Great as it is) is definitely not perfect. Though I must admit, it has some surprisingly good multiplayer for a game that focuses on the singleplayer campaign.
 

Unchained_M

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Jul 7, 2010
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Final Fantasy 7, Newer Castlevanias, Call of Chuthulu Dark Corners of the Earth, Mw3 or BF3... The list goes on.
 

LookingGlass

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Jul 6, 2011
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Modern RPGs. I have so much more fun (and for so much longer) with the isometric-era classics than any of the "3D-era" RPGs, with the lone exception of Morrowind. And that's a nostalgia-free view, because I've played the older RPGs recently and for the first time.

I can understand the progression to the more accessible RPGs we have today though. A game like say, Arcanum, isn't going to sell a ton of units. It just isn't for everyone. But if it's for you, you fucking love it.


Also, if Skyward Sword doesn't get really good, really fast, it's shooting to the top of this list. So many good reviews, including 9.5s and 10s, and it's far and away the worst Zelda game I've played so far, a couple of hours in.
 

JasonBurnout16

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Oct 12, 2009
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The journey man said:
Half-Life 2. I know alot people like it (I?m getting pretty tired of constantly hearing people whining about valve not making Half-life 3) but I just vehemently hated it when I played it.
Yer I'm playing through it at the moment, and while it's a good game I'm not getting why so many people are so hung up over it. Solid game, but nothing special.

Bioshock as well, to a certain extent. While I really enjoyed bioshock and it is easily one of the best games I have played, people seem to put it forth as some sort of messiah of gaming, while totally overlooking it's flaws.
 

Avalanche91

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Jan 8, 2009
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Skyrim (personally I am not fond of any bethesda game)
Final Fantasy
Dragon Age 2
GTA IV (San Andreas was awesome though)
Half Life, Halo, Call of Duty (I'm just not fond of shooters I guess)
and much to my own disappointment Zelda Skyward Sword.
 

370999

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Shavon513 said:
Fallout: New Vegas.

I suppose it's an acquired taste, but that game was just plain old depressing, boring and bugged as anything.
Can I ask you what you mean by depressing? Like not reaching your expectations or the world being bleak?
 

DoctorObviously

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May 22, 2009
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Trine: I absolutely hate this f*cking game. I'm sorry, but an action game with puzzles? Fine.
A 2D platformer with puzzles WITH physics? F*CK THAT.

Magicka: I have no problem with friendly fire. I do have a problem when the game is designed I can only complete it with 'friends'.

Dragon Age: Origins: I have a review on GameSpot somewhere but I can't seem to find it right now. Anyways, I hated it.

GTA IV: Same.
 

mayney93

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Aug 3, 2009
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half life, its just not that good, half life 2 especially, thought it was pretty meh tbh
 

Neaco

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TerribleAssassin said:
Halo.

The story and gameplay just feel generic, there's nothing that sets it apart from the next Space Marine FPS.
i think the part that sets it apart was when there were no other Space Marine FPS games available ie When it was released.
 

TerribleAssassin

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Neaco said:
TerribleAssassin said:
Halo.

The story and gameplay just feel generic, there's nothing that sets it apart from the next Space Marine FPS.
i think the part that sets it apart was when there were no other Space Marine FPS games available ie When it was released.
Yes, but now there are loads of them and there's nothing majorly outstanding from them all.
 

Treblaine

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KingofMadCows said:
Treblaine said:
I presume you object to other emotional manipulation by works of fiction? Do you not like any drama or tension in games, books and film? Would it be better if the Little Sisters were replaced with just something like emotionally neutral like a ball of light. yet at the same time it has to have meaning that Little Sisters supposedly lack.

So it has to be meaningful yet without much emotional significance.

As you can see, you can't get away with dissing my favourite game without your logic being challenged, you are contradicting yourself or asking for a game of cold rational significance.
I don't object to emotional manipulation. I don't like it when it's so obvious. I don't like it when they use little kids or cute animals that most people are obviously going to care about. I also don't like it when you're given a choice between two extreme options of either saving her or killing her.

I would have preferred it if either you were asked to care about characters that have a bit more development so you like them because of their personality or their backstory instead of just their appearance, or if the choices you were given concerning the characters weren't so extreme. How about making the Little Sisters look more like mutated monsters and less like little girls so that your attachment to them is more based on their backstory and development rather than physical appearance? How about instead of immediately having to choose between either saving or killing the first Little Sister you meet, you have a choice of either curing her or keeping her that way so they could gather more ADAM for you? How about adding some elements to give more credence to Atlas's assertion that the Little Sisters aren't really humans anymore?

And how did I "diss" your favorite game?

There is A LOT in between Blade Runner and the worst sci-fi. It is't really saying much to say that it's too much to say it's up there with Blade Runner. It's like saying "Well, it's not Citizen Kane".
Except the whole point of this topic is about games that people think are overrated. If everyone else thinks that this game is as great as Blade Runner and I don't, then that means I think it's overrated. If every critic gives a game a 10/10 and I think it deserves a 9/10 then that means I think it's overrated.

"I didn't do that for my complaints against..."

So far you've hardly even complained, you've just stated and reaffirmed your personal opinion... for all it is worth.

I'm not expecting an essay, 5 or 6 bullet points would do with brief issues. If you can't even do that I'd have to wonder if you have any genuine criticisms to give or if Bioshock and other games simply aren't to your personal tastes. I mean I don't like girly rom-com but they aren't exactly targeted at me, maybe if Fallout 3 and bioshock aren't your think maybe this is like selling NASCAR to a Formula 1 fan
So you don't judge games based on personal opinion? You have carefully standardized measures and operationalized terms with which to weigh the worthiness of a game objectively? You use the scientific method to judge a game and submit it for peer review?

Of course, my complaints are based on personal opinion. I don't like it when a story uses such transparent methods to manipulate me emotionally but I'm sure there are plenty of people who don't mind. After all, movies like "Patch Adams" and "Avatar" have done extremely well in the box office.

The move toward more realism and a more serious(depressing) story in GTA IV created too much of a disconnect with the previous GTA games for me to like it as much as the other games. The "heaviness" of the controls compared to previous games also hurt my enjoyment.

FO3 abandoning the more realistic and logical elements of the franchise in favor of the wackier elements made it much less of a Fallout game to me. Sure it was still fun, but it lacked the substance of previous games.

In the case of GTA IV and FO3, it's not a matter of selling NASCAR to a Formula 1 fan since they're the ones who changed the formula from previous games. It's more like if NASCAR suddenly became Formula 1 for no reason and they expected their former fans to just follow along.
Ok, but you forgot the third option: leave them. Don't either Rescue or Harvest any Little Sisters. You have that option but you'll have to scrape by on very few plasmids, the few you get for free. I have seen speedruns of bioshock where no little-sisters are harvested nor rescued.

And what would you propose as a middle ground between either greedily taking all the Adam and killing them or taking a little and saving them. Many choices DO boil down to such an extreme binary decision in REAL life. Buy or sell. Run or fight. Invest or spend.

Look, with such a free game as Bioshock where you can run around and look anywhere most of the time you can't afford to be subtle, it has to be obvious and added to that it is profound and iconic.

"How about making the Little Sisters look more like mutated monsters"



They hardly look like Shirley Temple as it is, is it that they look in ANY way like a little girl that is the problem? If it was an ewok that tried to tell you its life story and connect with you in a one-sided conversation that is just obtuse and ineffective. The whole game of bioshock is violently killing men and women, the Little Sisters have to be something the average person would instantly connect with as vulnerable. A child is that but not a lovely child, but a creepy zombie one, so it's not THAT obvious.

Also the little sisters are part of the artistic vision of juxtaposition; a little girl escorted by a walking tank resembling a giant armoured diving suit is part of the Rapture vision, it is totally consistent and if you don't like that that's like objecting to Meg Ryan and Tom Hanks being cast in a romantic-comedy... maybe you just shouldn't be watching a romantic comedy. Maybe you shouldn't be playing Bioshock.


"How about adding some elements to give more credence to Atlas's assertion that the Little Sisters aren't really humans anymore?"

Uhh, because there ISN'T ANY more creedence to the assertion they aren't human any more! I hope you have finished Bioshock and you know the whole deal with Atlas, then you'll understand why he says what he says, you are told everything about the Little Sisters and it's up to you decide what to do and ultimately there is no ambiguity, they ARE little children its just others may like to delude themselves otherwise for personal gain.

"you have a choice of either curing her or keeping her that way so they could gather more ADAM for you?"

Pay ATTENTION when you play these games! Number 1, Little Sisters will only gather Adam for their Big Daddies, they are psychologically programmed to be that way, they will not collect Adam for Jack. Number 2, this IS done in the Sequel, Bioshock 2, as you actually play as a Big Daddy so this is possible.

If every critic gives a game a 10/10 and I think it deserves a 9/10 then that means I think it's overrated.

You don't seem to understand statistics, as critics are never that consistent, even if the average score rounds up to 10/10 a significant proportion will still give it a 9/10 and some even give it an 8/10, a personal 9/10 score would be well within the range that found the average. Individual scores are worthless anyway, only in aggregate because of personal inaccuracy in quantifying their judgement of a game, and THEN said metascore is only worth anything RELATIVE to other games and it doesn't mean anything about its true reception, only the overall reception of a minority of people; games journalists.

"So you don't judge games based on personal opinion?"

I did not say that.

I say you SHOULD judge based on personal opinion but that MUST be backed up with reason to let us know if your opinion is a genuine criticism or if it comes from prejudice. If a food critics says "I hated the dessert" but failed to clarify that they don't like ANY ice cream which was the desert then it's quite a worthless opinion as it says nothing about the quality of the food, just the critic's personal tastes. Or something like saying an ice cream is too creamy when the entire point of ice-cream is to be creamy and most people order it for that.

You still need to clarify your opinions of Bioshock to give them any weight.

One thing that would help is instead of moaning about what you don't like tell me what you like. If you say Top-down RPG games with very deep character c

"It's more like if NASCAR suddenly became Formula 1 for no reason and they expected their former fans to just follow along."

So you've pretty much admitted it is a NASCAR vs Formula 1 type of difference in taste but you are putting the blame on the developers for changing with the sequels rather than just appreciating each game by itself for what it IS... rather than what you want it to be. Looking at the games for what they actually are, are they really over-rated?

Bioshock is what it is, most of the "it's over-rated" accusations I hear come from those who have the idea that Bioshock should be something that it simply is not and never intended to be.