Well the little-sisters was your main body of your criticism in stating the game was over-rated, you acted like it was the main point of the game.KingofMadCows said:I never said that the Little Sisters were the main appeal of the game. It was one particular story element that I found to be too over the top. It was one of those "you can either save the puppy or kill it to earn some money" type decisions that games, especially RPG's, tend to use a bit too often.Treblaine said:Yep, what's wrong with that? How much development can you have with an agent that is being constantly guarded by a giant armoured body guard, there has to be an instant appreciation of vulnerability.KingofMadCows said:BioShock - It's a great game but why do people keep treating it like it has the best story ever written? The whole thing with the Little Sisters seem more emotionally manipulative rather than anything really meaningful. Having them be little girls basically means they don't have to have any real development since people naturally feel sympathy for children.
Really the relationship with the Little Sisters is NOT the main appeal of bioshock but rather;
-the highly original setting of art-deco, diesel-punk, dystopic underwater city.
-the highly varied weapons and plasmids for a shooter
-the weird and unique enemies who babbled to you insanely
-the challenge of hunting Big Daddies to level up
-all the other little things like hackable sentries and bots and security cameras
-All the supporting characters like Sander Cohen
-THEN the better than most plot that had variety and twists without going over the top into Metal-Gear bullshit
Really, what game or even film has a better plot considering the design brief of the archetype of the silent protagonist? Remember it is intentional to have the silent protagonist as a COMPROMISE to increase greater immersion, you cannot step back to make comparisons as in practice it means a whole lot different when Andrew Ryan is speaking to some character called Jack or speaking to YOU when you are role playing as Jack. And chatty protagonist can disturb that immersion as you don't have conscious control over everything they do.
Also, my complaint was about the story, which some people treat like it's Blade Runner. I didn't say anything about the weapons, the enemy variety, art design, etc.
And what precisely is the problem with asking the player to make an ethical decision that is weighted with varying personal benefit? That internal conflict, that's drama, that's meaning and something of worth.
"complaint was about the story, which some people treat like it's Blade Runner"
You can't compare the plot of completely different works of fiction. I have actually never heard that comparison, I've heard people accurately describe it but not make such weird comparison. You got any example like from a professional review that makes such an unfair comparison? Otherwise if it is only you who has made this unfair comparison then isn't that a straw man argument? It's like saying "well Die Hard hasn't got as good a plot as Citizen Kane" doesn't change what makes Die Hard a good film and it's very subjective any way.
Blade Runner is too different to compare with Bioshock. However, Red Letter Media (Plinket reviews) did show how you make comparisons like the Star Wars films with Citizen Kane by comparing Kane with Darth Vader/Anakin and how the films approach them differently and he argues with comparison how the prequel trilogy is so ineffective. THAT is a fair (if harsh) comparison, even though he modestly says it is not fair.