I have always had this psychological thing that arises when I play old games. Not sure if there's a term for the condition, but when I play an 'old' game (pre, say, 1999. Hell, even pre 2004) I get in the mindset that
because it's old, it's *obviously* easier to play (than modern games). For some reason, this fortified mentality does, in fact, make it feel as though the game is easier.
Take
Half-Life. As an FPSer, my M.O. is the "StealthCreeperAmmoHoarder", and FPS games have historically taken me far longer to complete, because I crawl around most places inch by inch, sneaking, checking, prowling, creeping, and one-shotting using as little ammo as possible. Playing
Opposing Force the other week, I went into Brutal Tank mode. Storming through the levels, blasting away as if I was playing multiplayer CoD, giving a devil-may-care attitude to my ammo stockpile, and generally making a sprint of it. Can't believe how much shorter and easier it was than when I played it last, some 10 years ago.
I am definitely better at my childhood games than I was as a 5-year-old. I can't believe
Who Framed Roger Rabbit? was really the impossible nightmare-o-thon that made me smash my joystick in anger.
Max Payne, too, seems so much easier when you act brash. Before, I was conserving as much bullet time as possible, perfecting my dives into rooms (burst open door, leap face first, toss grenade into rabble of bad guys, roll behind desk, switch to shotgun, leap up, take out remnants, quick uzi to spray the room for extra collateral damage, then desert eagle to kill the last man standing, gangland-stylee). That kinda shit'd take literally
minutes of planning, and liberal use of the quickload key. Approaching the game again several years later with my New Mentality, suddenly, I'm The Goddamn Batman, impervious to bullets, facing people head-on and seeing myself as a somewhat giant sledgehammer, and all my targets are nuts, ready for the cracking.
Management sims, too, have suddenly become easier. I guess because I have a more analytical brain than I did as a 10-year-old. Games which I found brick-wall learning curvers - Theme Park, Rollercoaster Tycoon, SimCity2000... Heck, even X-Com, somewhere just clicked and I can pick them up and start acting a management dynamo right off the bat.
It's definitely a change in my perception of approaching games. As a child, a game was a Christmas/Birthday thing, so I only ever had a 2-3 game pool to choose from. As such, I was a 100% completionist: not dropping the controller until I had gotten that Wild Thing 2000 in
Road Rash II, found all the tokens in
Grand Theft Auto 2, unlocked every secret character in
Tekken, completed all the missions in
Desert Strike, beat Ultima Weapon in
Final Fantasy VII etc.
Nowadays, I can get a plethora of games by the bucketload, for the price of a single game in 1990. I have over 200 games on Steam, plus another 300 or so on a mountain of CD-ROMs, all of which can be bought for between £0-£5 ($0-$7.81 in your money). That's simply too much choice. I can no longer be a completionist, nor devote >50 hours to every game I play (as I'm a grown up who works long hours to support his gaming addiction. Plus I love to cook). I still want to
complete the game, of course, or at least experience a sizeable chunk of it. It just means I have to be a little more audacious in my gaming style - fuck subtlety, I don't wanna spend 10 minutes flanking those guys in
Crysis 2! I just want to hold down my trigger and mow the goddamn lawn. "Lawn" in this sense meaning "every living thing in my path".
This means that, had
Crysis 2 existed in 2000, when I was happily bumming around in my pre-World of Warcraft state, and I had purchased it, I would have spent considerably longer on it then than I would have now. Say it takes me 15 hours* to complete (*random figure) today, then back then it would have taken me 50 hours, because I would have been the perfectionist and completed it having scanned every inch, killed every foe in every conceivable way, and quickloaded every, what, 14 seconds. Not having the luxury of time or dedication that I once had, I would
no longer fear death, and blaze through games, racking up the bodycount.
As a result, I would find games a lot easier than my established playing style. Consequently, any nuance I would have employed to get maximum enjoyment, experience, and exposure of a game would sadly have been lost.
Max Payne - a lot easier if you break the bond between you and your character, and consider him entirely dispensable.