Kahunaburger said:
Oblivion! It's so bad for so many reasons, chief among them being the lack of anything worthwhile to explore. The only good thing about it was the hit mechanics, and even that is only good if you compare it to Morrowind.
Same. And actually, just for the graphics. I spent exactly 9 minutes in the character creator before I determined that there was no sexy looking female face AT ALL and the I quit and got my 7GB of drive space back. I know everyone is down on Skyrim because it's smaller than Oblivion - well guess what guys? When you increase the polygon count from 2-per-square-mile to anything-above-2-per-square-mile then you have to make some sacrifices. Considering the drastic improvement, I'm happy with the trade off. And don't start telling me about how it was 2005. Yanno what else I played in 2005? Universe At War. It was a game with some VERY serious camera problems (couldn't fit a single walker on screen...ugh...) but yanno what it did well? It was gob-smacking gorgeous. I have neither before nor since seen an RTS with units that looked that damn pretty. Even today. I have hope for C&C Generals 2 (frostbite is finally a good engine now that they've had 4 or 5 or 6 games worth of improvements...) but to date nothing looks as good as that crappy old game.
Besides that, I hate zombie games. All of them. Then again, I hate zombie movies too (except for Zombieland, but that's really a comedy) so I may just have an aversion to them in general. Still, it seems to me that, once we had the one with the shopping mall full of lawnmowers, and now Lollipop Chainsaw (say what you will, if you just want to have totally mindless fun, it's a good game, and I don't even like the whole genre) I think we can finally stop ever making any more zombie games at all, ever. We've killed them EVERY SINGLE WAY THEY CAN BE KILLED.
Hmm...what else? Well, assuming I can go slightly off-topic and talk about mechanics rather than a specific game, I hate shooters with ridiculous amounts of recoil. Yanno, a real world M16 in the hands of a real world US Soldier puts more than 1-out-of-30 bullets on target. Probably at least 1 per burst, i.e. 1 out of every 3. This is because, when you burst fire a gun, especially shoulder firing it, IT DOES NOT JUMP THAT MUCH! I know in many games you're just "firing from the hip" but this logic breaks pretty badly when I am staring down the sights and the gun still jumps just as much. How can this be? Am I supposed to have decapitated myself and I am using my left hand to hold my head down on the gun at my hip or something?
Also, I hate inaccurate difficulty. Don't confuse this with unrealistic difficulty. I'm playing a video game. I EXPECT that I will be able (provided the setting of the game matches this) to take 20 bullets to the face and survive, provided I use medkits or stim paks or medi-gel or just sit down behind a wall for 20 seconds. I'm not saying I want each and every bullet to have the same 50%+ chance of being totally lethal it has in real life. However, I want "easy" to be a damn cakewalk, I want "hard" to make me want to bash my own head in (but fail because someone else already has), and I want "medium/normal" to be dead center in between. I don't understand why this is so hard. There are days when I want a real challenge. There are other days when I just want to click mindlessly and watch my enemies heads split wide open. Then, there are days when I feel like working for my head splitting a little bit. Creating 3 difficulty settings that really, truly are different is not...well...difficult. I know this, because I have played games where there really IS a difference. Sadly, they are the exception rather than the rule.
So...I guess that's it. I feel sated now.