Vampire the masquerade, for the 3rd time. Sure it's more widely known now but if it had been recognised at release or, even better given enough time to be finished properly, we might still have Troika.
Z of the Na said:*snip*
Well it seems you got a totally different experience to me. I was enthralled by the story. I've never played a game before were the main characters are forced to play for the bad guys side, and in a way that makes everyone they used to live with fear and hate them on sight, and from the start I was very interested in what the characters would do and how they would grow as their story progressed. This, along with the awesome graphics, amazing enviroments and a combat system I though was innovative as it brought pace to the battle system as well as actually fun to use meant I didn't mind running through the linear corridors. I didn't care since I wanted to find out what happened at the end of them. But it seems I and only I felt this way about FFXIII (which is sort of depressing).gmaverick019 said:I can deal with linearity, heck I would say on a scale I would prefer linearity to open world, but dear lord, the pacing vs what they let on for the story + what you did in between each cut scene chunk...Hazy992 said:I've never actually played it truth be told as I'm not really a JRPG fan, but I rarely hear anything positive about it. One of the things I hear is what you said; that it's too linear and if I was a fan of the series it sounds like I'd be disappointed.gmaverick019 said:snip
just..the worst combinations. Most linear games have you enthralled in the story or thinking "damn, i really wanna go kick that guys ass! gotta destroy his baddies to prove how big of a piece of shit he is! fuck you for killing my party member!" but the motivation is definitely nowhere to be seen, as most cutscenes do next to nothing for plot reveals or pacing of story elements (kinda just reiterated what I said, but really, it's that bad...to me at least.)
well i am glad you did enjoy it, and for anyone who does enjoy it, however that is what i meant about the "worst combinations" part of my post, the overall pacing and how they revealed and what they revealed just made it the most sludgiest game i have ever tried to get through, hell I didn't have to put in as much effort into half life to figure out how bored I was.Magicite Spring said:Well it seems you got a totally different experience to me. I was enthralled by the story. I've never played a game before were the main characters are forced to play for the bad guys side, and in a way that makes everyone they used to live with fear and hate them on sight, and from the start I was very interested in what the characters would do and how they would grow as their story progressed. This, along with the awesome graphics, amazing enviroments and a combat system I though was innovative as it brought pace to the battle system as well as actually fun to use meant I didn't mind running through the linear corridors. I didn't care since I wanted to find out what happened at the end of them. But it seems I and only I felt this way about FFXIII (which is sort of depressing).gmaverick019 said:I can deal with linearity, heck I would say on a scale I would prefer linearity to open world, but dear lord, the pacing vs what they let on for the story + what you did in between each cut scene chunk...Hazy992 said:I've never actually played it truth be told as I'm not really a JRPG fan, but I rarely hear anything positive about it. One of the things I hear is what you said; that it's too linear and if I was a fan of the series it sounds like I'd be disappointed.gmaverick019 said:snip
just..the worst combinations. Most linear games have you enthralled in the story or thinking "damn, i really wanna go kick that guys ass! gotta destroy his baddies to prove how big of a piece of shit he is! fuck you for killing my party member!" but the motivation is definitely nowhere to be seen, as most cutscenes do next to nothing for plot reveals or pacing of story elements (kinda just reiterated what I said, but really, it's that bad...to me at least.)
OT: I agree with Rayman Origins. Brilliant game, definately deserved more attention.
Definitely games I want to play. Same goes to Bayonetta.crono738 said:Psychonauts and Okami, for obvious answers.
Other than them, Vanquish...good God Vanquish. It was made of such concentrated awesome that nobody could have possibly disliked it.
That's so unfair because the collect-a-thon platformer genre didn't update like the FPS genre did. The FPS genre kept up with the times and constantly modernized. The collect-a-thon platformer was targeted as old when Super Mario Sunshine came out, which then pretty much switched genres with Galaxy.Lugbzurg said:Collect-O-Thon Platformer GenreDigitalAtlas said:Banjo-Kazooie Nuts N' Bolts. Original vehicular platformer, each mission a puzzle in true Banjo SPIRIT. Just because it wasn't a carbon copy of an out-dated genre, doesn't mean it needed to be so very hated
Origin: Super Mario 64 (1996)
First-Person Shooter Genre
Origin: Wolfenstein 3D (1992)
Alright, so, some games that get a lot of hate for no good reason? I've thought about this...
Zapper: One Wicked Cricket
People say that this is a carbon-copy of Frogger, and, indeed, you hop around on grid-based maps in the same fashion, but, that's where the similarities end. Zapper can actually kill stuff and he has to solve various puzzles.
Shadow the Hedgehog
I don't like Next-Gen, Unleashed, Colors, Generations, and especially Black Knight. But, I just don't understand all the hate for Shadow. You can be evil? No one complained about that in Sonic Adventure 2 or any other titles that let you play as a villain. You can use guns? Guns have been in the series since the first game. Just being more accessible isn't a problem. It's dark? Once again, Sonic Adventure 2 was so much darker, and people say it's the greatest Sonic game of all time. The gameplay is all Adventureish, the engine is smooth, the locations are cool, and the game's just fun to play. Also, you actually play as Shadow, and not guide him through railroad tracks, moving left and right, occasionally jumping, like the Sonic games of more recent years.
Gex series
People say that Conker using cultural references was a good thing. But, when Gex does it, they say that making cultural references is stupid. Then, they see Conker and Duke Nukem again and completely forgot they even said that. The gameplay's nice, too, and the whole "Media Dimension" thing was an interesting idea, as well.
Below is a franchise that isn't hated, but is just obscure.
Army Men
Before 2K games bought it, 3DO made this amazing series that kept innovating so much, the games kept coming in a flurry of different genres, such as RTS, third-person shooter, and vehicle combat. It was created under the idea to have those plastic army soldiers actually be alive and from another universe waging war, occasionally slipping into our own. If they stayed too long, they got plasticized, as in, hardened up, with a base formed under their feet.
I highly recommend Vanquish. My only real complaint is that it's way too short, as in, my first play-through was around 4.5 hours.Lugbzurg said:Definitely games I want to play. Same goes to Bayonetta.crono738 said:Psychonauts and Okami, for obvious answers.
Other than them, Vanquish...good God Vanquish. It was made of such concentrated awesome that nobody could have possibly disliked it.
Ooooh... Bayonetta/Vanquish crossover! It'd be- <u?No[/U].
The sales of the HD remake for PS360 were apparently better, but for a potential sequel Ubisoft keeps pulling this crap like "well, we'll see how Rayman Origins, (then insert other "core" game) sells first, to make sure that market is still there." Huh?TaintedSaint said:Beyond good and evil nuff said. one of the best reviewed games the year it came out and no one bought it.