Games you really, really hated

Recommended Videos
Mar 9, 2010
2,722
0
0
Saints Row 2. I played through a minute and turned it off, the only reason I know so much about it is that my brother plays it regularly. I can't find a redeeming quality in it at all, it's just a generally awful game.

The story is just a shitty attempt at revenge and rising up to where you once were.
The gameplay is, at the very best, mediocre.
The camera angling is shoddy.
The way they approached the game with a 'lets just take the piss' attitude really pisses me off.

And while this isn't that much of an issue, if I hear 'just let me in' in that God awful, whiny accent again I swear I will knife the developers.

All round awful game. Shouldn't have been made.
 

TheTim

New member
Jan 23, 2010
1,739
0
0
Bioshock 1 and 2.

I just don't see how people think those games are so good, they just seemed like pure crap when i tried playing them
 

Zarkov

New member
Mar 26, 2010
288
0
0
mada7 said:
One that stands out to me is Darksiders. The game was truly maddening because it had so much potential to be awesome but it was completely ruined by a slapdash effort in making the game. The first and biggest problem which is the source of almost all my other problems is that your character walks around extremely slowly. There is no good reason for having a character traverse their world so slowly while on foot. The solution to this that was put in was that you have a dash button but multiple times while I was playing I dashed past an autosave point and the game could not load the area fast enough so the game crashed. Doing anything while the game is autosaving is a huge gamble as one time it crashed while pausing while I was autosaving. Another time while dashing at the beginning to get to my sword I fell through the stairs to the pedastle where my sword was sitting. So in short it was a very buggy game in a way that was very disruptive.

My second problem with the game came in the form of balance. There were lots of upgrades and new skills one can get over the course of the game but the game difficulty is not designed in a way that acknowledges that youll get more upgrades as time goes by instead the boss of the first dungeon is very hard and the rest of the enemies and bosses get progressively easier because you get more and more stuff which would mean that the difficulty curve for the game is a straight line instead of a parabola

The whole thing was such a frustrating boring mess to play through
Well, with a video game you want a graph of difficulty to resemble something much more like sine wave. A parabola would make the beginning and end easy, while the middle being them most difficult part of the game.

Anyway, I just got a captcha saying "Borner" and you know what I thought of it at first.

Okay, so technically it said Börner but that's beside the point. Most people don't know what an umlaut is anyway
 

Scrythe

Premium Gasoline
Jun 23, 2009
2,367
0
0
Red Faction: Guerrilla
Don't have a physics engine if it goes out of it's way to ignore it. Also, the game was a buggy piece of shit, and didn't have enough to keep me from getting bored at it

S.T.A.L.K.E.R.: Shadow of Chernobyl
Honestly, I wouldn't know how bad this game truly was, because it's biggest feature was the frequent crashing. What I did get to play was boring as shit, though.

Oblivion
You know when you watch an internet review about a movie, and the critic complains about unnecessary padding? Imagine if they took all of that "padding" and made an entire game on the concept. Oblivion was just directionless, pointless, dreadfully slow, and easily broken.

Every Bioware IP that I've ever played so far
I can't name just one, because they're all exactly the fucking same. To this day, I still regret paying full price for the two KOTOR titles, Jade Empire, Dragon Age: Origins, and I'm sure I'm going to regret this copy of Baldur's Gate that a friend loaned to me, and it's the same reason why I have yet to play Mass Effect. So far they're all the same exact game with a different flavor of setting dressing. Same recycled characters, same recycled engine, same recycled morality axis, same shitty combat system, same horrendous inventory system, and they all have some kind of hamfisted M. Night Shyamalan twist ending.

Fuck Bioware.
 

xcanta

New member
Aug 29, 2011
5
0
0
Call of Duty: Modern Warfare 2. This game put me off COD for ages. The graphics meant that nothing stood out of the background which made this game frustrating to play. This is also the reason I love games like halo and tf2 where everything stands out.
 

Mr S

New member
Jul 13, 2010
347
0
0
I've never really hated any game, though I really got annoyed by Dragon Age: Origins.
FUUUUUUUUUUUU DAO!!@#!
 

OceanRunner

New member
Mar 18, 2009
1,145
0
0
Yu-Gi-Oh Duelists Of The Roses on PS2. It changed way to much about the card game and had an utterly lethargic pace, leaving it an unplayable snoozefest. I learned a valuable lesson on treating licence spin-offs with caution.
 

Magicmad5511

New member
May 26, 2011
637
0
0
I've never really bought a game I hated. I always research games thoroughly before buying. Fr contribution to the thread though, I'll say I did not enjoy a Barbie game I played when I was much younger.
 

radioactive lemur

New member
May 26, 2010
518
0
0
bushwhacker2k said:
FPSMadPaul said:
Final Fantasy XIII and also Alpha Protocol, that game was buggy as all hell.
I didn't like Alpha Protocol, but I definitely feel like it was going in the right direction in some ways, it's just that in nearly every one of them it ended up at the wrong place in the end : /
The heartbreaking thing about Alpha Protocol is that it could have been good. A lot of terrible games like Superman 64 or Knight's Contract were obviously half-assed from the very beginning and the only reason to play them is if one is really bored and broke and finds them in a bin for $4.99. Alpha Protocol was an entirely different kind of terrible game. The premise was great, the concept was rock solid and the story had the potential to be interesting, but the gameplay was so utterly awful that it's not even worth playing through to see the story or get the RPG elements. I really really wanted to like it but ended up turning it off after 3 hours because I just couldn't take the awful mechanics any longer.
 

Tuesday Night Fever

New member
Jun 7, 2011
1,829
0
0
In no particular order...

1. Deus Ex: Invisible War - This wasn't a terrible game or anything... it was just very average. While average isn't necessarily a bad thing, the fact that it had to live up to its predecessor's name killed it for me. If the game had just been called "Invisible War" I probably wouldn't have had a problem with it. But because it was a Deus Ex title, I couldn't help but notice all the things that it did worse than the original, and it really detracted a lot from the experience.

2. Left 4 Dead - This game just bored the hell out of me. I love zombie movies/games, and I tried really, really hard to get into this game... I just couldn't. It fell so ridiculously far short of all the hype that it had gotten upon release that I still regret the purchase. It just really didn't do much of anything right, in my opinion.

3. Gears of War - I straight-up don't understand what people like about this game. The characters are very undeveloped and fairly unlikable cliches, the story is more or less nonexistant, it frequently (and pretty blatantly) steals from much better science fiction works (which isn't really saying much, considering the first example that came to mind was the level where you had to stay in the light to avoid getting shredded by millions of little flying aliens - which is pretty much just the movie Pitch Black), the boss fights were cool looking but lacked very much in substance (anyone else find it kinda funny that the Hammer of Dawn always conveniently worked during boss encounters, but was absolutely worthless at all other times because a cloud or something was blocking its line of sight?), the game's visual theme was pretty uninteresting (up there with the original Quake with its multiple brown castles), and the combat was honestly pretty boring with all the chest high walls - it's hard to feel like a space badass while cowering behind cover. No real redeeming qualities here from me. Maybe the sequel fleshed things out a bit more, I dunno. Wasn't worth the time, effort, or money to me - even at bargain bin price.

4. Call of Duty: Black Ops - Disclaimer: I don't hate this game series, I actually like it quite a bit. I just don't like this one. The single player story did absolutely nothing for me, and the massive number of historical anachronisms were incredibly grating. As for the multiplayer... I just couldn't get into it. I thought the currency system for buying weapon accessories and decals was incredibly stupid. The weapons are very poorly balanced. The maps are honestly nothing special. And honestly, the game just feels very sluggish to me. I don't know if I'm the only one who feels this way, but compared to MW/MW2, I just feel like movement and aiming aren't as smooth - and I know for a fact it's not an issue of hardware here. And one last issue... the John Woo dive. It really kills immersion when 9 out of 10 people do nothing but John Woo dive, guns blazing, the moment they see each other.

5. Command & Conquer: Renegade - I was a HUGE fan of the C&C games back in the day. When I heard that they were going to make an FPS set in the universe, letting you see things from ground-level, you have no idea how ridiculously, and somewhat embarassingly, excited I was. With each release date delay I just got more and more excited, because I thought it meant that they were taking their time with it to make the best game possible. Then it finally came out, and failed so miserably to live up to my expectations. The graphics weren't particularly good, even for their time. Vehicle control, while uncommon at the time and fairly cool, was still pretty clunky. The characters were pretty unlikable (especially Nick Parker, the player character). The story was pretty bad, even by cheesy shooter standards. The AI was hilariously bad (especially the soldier in your squad with the rocket launcher, who would frequently try to fire at enemies despite there being an obstruction blocking line of sight, resulting in him blowing himself up). And while the multiplayer was pretty cool, the horrible lag made it unplayable at times.

6. Brink - This game is a thorn in my side. It was praised for its customization, which turned out to be pretty bland. A handful of firearms that all perform pretty similar, a handful of accessories which don't really do much, and maybe ten or so different costume pieces for each 'slot' on your character (which you can't even pick custom colors for, you have to choose from a few preset color schemes) - and to top it off, you had to unlock everything since it wasn't available from the start. Then there's the laughably bad singleplayer, which is actually also the exact same thing as the multiplayer, which gets incredibly old. Lots of talents that are either worthless or incredibly situational to the point where they're fairly worthless most of the time. This game just did nothing for me, and completely failed to deliver on the hype surrounding it before release.
 

meselfshimself

New member
Aug 31, 2011
33
0
0
Iron Mal said:
Call me out on this if you like but I just loathe and despise F.E.A.R.

I just thought it was awful, bland and (worst of all) wasn't even scary, I'll admit I'm a movie chicken so me turning around and saying something isn't scary should clue you into how weak the horror is.
+1, I lost intrest in F.E.A.R after approximatley 1 hour of play, something about it was very dull and generic. The phycho horror elements of it failed miserably, a being scary.

Scrythe said:
S.T.A.L.K.E.R.: Shadow of Chernobyl
Honestly, I wouldn't know how bad this game truly was, because it's biggest feature was the frequent crashing. What I did get to play was boring as shit, though.
I wouldnt describe it as shit - but i was very dissapointed with it, i really thought it was going to be a unique and interesting FPS/RPG.
At first the atmostphere & enviroment felt eerie and quite unsettling, but that soon gave way to dull and irritating.
It was way more linier and restricted than i expected, there were no drivable vehicles (as orginally planned) so you spent most of the time just treking accross country filling up your inventory with crap and shooting at bad guys that seem to be semi bullet proof!

After walking/sprinting mile after mile of this barron wasteland, back and forth to complete an endless list of objectives while dodging anomalies and being constantly being harrassed by anything with legs, I came to the realisation that Playing S.T.A.L.K.E.R felt like a more of chore than a pleasure - too much effort for too little reward.
I shelved it after maybe 3-4 hours of play.
 

Arqus_Zed

New member
Aug 12, 2009
1,181
0
0
Sizzle Montyjing said:
Legendary.
I had a better time with Catz!
Oh and the late spyro games.
seconded and seconded (except for the Catz comparison, never played that).

Also, Shadow Hearts: From The New World.
The worst way to end a trilogy in my personal, humble opinion. The main character sucked, there were almost no ties with the previous games, I think the graphics weren't even as good as Covenant's, the Stellar magic system was a step down from the Key of Solomon magic system, there was no innovation in gameplay, the story was just lame, it was buggy, they went from 23 fusions to 5 (seriously, 5?!), they ruined aspects of the previous installments and the horror aspect wasn't just downplayed - it was just gone!

The only redeeming factor is that Yoshitaka Hirota returned to compose some nice tunes.
 

kyogen

New member
Feb 22, 2011
673
0
0
It isn't really worth my time and energy to hate a game. I just avoid games that don't suit me.
 

Zarkov

New member
Mar 26, 2010
288
0
0
TheTim said:
Bioshock 1 and 2.

I just don't see how people think those games are so good, they just seemed like pure crap when i tried playing them
I completely agree. Pure crap.

I think the only thing that it did possibly well was the narrative. They made the "in medias res " theme work with an environment and art direction that complemented the game's style.

But that's all it had. And I don't know about other people, but I tend to play games for GAMEPLAY, not narrative. Because other than the narrative the game as a shooter was optimally bland and forgettable. The upgrades were of the usual, and you had plasmids that acted like a shinier gun that upgraded in a different but equally bland way. The guns themselves all shot single projectile bullets. And I mean, seriously... when are people going to realize that using guns in a game is basically putting a cage around the amount of ways you can kill a person? Do I HAVE to use a thingy that shoots a small pointy object? And why can't I use something else? I'm pretty much convinced that game designers make weapons like these in their games just to be god damn lazy. Bioshock could have had much more creativity than it did when regarding weapons.

I can go as far to say that the sequel in my opinion got more things right with gameplay than the original. The sequel's narrative was shit, as everything exciting about the narrative of the second game was already used in the first, but at least in the second the combat and movement was much more enjoyable, although I still hated them both.
 

bushwhacker2k

New member
Jan 27, 2009
1,587
0
0
radioactive lemur said:
bushwhacker2k said:
FPSMadPaul said:
Final Fantasy XIII and also Alpha Protocol, that game was buggy as all hell.
I didn't like Alpha Protocol, but I definitely feel like it was going in the right direction in some ways, it's just that in nearly every one of them it ended up at the wrong place in the end : /
The heartbreaking thing about Alpha Protocol is that it could have been good. A lot of terrible games like Superman 64 or Knight's Contract were obviously half-assed from the very beginning and the only reason to play them is if one is really bored and broke and finds them in a bin for $4.99. Alpha Protocol was an entirely different kind of terrible game. The premise was great, the concept was rock solid and the story had the potential to be interesting, but the gameplay was so utterly awful that it's not even worth playing through to see the story or get the RPG elements. I really really wanted to like it but ended up turning it off after 3 hours because I just couldn't take the awful mechanics any longer.
I totally agree! It's really sad that things can get messed up like that with such a promising premise. I blame rushing to meet release dates, but that's me.
 

Turigamot

New member
Feb 13, 2011
187
0
0
Final Fantasy XIII. A goddamn hallway.

Star Ocean 4: The Last Hope. I was hoping it would be as good as the third, but FUCK THAT PROTAGONIST WAS SHIT. Also, the little girl. Annoying as hell. If it wasn't for those two characters, and the unfunny humor, and the terrible voice acting, and the less awesome crafting... Well, that's a lot of negatives, so there's no real point in saying, "If it wasn't for..." Never before had I been so disappointed.

The Witcher 2. Not for the game's story, or mechanics, but the shitty controls. It just didn't handle well. Let me rephrase: It handled like ass. Also, the potion system was idiotic. And the "oh, it's so dark and gritty and different" hype. (Go ahead, flame me. The game has fucking dwarves, so it isn't all that original after all. If you want to make a game based off of an author's fantasy world, do The First Law, or Malazan Book of the Fallen; then we'll talk.)