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[Insert Name Here]

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Nov 26, 2009
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The Dirty Harry game. It was cancelled due to financial reasons, and needs to be picked the hell up. Clint Eastwood was actually going to do the voice of Callahan. CLINT FUCKING EASTWOOD. This game would have been awesome!
 

Cakekey

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Apr 15, 2010
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A real Pokemon RPG, one complete with character generation, a deep story, and the ability to affect it with your decisions. Maybe you can enlist in Team Rocket, and rise through the ranks, coming up to being Giovanni's second-in-command. Or perhaps you can defeat him, and assume control, while beating down all who oppose your tyranny. Or maybe you can travel real companions, by choosing to make friendships along with enemies. That's what I want, a Pokemon game with real immersion, and a less straight forward approach. After all, haven't we all wanted to rule the world with our army of legendary Pokemon?
 

MattRooney06

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Apr 15, 2009
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Ghostwise said:
An open world western game. Um........yeah! Hopefully I can get it made! It will be epic! :D
look on youtube for the Red Dead Redemption multiplayer trailer......i think thats about as close as you can get for now

Open World
Western
Ability to form Possee's
all sorts of crap


EDIT: i just relised this post was from last year lol, well worth a try
 

ScarletRider

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Jan 6, 2010
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THIEF 4!!!!!

...

Alright, I've seen the announcements, and googled all the info I could. Do you know what I've found?

THI4F

GAAAAAAAAAH!!!!!!!

Seriously, this does not bode well.

And if you've ever read Concerned, that Hl2 webcomic, it made some good points about FPS games. I would love an FPS game where you could shoot out a window, blow open or even kick in doors, and climb a freaking chest high wall! Most of that you could do in Thief II. If Garrett could bash in a wooden door with his sword, I don't see why Gordon Freeman couldn't do it with an RPG. And in a lot of FPS games, you play as a character in freaking strength multiplying armor! (Halo, Half-Life 2, etc...) How can such a character not have the capability to climb a freaking chest high wall!?! Again, they did it in Thief, just hold down the jump button!
 

Audio

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Apr 8, 2010
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There is a game on the Sega Megadrive (genesis) called Gunstar Heros. It's a side scrolling shooter which had a groovy story to it. The coolest bit is the two player...they knew how to make multiplayer games back then.

The use of analogue sticks would help with aim, lots of new weapons, longer story and perhaps a four player option (like super mario wii).
 

Seneschal

Blessed are the righteous
Jun 27, 2009
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Awww, everything has been said already. :(

Well, I would like a Vagrant Story sequel. The original was one of those rare Japanese WRPGs, which I suppose was too good for Square since they've yet to make a similar game. It's like they live in the Kingdom of Bad Taste now. Geez.

Also, already mentioned, but new-gen Timesplitters. So much.

EDIT: Oh yeah, I've seen someone mention MMO spectacle fighters. Or online spectacle fighters. How feasible is that idea exactly? I mean, can hit detection that precise be implemented online? I always thought MMOs had that turn-based clicky interface because it wasn't possible to have a real-time one.
 

AzurieL13

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Apr 19, 2010
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A epic RPG based on the raymond feist books. yes it could be made similar to ES4.... but they could also make it a awesome game where u can follow any of the main characters story lines...play good or evil, or just generally explore and ruins someones day.
it would have to get made by the oldschool(baldurs gate) bioware though as they are the only ones with a chance of pulling it off
 

scornedbythenine

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Nov 26, 2009
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Rocketboy13 said:
Pokemon MMORPG:
http://blogs.myspace.com/index.cfm?fuseaction=blog.view&friendId=58671145&blogId=531764440

I honestly can't figure out why it hasn't been made. There have to be more than 1,000 pokemon o work with, and many, many maps that could be adapted. It makes sense.
PWO
POKEMON WORLD ONLINE I KEEP TELLING PEOPLE THIS... its alitle buggy still in beta but you can go to both kanto and jhoto regions and catch the 1st and second gen of pokemon it was a story too

downside it there are 70000 reg members all acttive and only 700 spaces on its 1 and only server
 

AdmanUK

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Mar 27, 2009
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I would like a decent MMO on a console, something like Age of Conan would be cool, although in oblivion style gameplay. Actually feck it an Edler Scrolls MMO, that would kick ass.
 

fishman279

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Oct 29, 2009
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Oh there are so many I want. Star Wars Battlefront 3, KotOR 3 and Prototype 2 to list but a few.
 

Valkyira

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Mar 13, 2009
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I want a remake of The Warriors. It was one of the best games of the last generation, and would be an amazing sandbox game if Rockstar wanted to remake it.
 

Pegghead

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Aug 4, 2009
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Do these have to be sequels/ spin-offs of existing games or entirely new games?

For the former I'm going to say a new, wackier GTA that combines the sleekness, fine details and next-gen sophistication of GTA IV and the humour, fun and simplicity of San Andreas.

For the latter...I've had a particular idea about a 2D puzzle/sidescrolling/artsy fartsy game that revolves around the applications of magical fireflies that are used in almost every aspect of life in a steampunk utopian world. One day the mysterious fireflies begin to come up short in numbers so a gatherer takes it upon himself to find out why the fireflies are dissapearing. Throughout the game you have to collect fireflies and use them to

-Fire pellets from a musket-type gun

-Keep a lantern lit

-Distract enemies

-Float

-guide your way

And other things which I haven't thought of yet. Armed with tools like the afforementioned lantern and musket, a gatherers flute, a trusty net and...other things you'll travel through steampunk cities, large forests, caverns at the centre of the earth, utopic industrial pits (For mass harvest of the fireflies I suppose), the sky and...other places.

Oh and by the way I hereby copyright this idea, if I see anything like it being sold on the market I'll sue ya!
 

Yelchor

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Aug 30, 2009
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Well. There are many ideas coming up in my head. My most desired game to make would probably be either a Bioware-like RPG or a simple linear story taking place in fedual Japan with a realistic setting. By "realistic" I am reffering to Japanese actually looking like Japanese, speaking as they would speak in that time-period and have the overall cultural tone as accurate as you can have it.

I don't think I've seen anyone having explored this to any extent apart from Shogun: Total War (which doesn't really have a story). It could all take place during the civil wars that raged through the islands between warlords, perhaps at a later time in history when the western world made its influence known to Japan (kind of like The Last Samuraj as insipirational source here), or maybe a "what if" scenario with that the Mongol invasion fleet centuries ago actually succeeded in reaching Japan. In short, many available possibilities that could give the industry a needed refreshment! Bioware did a great job with Jade Empire. I know that game is based more on China then Japan, but my main point is that we seem to focus too much on traditional western settings so that everything else is left in the shadows. No one should have to be afraid taking steps in a new direction!

Also, being the strategy lover that I am, I'd wish for the utimate Science-Fiction strategy game. So far I've seen two types of games in this regard: Those that have all of space at their disposal, but leaves planets as just a piece of background that you conquer to have an increase of resources. Then there are the ones that make beautiful settings on the surface of hundreds of worlds, but leaves space as an observation point at best. Like my wish to have land and sea battles merged together in Total War, why can't planets and space merge in a Total War-like game mechanic?

You would be able to watch and develop your space-faring civilization by building fleets and colonize unexplored areas while also being able to go down to a planet and micro-manage it with for example building cities, putting up surface defences and develop the colony in whatever direction you feel like! And if, for some reason, a battle would occur on the surface you can participate in that should you wish. If you have spaceships at your disposal you could provide orbital support. But of course this would not come without consequences.

If you encounter a planet colonized by your enemy, you could either take the easy way and orbital bombard it which would destroy the enemy base with ease. However this would cause catastrophic impact on the planet's well-being and leave you with a charred wasteland not fit for extensive colonization. Or you could take a more difficult way and invade the planet with conventional armies. This will be alot more tougher, but should you succeed you'd have a prosperous planet at your disposal and be able to reap the rewards for centuries to come! The tactical element to this would be perfect if you ask me, not to mention breath-taking and epic. Come to think of it, this is what Spore has done, although not in the same way as I described.

A game like this would likely be very, very, very difficult and time-consuming to make. Most computers of today wouldn't stand much chance. But the idea is there nonetheless! We'll just have to wait a decade or two... *Grumbles*

Lets see... Was there anything else? Ah, yes! A horror game that makes you feel vunerable! Sure, near 100% of these games can have you die in a cruel manner. But that doesn't mean it manages to have your senses on full alert near constantly. While games like Doom 3 and Dead Space had alot of golden moments, the horror aspect of it was pretty much ruined for me after the first hour or so due to that I could kill seven monsters with relative ease. A true horror game would be, for me, a situation where you have no means to defend yourself with such as weapons or direct force. One game I saw that did this was Clock Tower, where you must constantly run from a crazed madman trying to kill you through an abandoned town. You must be creative, figure out escape routes and hiding places. A game like that would truly make me feel defenceless, and add more to the tension in overall. A simple, yet perhaps among the most effective ways to keep you on the edge is to have an atmosphere of unknown weighing you down without end.

An inspirational source for this could be from the recently-made film adaption of Stephen King's The Mist. All throughout the movie into the very end that uncomfortable feeling in your stomach never makes you relax, through the whole experience you wonder if there will be an end to it, an opening through this fog of doubt and fear. Things like this could add tons of immersion to the experience in a game aswell I'm sure.

...This was a long post. Anyway! That would be the three kinds of games I'd be willing to wait a lifetime for, perhaps even make myself!
 

Grimlock Fett

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Apr 14, 2010
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A game based on my life but with a twist at the end like it turns out I am actually AWESOME!!! and I was having a bad dream...

Alternatively I'd like them to do a hack and slash 3rd person Naruto or Bleach game with a level up system! Starting from the beginning of the manga! Then with down-loadable content as new chapter are released! I'd also like a Boba Fett FPS! And a ham sandwich!
 

OblivionRegained

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Nov 13, 2008
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Again im for the Firefly mmo, and a Blade Runner mmo, srsly, that would rock! Oh and an epic Transformers game, from the first generation TR canon.
 

black-magic

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May 21, 2009
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I've had a concept for a online multiplayer first person shooter with mechanics similar to mirror's edge, but in the CoD/MoH format, deathmatch, capture the flag, ect, freruinning and gunplay.

Since this is a freerunning game and the concept being "use anything" the environments could all be used as weapon, shooting down powerlines, blowing up rooftops so people fall through, that sort of thing, but as much as is justifoable per map, (possible even fullly destrucable environments to fulfil the needs of that second trap but I feel that would be hard to program freerunning abiltiies into).

Besides that, because of the traps I want the maps to be random, generated maps when the match starts, not pre-selected ones, because having a pre-selected map with traps is a bit redundant.

Whatchya think?