Games you wish had never been made

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Braedan

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Sep 14, 2010
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Phlakes said:
Braedan said:

And I LOVED this game... But what's done is done.
You mean this?



Because 1-4 were great, except for 3 of course. It all started with Treyarch making WaW, which turned it into the yearly-release mega-cash-in franchise it is now.

Should've stopped with 4.
Well 1 and 2 were great, 3 was a console only game, so it can go chew on rocks, and 4 was good, but brought the horrendous changes to FPS games that persist today. Unfortunately there would have been no reason NOT to make 2,3,4,5,6,7,8,9,23452 after 1 was so good. So you gotta cut the head off the snake, not the tail...
 

SoranMBane

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May 24, 2009
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Speaking from the perspective of someone who wants to go into game development some day; none. Even the worst excuses for games ever made can have valuable lessons to teach, even if it's just an example of what not to do. Also, some games that may be terrible overall may have some small aspect to it that can be recycled and used to make a more viable project even better. So, yeah, I don't believe there's any game that shouldn't have been made. It's just a matter of looking at what made that game bad and being sure to not make the same mistakes, or looking at the negative effect that game is having on the industry and doing your best to turn that trend around. I wouldn't even take away that horrible E.T. game, because the fact that it was so bad that a bunch of copies had to be buried in the desert at least serves as a humorous little footnote in gaming history. :)
 

teqrevisited

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Mar 17, 2010
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Kingdom Hearts for taking everything out of context and crossing things that were never meant to be crossed. It's the one thing that just annoys me purely for existing.
 

The Abhorrent

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May 7, 2011
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Can I wish the MMORPG genre as a whole never existed?
If not, I'll have to settle for World of Warcraft.

Addictive by design, too effective a time-waster, and certainly not fun enough to justify the previous two issues (not that there's no fun to be had, just not enough to justify the excessive amounts of time people pour into the game). The games of the genre are bloody dangerous, and will almost undoubtedly become one of the black marks of the industry as time goes on. The effects of violence is games are often overstated, but for some reason the effects of MMORPG addiction are overlooked far too often when it's more prevalent than just about anyone realizes (and there's a lot denial regarding the subject as well). The average time spent online for an MMORPG player each week is equal to a part-time job (a bit over 20 hours), and that even before you start to consider the time they spend looking up information and researching the game while not actually playing it.

My personal experiences with WoW didn't get me into (too much) hot water, and it's quite possible that I'm lucky in that regard. My problems were mostly that I couldn't stop thinking about the game, not that I couldn't stop playing it. I still managed to pass my courses in university, but it was painfully close a few occassions because WoW was too effective at keeping me distracted. Having quit a year ago, my marks have risen significantly (despite my courses becoming rather brutal in terms of difficulty; the leap from engineering analysis to engineering design is not a small one). I was even less stressed out as well, because my courses weren't a problem anymore and I didn't have any stress being carried over from when I did play WoW.


Bad games are one thing, but MMORPGs pose a very real danger that most people don't recognize it's a problem until there are some severe issues because of it.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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I'd say KOTOR 2, the greater insight into Revan was very interesting, and some parts of the game were good, but it just seemed like a real phone-in in some places. The whole "And then Revan flew away and dissappeared forever" was out of the blue, and really weird, and the plot was a bit of a glitchy mess. It just lacked the cohesion of the first. I never really felt the same attachment to the characters or places that I got from KOTOR 1.
 

Polaris19

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Aug 12, 2010
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Awexsome said:
Come on this thread is just flamebait waiting to happen...
Already almost raged twice just reading through here. (Hint, I love Fallout and Call of Duty USED to rock)

I think it's time for Tony Hawk to stop. Probably should have stopped after Project Eight, but he's kept going. And we've gotten absolute trainwrecks since then.

I think The Force Unleashed II was a little...forced
(YYYYYYYYYYEEEEEEEEEEAAAAAAAAAAHHHHHHHHH!!!!!!!!!!!!)
 

Sean951

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Mar 30, 2011
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The Abhorrent said:
Can I wish the MMORPG genre as a whole never existed?
If not, I'll have to settle for World of Warcraft.

Addictive by design, too effective a time-waster, and certainly not fun enough to justify the previous two issues (not that there's no fun to be had, just not enough to justify the excessive amounts of time people pour into the game). The games of the genre are bloody dangerous, and will almost undoubtedly become one of the black marks of the industry as time goes on. The effects of violence is games are often overstated, but for some reason the effects of MMORPG addiction are overlooked far too often when it's more prevalent than just about anyone realizes (and there's a lot denial regarding the subject as well). The average time spent online for an MMORPG player each week is equal to a part-time job (a bit over 20 hours), and that even before you start to consider the time they spend looking up information and researching the game while not actually playing it.

My personal experiences with WoW didn't get me into (too much) hot water, and it's quite possible that I'm lucky in that regard. My problems were mostly that I couldn't stop thinking about the game, not that I couldn't stop playing it. I still managed to pass my courses in university, but it was painfully close a few occassions because WoW was too effective at keeping me distracted. Having quit a year ago, my marks have risen significantly (despite my courses becoming rather brutal in terms of difficulty; the leap from engineering analysis to engineering design is not a small one). I was even less stressed out as well, because my courses weren't a problem anymore and I didn't have any stress being carried over from when I did play WoW.


Bad games are one thing, but MMORPGs pose a very real danger that most people don't recognize it's a problem until there are some severe issues because of it.
MMOs are not inherently bad. It is a cheaper habit than many things, like a monthly trip to the movie theater, and people get their enjoyment out of it. I was once one of those 20+ hour a week people, but once I started having a social life(met more people at college/steady job) my play dropped down to just raiding and a heroic or 2 a day, mostly to spend time with the people I had met on the game.
 

Doctor What

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Polaris19 said:
I think The Force Unleashed II was a little...forced
(YYYYYYYYYYEEEEEEEEEEAAAAAAAAAAHHHHHHHHH!!!!!!!!!!!!)
*slow clap* Give this man all the internets.

As for me, I'm going to have to go with any Yu-gi-oh game ever.
 

SovietSecrets

iDrink, iSmoke, iPill
Nov 16, 2008
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Came into this thread expecting all the usual stuff and what do you know, I was right!

OT: Sonic. Forget Sonic already and make another JSRF.
 

Zantos

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Jan 5, 2011
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Fable 2, then we could just remember Fable for the pinnacle of human triumph it was, not what it has become.

Half Life, then I might actually be able to go through a single day without someone completely out of the blue start talking about how it's the greatest thing ever.

Final Fantasy X-2, so many things in this single instance of moronity drove down what was previously a pretty popular and decent game series into the realms of "I wouldn't touch that with a bargepole".
 

Inkidu

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Mar 25, 2011
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Anything ever made by Blizzard. You did not move the industry forward you just made legal drugs.
 

TonyVonTonyus

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Dec 4, 2010
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Hybridwolf said:
Too human? I suspect I should have tried co-op, it would have made things better, but by myself, it was a godawful and weak game for such a long development. That or section eight, but I hear the sequel is much better...
That begs the question: How do you screw up a game about space vikings?
 

Drummie666

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Jan 1, 2011
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Wow. I can't believe it hasn't been mentioned yet.

Metroid Other M.

Do I have to explain why?
 

Alfador_VII

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Nov 2, 2009
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Drummie666 said:
Wow. I can't believe it hasn't been mentioned yet.

Metroid Other M.

Do I have to explain why?
I think you have to ask your boyfriend before you can answer that one...