I actually liked Navi.xmetatr0nx said:Oh god a million navi's? Thats the stuff of nightmares.Aqualung said:Legend of Zelda, so there would be a million Links riding a million Eponas everywhere, followed by a million Navis.
Abwuh?Radeonx said:None. Making games online would replace key parts to them with MMO style gameplay. They wouldn't be the same game.
I actually liked Navi.xmetatr0nx said:Oh god a million navi's? Thats the stuff of nightmares.Aqualung said:Legend of Zelda, so there would be a million Links riding a million Eponas everywhere, followed by a million Navis.
no.... i wanna find its week spot.....my self!!!!!xmetatr0nx said:Oh god a million navi's? Thats the stuff of nightmares.Aqualung said:Legend of Zelda, so there would be a million Links riding a million Eponas everywhere, followed by a million Navis.
But it would be limited to about 100 per Serversean.2k9 said:none realy oblivion wouldn't be good on-line because then it would just be like wow
That would be so good! I've been hoooked on it the last few days D:Pielikey said:18 Wheels of steel, a trucking simulator, would of been pretty cool online.
Yeah, I'm really boring.
I respectfully disagree. While I have no doubt that an MMO treatment would ruin the play, I think small private servers would add a lot. Imagine a Bethesda-sized world with, say, 20 or so players all statring in different areas. Introduce level caps and minimums, add some high end dungeons and lairs, I think it would be great fun. This idea applies to Fallout 3 as well. Exploration with a friend or 2 would add so much playability.pimppeter2 said:No Oblivion multiplayer. An oblivion MMO would suck major ass! An arena thing would be cool but very unbalanced.
Leave TES to its off line glory
Yah or maybe a team deathmatch in the arenaDirty Apple said:I respectfully disagree. While I have no doubt that an MMO treatment would ruin the play, I think small private servers would add a lot. Imagine a Bethesda-sized world with, say, 20 or so players all statring in different areas. Introduce level caps and minimums, add some high end dungeons and lairs, I think it would be great fun. This idea applies to Fallout 3 as well. Exploration with a friend or 2 would add so much playability.pimppeter2 said:No Oblivion multiplayer. An oblivion MMO would suck major ass! An arena thing would be cool but very unbalanced.
Leave TES to its off line glory
This.Halfbreed13 said:ZenoClash. Although it probably wouldnt work.
Would you all have to play at the same time? What about the main quest. 1 guy gets to be a great hero while another is olny a guildmaster. What about roleplaying? Or quests? What if I get to all the cool quests before you do and get all the awesome weapons while you get ass? What about DLC, would we all have to buy DLC? The Elderscrolls is a game based on living another life in another world. If you're in my world, its no longer mine, its ours. I can't do anything I want.Dirty Apple said:I respectfully disagree. While I have no doubt that an MMO treatment would ruin the play, I think small private servers would add a lot. Imagine a Bethesda-sized world with, say, 20 or so players all statring in different areas. Introduce level caps and minimums, add some high end dungeons and lairs, I think it would be great fun. This idea applies to Fallout 3 as well. Exploration with a friend or 2 would add so much playability.pimppeter2 said:No Oblivion multiplayer. An oblivion MMO would suck major ass! An arena thing would be cool but very unbalanced.
Leave TES to its off line glory
But it would a optional thing set up by Bethesda in the new Elder Scrolls (if they make another one)pimppeter2 said:Would you all have to play at the same time? What about the main quest. 1 guy gets to be a great hero while another is olny a guildmaster. What about roleplaying? Or quests? What if I get to all the cool quests before you do and get all the awesome weapons while you get ass? What about DLC, would we all have to buy DLC? The Elderscrolls is a game based on living another life in another world. If you're in my world, its no longer mine, its ours. I can't do anything I want.Dirty Apple said:I respectfully disagree. While I have no doubt that an MMO treatment would ruin the play, I think small private servers would add a lot. Imagine a Bethesda-sized world with, say, 20 or so players all statring in different areas. Introduce level caps and minimums, add some high end dungeons and lairs, I think it would be great fun. This idea applies to Fallout 3 as well. Exploration with a friend or 2 would add so much playability.pimppeter2 said:No Oblivion multiplayer. An oblivion MMO would suck major ass! An arena thing would be cool but very unbalanced.
Leave TES to its off line glory