pimppeter2 said:
Dirty Apple said:
pimppeter2 said:
No Oblivion multiplayer. An oblivion MMO would suck major ass! An arena thing would be cool but very unbalanced.
Leave TES to its off line glory
I respectfully disagree. While I have no doubt that an MMO treatment would ruin the play, I think small private servers would add a lot. Imagine a Bethesda-sized world with, say, 20 or so players all statring in different areas. Introduce level caps and minimums, add some high end dungeons and lairs, I think it would be great fun. This idea applies to Fallout 3 as well. Exploration with a friend or 2 would add so much playability.
Would you all have to play at the same time? What about the main quest. 1 guy gets to be a great hero while another is olny a guildmaster. What about roleplaying? Or quests? What if I get to all the cool quests before you do and get all the awesome weapons while you get ass? What about DLC, would we all have to buy DLC? The Elderscrolls is a game based on living another life in another world. If you're in my world, its no longer mine, its ours. I can't do anything I want.
Excellent points all, and I completely agree.The thing is, I wouldn't want to do the main story line with friends. I'd wanna wander around with friends. And notice that I keep using the word friends. Loot hoarding, spawn camping, and guild quarrels don't enter into my vision. I see something more like private "Neverwinter Nights" server. I'm advocating not co-op play on the main stortline, I'm talking free-form sandbox stuff.
P.S. I really enjoy thought out conversation like this. It's mentally invigorating. Thank you.