Games you would like a hard mode for .

Recommended Videos

daveman247

New member
Jan 20, 2012
1,366
0
0
JoshTheREfan said:
I would've loved a hard mode in any of the classic Resident Evil games. That would've been amazing! I would also like the Assassin's Creed series to have a hard mode, they're way too easy.
Wasn't one of the characters you chose in resi 1/2 counted as a hard mode? I know for a fact there was a hard mode in resi 3. I couldnt get past the worm boss - No ammo XD
 

Doneeee

New member
Dec 27, 2011
359
0
0
daveman247 said:
JoshTheREfan said:
I would've loved a hard mode in any of the classic Resident Evil games. That would've been amazing! I would also like the Assassin's Creed series to have a hard mode, they're way too easy.
Wasn't one of the characters you chose in resi 1/2 counted as a hard mode? I know for a fact there was a hard mode in resi 3. I couldnt get past the worm boss - No ammo XD
Well in RE1 Chris had less inventory space than Jill (he also couldn't mix herbs and had no lock-pick) so his story-line is the harder of the two. As for RE3, I always thought of the hard mode as normal so I don't really count it. The hard mode I would've loved would have enemies with way more damage and a lot more sub-bosses. On a side note I can relate to your trouble with the Grave-digger, that bastard put me off of the game for a while.
 

Rylee Fox

Queen of Light
Aug 3, 2011
115
0
0
Okami definitely. I always thought the game was way too easy, though that didn't stop me from loving the game anyway. I think that's the only thing missing from the game, a hard mode.
 

Eddie the head

New member
Feb 22, 2012
2,327
0
0
I always thought that hard games that where good despite them being hard, not because they are hard. That said Kingdoms of Amalur: Reckoning was way to easy.
 

krazykidd

New member
Mar 22, 2008
6,099
0
0
Eddie the head said:
I always thought that hard games that where good despite them being hard, not because they are hard. That said Kingdoms of Amalur: Reckoning was way to easy.
So you see hard being a flaw? I guess that's a valid ( read : surprising ) way of seein things.
 

Johnson McGee

New member
Nov 16, 2009
516
0
0
Pokemon games in general but especially Conquest. Conquest as it is is basically baby's first tactics and piss easy too boot. Unfortunately I really don't see how they could make the difficulty harder without making those games just a grind fest to amp your poke's levels. I know some people enjoy hatching thousands of eggs to get the perfect nature IV pokemon but I sure don't. I think just making the combat AI a bit smarter would be good, maybe higher skilled trainers would be smarter while wild pokemon still just use random moves.

Skyrim and similar RPGs definitely need a better hard mode. Hard mode is hard in those games just because of the stupid amount of health the enemies have and every battle is just comparing whether you can deal enough damage to kill the enemy before your health potions run out. Having some more varied enemy design so that there was some actual strategy would be nice.
 

xefaros

New member
Jun 27, 2012
160
0
0
tehpiemaker said:
Portal 2 would be interesting. I'm not sure how it would be implemented but I would certainly like to know how. Sometimes, I just wanted to know what it would be like if they made an excruciatingly difficult puzzle that took more thought than a Rubik's Cube.
On portal 2 i would suspect they would simply turn most surfaces on portal-able having more options doenst always means possibilities

Here scratch your head a bit with this
http://kotaku.com/5979266/this-startups-new-hire-application-is-a-custom-portal-level
 

Eddie the head

New member
Feb 22, 2012
2,327
0
0
krazykidd said:
Eddie the head said:
I always thought that hard games that where good despite them being hard, not because they are hard. That said Kingdoms of Amalur: Reckoning was way to easy.
So you see hard being a flaw? I guess that's a valid ( read : surprising ) way of seein things.
Most the time it is. They have an award at Insomniac Games called the Snow Beast awards, and it's just that the most unintentionally hard thing. Also I wouldn't call games like say Xcom or Dark Souls hard, fair is a better term. The player character and the NPC's are on the same footing.
 
Sep 14, 2009
9,073
0
0
tehpiemaker said:
Portal 2 would be interesting. I'm not sure how it would be implemented but I would certainly like to know how. Sometimes, I just wanted to know what it would be like if they made an excruciatingly difficult puzzle that took more thought than a Rubik's Cube.
i don't know if you've seen it, but the new antichamber game (it's on steam) looks like portal 2 that's been injected with 20 lbs of heroine, and all the reviews for it seem to think the puzzles are crazy hard. I might check it out eventually..but just thought i'd share with you.

OT: Eh i'm one of those players that hardly ever cares for a "hard mode", difficulty is subjective to the eye of the player, plus i don't care to die 8 times just to get through one part, i tend to play games for their stories/characterization/gameplay, difficulty falls on the very end of what i'm looking for unless it's just plain out tedious.

I would like a much harder AI opponent for Super smash brawl though (the new super smash for wiiU would be nice) so i could have a much better practice dummy to try combo's on.
 

Prime_Hunter_H01

New member
Dec 20, 2011
513
0
0
Gonna go against the post and say that I would want more Jrpgs to have Dark Souls type New Game plus where the game is re balanced for your end game characters I know that there are some that do have NG+ and harder difficulty but you could still brute force your way past the early stages. It aliviates my problem with some Jrpgs that give you the fun abilities at the end with barely any game left to play with them. Re-balancing the early portions for NG+ characters will allow a challange and time to play with your advanced abilities.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
0
0
Assassin's Creed games. I think it would be awesome if there was a mode where you're dead in one-two hits depending on what weapon was used on you and where it landed.

The games are way too easy. The only time I ever die in them is from fucking up a jump.
 

The Hero Killer

New member
Aug 9, 2010
776
0
0
The Assassins Creed and Arkham Series' of games. I love the combat system but I want to actually have to worry about dying, its made even worse that the games feature health upgrades. Also, I wish every stealth game had a "game over if your spotted" mode like MGS: The Twin Snakes.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
Morrowind. While the whole story aspect is fine and whatnot, the game balance is ridiculous. at first you start as a person that would have to run from a rat. you are afraid to leave towns at night because the creatures might spawn.
then you get your first healing enchantment and BAM your invincible. and that was the only healing i have had during my next 150+ hours of gametime in that character and continued to go pretty much straight on brute force anywhere i wanted. i actually started intentionally tripping traps just to see my healthbar go down a bit.
 

hermes

New member
Mar 2, 2009
3,865
0
0
Okami, definitely...

As the game progressed, I became so powerful Amaterasu could literally have a nap during the final boss fight.