al4674 said:
2. Thous shalt not have ridiculously long killing/death animations that can't be skipped.
4. Thou shalt not have more cutscenes than actual gameplay.
As sort of a related cardinal sin: Thou shalt not have cutscenes or other non-interactive moments, including those that start off as QTEs before turning into these moments, showcasing thy character executing actions much cooler than anything yon players can do themselves or anything yon players can do as dynamically in a 1:1 controls fashion.
al4674 said:
5. Thou shalt not exercise trial-and-error gameplay, where error results in instant death (unless the game is centered on this mechanic).
6. Not allowing the player to make custom saves that do not update. Games that exclusively use autosave (like the arkham games) disallow the player to quickly replay segments they liked. Sometimes I just want to fight bosses - in revengeance I can't do that. I always have to replay the game if I want to fight bosses.
Also,
Thou shalt not try to pass off badly implemented trial-and-error gameplay as something "thought intensive" or otherwise non-monotonous especially in a puzzle solving game
and
Thou shalt not include an autosave system only, yet also, not include an option to start at or replay specific moments of the game. Thou shalt doth one or the other, regardless whether yon game works in a mission/level type of way or a more sandbox/open world manner.
-Thou shalt strive for both a custom save option and the latter option when feasible.
-When broken thou shalt, at least, include a boss battle mode, especially if boss battles are FAR superior than previous game*
*(since you mentioned the Arkham games) as broken by
Arkham City
sageoftruth said:
Thou shalt not be dishonest with thy consumer.
Yeah, and here's a sub-level cardinal sin for dishonesty: Thou shalt not advertise characters as being a bigger part of the game than they end up being.
So much wasted potential in Deadshot and Lady Shiva in
Batman: Arkham Origins. Heck, even ones that weren't just shoved into side missions were underwhelming: Looking at you Deathstroke. It's not that I thought the game would live up to the series namesake; heck, I called the Joker overtaking the story bit (not in the exact way it played out, admittedly). But still.
GalanDun said:
Thou shalt not make the PC version of a game require more resources to put out worse graphics than the console one.
I hate bad optimization period, the worse graphics is just an extra layer of nonsense. My laptop is perfectly capable of running some newer games, but I still have to lower the settings to minimum because it was never optimized for PC.
This was especially frustrating when I accidentally spilled tomato soup on the laptop because I was too lazy to move it to the side and just get up, grab the bowl,, and bring it down to me. Noooooo, instead I had to be stupid and struggle to reach the soup on the table, to the right and above my head, while I had my laptop lying on my stomach while I lie on the floor . That crippled my laptop, but it was still in good enough condition after repair to run aforementioned games at lower settings if those games had been properly optimized. Now, it just can't run them at a decent FPS, if at all. Obviously the tomato soup thing is my fault, but it's annoying that my laptop is perfectly capable nonetheless. Then again, it is meant mostly for school and even so, a dedicated gaming rig a laptop is not meant to be.
OT: I think this [http://www.escapistmagazine.com/articles/view/comicsandcosplay/comics/critical-miss/8230-The-Collectable-Doodad-Commandments] is appropriate as well.