Gaming Cliches That Must Die

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BlackWidower

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Nov 16, 2009
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good_omen said:
ComradeJim270 said:
meatsplash said:
...any girl who is still a prude in that scenario is inevitably going to die a virgin...lolz.
Yes, because any girl who doesn't hop in bed with any guy who does something noble is a prude... nevermind if she finds his personality or appearance repulsive, or she might be in or pursuing a relationship with someone else... and we all know that lesbians are either ugly or haven't met a hot enough guy.

Give me a break.
Thank you! My point exactly. Just because he saves something/someone, doesn't mean he automatically gets laid.
I think Robot Chicken did a thing on that. Mario rescues Peach and asks for a kiss and Peach goes: "Why?" Then there is a back and forth and they both make good points. Wait it wasn't Robot Chicken, it was Seth McFarlane's random bullshit.

http://www.youtube.com/watch?v=ghZ_dkxOwEY

Why did I think it was Robot Chicken?

Anyway...where was I going? ...OH! Yeah, just because you save a girl's life doesn't mean she has to fuck you. That does seem ridiculous in the truest sense of the word.
 

ComradeJim270

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Nov 24, 2007
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Mordaci said:
I want to play a game that I play as a god damn marine that doesnt have any bloody magical armor of doom that protects him from bullets and makes his hp regenerate instantly.
I want to be a regular fucking mercenary with just a bullet-proof vest and a sniper.
I want to be shot down in a few fucking seconds
Where is the difficulty?!
Try playing a STALKER game on higher difficulties. You ARE "a regular fucking mercenary with just a bullet-proof vest and a sniper". On the highest difficulty you will often be "shot down on a few fucking seconds". You can get powered armor later in the game, but by that time, your enemies can too, and it's every bit as effective for them as it is for you.
 

Tartarga

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Jun 4, 2008
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Amnesia, there are other ailments you know. How about the main character has epilepsy, that would be cool.
 

Axeli

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Jun 16, 2004
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Well, one actually a gaming one:

Side-quest craziness in WRPGs. Holy cow, can I enter one town or city without being thrown a bunch of trivial tasks at me? It's in no way fun, and serves only to distract me from the actual plot, which I'm hoping isn't actaullly a short piece of unintresting crap that you're trying to cover like this.
JRPGs have had it pretty much right for a long time, most sidequests taking place once you can already reach the final boss, making it optional to dwell deeper into game world rather than a half mandatory exp/money grind. I get's especially annoying when the game is pretty much only about side-quests. Quickly drowns any real intrest I had in the story or the game's world.

I like how in Dragon Age how Morrigan keeps complaining about the player going out their way and wasting time doing punch of odd jobs. I wish there was the answer "Lady, it sucks for me too, but I have to get the exp from somewhere". Incidentally, the first few hours of DA me pretty much realize the overall silliness and annoyance of the whole side-quest concept.

They give JRPGs crap for using too much cutscenes to show the story, but for the love of god, at least they stick with their story, rather than jumping around through a hundred bland fetch quests like an ADHD ridden monkey.
 

Hamster at Dawn

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Mar 19, 2008
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This has almost certainly been mentioned by someone else by now but I'll second it. INVISIBLE WALLS are really annoying, especially when they're in abundance and it's not even clear where they're supposed to be.
 

Mysticgamer

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Apr 14, 2009
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Here's something that pisses me off. Every time an rpg party member betrays you and joins the darkside, their life goes from about 400 hit points to 10,000.