Gaming companies put on unearned pedestals

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jamail77

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Magicite Spring said:
The fact that you say that Platnium games have a lack of substance is interesting to me, since I personally feel that they are full of substance. You say you've played 10 minutes of Bayonetta? Bayonetta has one of the deepest combat systems in any game out there. The thing is though is that the game expects you to take the time to learn the systems and mechanics and actually become an expert at it and once you do, Bayonetta become on of the most rewarding, fun games you could ever play. The problem is that most people don't have the time to learn it and so don't get the full experience, and its a combat system based around the player trying to do their best and get the top rankings. Finishing the game isn't the point, it's more finishing the game well that people enjoy.
Don't get me wrong, I'm sure Bayonetta is a wonderful game. I don't own the game; I've only played it at a friend's house hence why I've only played 10 minutes. I'm just saying that I feel Platinum has their niche and that's great, but it doesn't put them above any other developers. I've officially played 2 games of theirs and tried out Bayonetta as you know. The gameplay in both games I actually own focuses so much on flashiness that I feel substance for something more elegant is lost. It's hard to explain. I don't doubt that Platinum doesn't put substance in, but I don't feel the substance they put in is meaningful. I feel like they all know how to do is flash and when it comes to beat em' ups or any sort of action game I expect more frankly. Other than flash I just feel there is no real substance to the rest of the games I own from them and that includes gameplay. Gameplay in particular can be deep in the 2 games I'm referring to, but it's all about looking cool and that grows old on me especially when so much of that coolness is relegated to cutscenes the player has no interactive involvement in.
 

Magicite Spring

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jamail77 said:
Gameplay in particular can be deep in the 2 games I'm referring to, but it's all about looking cool and that grows old on me especially when so much of that coolness is relegated to cutscenes the player has no interactive involvement in.
First thing I would like to address is that you said the Platinum games you have played are MadWorld and Legend of Korra, correct? I haven't actually played either of them so what you say about them could be correct, but MadWorld is the first game Platinum made, and Legend of Korra is a budget $15 licensed game said by many people to be their weakest game. So they probably aren't the greatest pool of games to make a judgement out of. This doesn't mean you don't have a point about those particular games, but to make a judgement of Platinum as a whole without playing their best games is a bit weird.

I am interested in what you said as it makes no real sense to me. You don't like the games because the gameplay is about looking cool? Why is that a bad thing? Having the gameplay look cool is essential to these type of games as it gives the player definite feedback that what they are doing is having an impact. If the gameplay wasn't cool, then the game wouldn't feel as nice to play as the what the player is doing is cause boring gameplay to happen. Cool, stylish gameplay gets the player invested in the game and makes the game more fun to play.

But I could just be misunderstanding your point. What are you looking for in the gameplay that the Platinum games you have played don't have?
 

CpT_x_Killsteal

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I can't really think of any. When a fan-base or community puts a company on pedestal (especially one as rabid and judgmental as the gaming community), it's usually for good reason.

There's a lot of people not liking Valve. I will have to tell Gaben about this.
 

Arina Love

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Valve for me. HL2 was excellent for it's time, source engine is awesome. Everything after that fallen of a cliff hard imo. Now they are moba developer with digital DRM store. No interesting projects in sight and frankly no ambition to make one either.
 

Zontar

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As much as I like them, Valve.

I mean sure they saved PC gaming (or at least contributed more to its revival then anyone else) but when you have worst costumer service then EA, you have a problem.

Also Blizzard. I mean they FINALLY make a new IP for the first time in 17 years, and what is it? Another shooter following in TF2's footsteps.

Inversely, I think EA gets more flak then it deserves and that Activision is the worst gaming company the US has to offer.

Though on a side-note...
Arina Love said:
No interesting projects in sight and frankly no ambition to make one either.
Aren't they working on the Source Engine 2 right now? I'd call that ambitious given how the first one is still being used by companies to give us games which have kept to the times for graphics and gameplay.
 

KazeAizen

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Souplex said:
It has been 6 years since Valve made a good game, and 17 years since they made a great one, yet they are praised as the savior of gaming by some.
So much this. However as they stand in my eyes right now. If there is a company for the west and the east that are the last bastions of all that is good in gaming I'd have to pick them and Nintendo.

OT: I'd have to pick Bethesda. To me their games represent the bloat I've always hated. A game stuffed to the gills with content but no truly unique are direction and the only thing that sticks out about any of their games is "LOOK HOW BIG OUR WORLD IS! LOOK YOU CAN TRAVEL ALL OVER THIS MOUNTAIN RANGE!"
 

War_Dyn27

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Zontar said:
As much as I like them, Valve.

I mean sure they saved PC gaming (or at least contributed more to its revival then anyone else) but when you have worst costumer service then EA, you have a problem.

Also Blizzard. I mean they FINALLY make a new IP for the first time in 17 years, and what is it? Another shooter following in TF2's footsteps.

Inversely, I think EA gets more flak then it deserves and that Activision is the worst gaming company the US has to offer.

Though on a side-note...
Arina Love said:
No interesting projects in sight and frankly no ambition to make one either.
Aren't they working on the Source Engine 2 right now? I'd call that ambitious given how the first one is still being used by companies to give us games which have kept to the times for graphics and gameplay.
Yes they are working on source 2, you can even use a cut down form of it as the new engine forms the foundation of the 'Dota 2 Workshop Tools' Dota 2's custom map editor that is currently in alpha.
 

jamail77

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Magicite Spring said:
First thing I would like to address is that you said the Platinum games you have played are MadWorld and Legend of Korra, correct? I haven't actually played either of them so what you say about them could be correct, but MadWorld is the first game Platinum made, and Legend of Korra is a budget $15 licensed game said by many people to be their weakest game. So they probably aren't the greatest pool of games to make a judgement out of. This doesn't mean you don't have a point about those particular games, but to make a judgement of Platinum as a whole without playing their best games is a bit weird.

I am interested in what you said as it makes no real sense to me. You don't like the games because the gameplay is about looking cool? Why is that a bad thing? Having the gameplay look cool is essential to these type of games as it gives the player definite feedback that what they are doing is having an impact. If the gameplay wasn't cool, then the game wouldn't feel as nice to play as the what the player is doing is cause boring gameplay to happen. Cool, stylish gameplay gets the player invested in the game and makes the game more fun to play.

But I could just be misunderstanding your point. What are you looking for in the gameplay that the Platinum games you have played don't have?
I don't deny my opinion of Platinum may be unfounded and I admit that. I make this judgment now because they don't exactly have a huge number of games they've developed and I'm starting to notice a pattern in their games. I know 2 is only so much to go off, but like I said they only have so many games and I'll get to their other games eventually. Not only that, but I have seen extended clips of gameplay from their other games and they give me a bad gut feeling. When I've seen a lot of a game I tend to make good judgments even though I haven't played them yet. Any game that I've seen lots of clips of that I think I won't like that I later get against my own judgment I end up disliking probably 8/10 times. Don't get me wrong, their other games look good; the bad gut feeling refers to how over-hyped they seem according to my own personal, again subjective, standards. The other reason I judge them harshly like this without seeing their entire catalog of supposedly better titles is that 1) I game on a budget and 2) I believe you should try as hard as you can to vote with your wallet even if that only has so much of an effect. I don't like spending full price for a game that I don't believe is worth what the developers promised for that price. That success lets them continue, never learning. The flaw in this is that financial troubles don't necessarily cause developers to learn either :(. This goes especially for Platinum who is always on the brink of collapse financially; they certainly deserve more financial stability. I guess what Platinum needs is more communication with their skeptical fans. Yes, at the end of the day I am a fan of them. I'm just not an over-dedicated fan.

It's interesting you say the 2 games I've played represent some of their weakest offerings. I've seen a ton of people bend over backwards to defend both of those games from criticism. Some even said, with not a hint of sarcasm in the tone of their writing, that they deserved GOTY for their respective release years. What? Seriously? Legend of Korra has a 9.5/10 on the PSN store and an "Overwhelming Positive" rating on Steam. Meanwhile critics gave it 3-4 on average with a few outliers of course. I haven't seen this much of a gap between these 2 groups of gamers (professional critics vs average players) EVER. I won't deny that I side more with the critics, but at the same time I think the low scores were a little harsh. Worst GOTY is stretching it a bit. Still, when I made a thread pointing out that, to quote myself, "a budget title does not excuse quality of fun" (of course quality of fun is subjective) and used Korra as my main example I got attacked for this opinion with a minority of responding people actually contributing to the heart of the discussion and civilly disagreeing with me. Keep in mind that I defended the game in the sense that the title of worst GOTY is a bit harsh and the critic scores were a bit low. I got attacked anyway. If a Platinum fan thinks the game is amazing fine, but the attacks I got were completely unreasonable from my point of view. I wasn't dismissing opinion of the game: In fact, I was looking for civil discussion. I was stating an opinion that you can't use "It's a budget title" to excuse flaws that have literally nothing to do with budget. Unfortunately, these sort of things are all too common from diehard fans who put their favorite gaming companies on pedestals. It's rare I see this much insecurity except for those with way too much devotion to their favorite gaming companies. Frankly, you are the first Platinum fan I've encountered, other than a personal friend of mine, who responded to my Platinum skepticism reasonably and without flipping out. I appreciate that.

There is nothing wrong with gameplay that emphasizes style. The problem is when you get down to it I feel like that's all Platinum's offerings have going for them (though The Wonderful 101 looked promising and a surprising outlier to their usual cool style). Once the style runs out you're often left with gameplay that has nothing left to offer and once that happens it makes the whole experience shallow, repetitive, and uninteresting. I feel Platinum lacks an understanding of nuance, depth, or complexity. This is compounded by the fact that spectacle fighters will often go into cutscenes of cool things I'd much rather have done myself. A good non-Platinum example of this is Devil May Cry 3.[footnote]Though people currently working for Platinum did work on the game before Platinum was founded[/footnote] There are multiple cutscenes of cool things Dante gets to do that I wish I could have done myself, either in general or during the cutscene itself. He jumps through a monster's eye. Why couldn't I do that? He runs down a wall, throws his sword, shoots his sword to make it speed through a monster, and then runs after it so he can catch it. Why couldn't I do that? Spectacle fighters decide to just not involve you at all during these sort of moments (especially cutscenes) and when they do it's through shallow one button presses and extended QTE fights no better than RE4's, which really shouldn't be setting the bar. Quite a few of Platinum's games are spectacle fighters of some sort and many of them do this and I find it frustrating and not fun. "Hey, here's some cool combos to make your eyes glisten! Great, you won! Now here's a cutscene of your character doing something cool that you'll have to watch for 2 minutes while passing the time by sipping your latte. If you're lucky maybe it'll be something cooler than anything you can do in the game! AND, if you're REALLY lucky we'll involve you through shallow involvement just to make you lose interest even faster!"

Hope that cleared up my perspective a bit. If not, I could redirect you to some threads I started and posts I've made in the past that might make me a bit easier to understand.
 

Chaos Isaac

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Mine main would be Valve. I don't find their games that good, or enjoyable, or even that well polished. Much less do I find Steam to be that functional. All it does half the time is slow down my computer or get in the goddamn way.

Seriously though, i'm still mind-blown when I see people playing Counter-Strike, and liking it. No, I don't understand how someone can play a FPS with such shitty shooting that you can fire pointblank on a guy sitting still, full auto, and miss even though he's literally taking up 90% of the screen. That's not even hurr-durr CoDkid complaint. That's pitiful FPS gameplay.

Doublefine is a good contender. I think the only thing worthwhile they made was Psychonaughts?

Atlus. I love Shin Megami Tensei to death. Persona, Devil Summoner, Digital Devil Saga, whatever. It's all good. But they really have some bad, bad design choices and killer flaws that are hard to look past.

Uh. I can't think of any other studio's put on pedestals. So, i'mma leave it at this.
 

Aeshi

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Another vote for Valve from me. They might have deserved that pedestal at one point but they're really just a retail chain at this point, and the most recent game they "made" is basically "we just copy-pasted DOTA (a game somebody else made) and stuck a random accessory on half the characters so we can't be sued."
 

Pink Gregory

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jamail77 said:
Didn't we once basically discuss that the game you want that isn't like that basically doesn't yet exist?

Also, frankly, I think your appraising of 'substance' is a little too vague to be useful at this point. The closest I can think of is a slightly expanded Onimusha or DMC1, but I doubt that's close. You prefer low-key. Personally I have room for both.

I'll just say the same thing that I would say to people about Metal Gear - the thing about being a fan is that you've attached yourself to something more than others have because it appeals to you, which really puts you into a niche. Fans sometimes are so enthusiastic that they don't understand their niche. So this happens.

But really, I don't understand how praise can bother people so much, like it's some interruption of your own cosmic order that someone might not (cliche incoming) like what you don't. Yes, there's a certain irony here, because I'm doing the exact same thing, but - as evidenced eariler in the thread - dismissing any dissent from your opinion as fanboyism is reductive. Because ultimately, you aren't unassailable. (General you, not specific you.)

Besides, I'll reiterate a point I made to you before, the reason Platinum are praised is because there aren't really any other devs making that kind of game at the moment (and if you don't like their formula, you don't really have much of a choice in your Japanese action game, which is a shame), whereas in the PS2/Xbox/Gamecube era, at least over the generation, you have yer Ninja Gaidens, your Onimushas, your Devil May Crys (the genesis of Platinum, in some ways), you have your smaller titles like Otogi : Myth of Demons. Even with Western action games of this nature, you have more choice than God of War. There's not a glut of this kind of game, is what I'm saying.

But the thing is, I like the clang and the thunder and the flash. I never feel lost in these games, I never feel devoid of substance, but I don't think they're flawless, far from it, and I haven't even played every Platinum game. But I don't need a game to be flawless for it to be close to me. Which is why Metal Gear Solid is my favourite game series, and I tire of people going on and on about Silent Hill 2.

I suppose I'm just trying to articulate what a non-berserk fan might say. Because I think you're more bothered by the fans than the games themselves. I think I would agree with you, it's a bit of a meme-based culture of exaggeration that I certainly have no taste for. It's amusing within your own circle, but some people don't understand the irony that those involved are using for their own amusement.

It's when the circlejerk extends outside of the circle, if you know what I mean.
 

Pink Gregory

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Chaos Isaac said:
Doublefine is a good contender. I think the only thing worthwhile they made was Psychonaughts?
Depends what you mean by worthwhile.

I have never played Psychonauts, but I'm not really into 3D platformers outside of Tomb Raider.

Brutal Legend...well, *I* liked it, but it's certainly lacking. And I actually enjoyed the stage battles, I wish they'd got behind them a little bit more, because the rest was underwhelming.

Anything else they made inbetween that and Broken Age - Stacking, Costume Quest et al are basically for younger people or less experienced people. Stacking is awesome if simple. Costume Quest...is tedious, much as it pains me to say.

At the moment, well, they're spreading themselves too thin to even release stuff properly. Most complaints about Broken Age seem to be that it's not the 'lucasarts adventure' that was promised. Don't know about Massive Chalice, Spacebase...well you can see what happened there.

Iron Brigade however...that one I like, but I still wouldn't call it excellent.

Double Fine seem a bit like Lionhead. They'd be nothing without their charismatic figurehead, which is why they're talked about.
 

ninja666

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I'm gonna go with FromSoftware. Their success and praise is based only on one game, that was way, way back technologically (the characters don't even move their mouths in their 2014 game, despite it being a standard in RPGs since 2006) and it would've been torn to pieces and pissed on if they were a Western studio, but since they're Japanese they seem to be cut some unnecessary slack for their unforgivable mistakes and therefore praised for their badly programmed barebones RPGs that are liked only because the combat "feels right" and the difficulty is amped up to resemble games from the 90s which makes it "hard" for every gamer softened by today's "mass market" games.
 

Cryselle

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My thoughts on a few of these dev teams:

Platinum: I think that they're really deserving of being put on a pedestal, only you need to be choosy about which one you put it on. I really think Bayonetta had some of the best gameplay of any fighting based game I've ever played. You can win by spamming one button on easy mode if that's your thing, all the way up to exceptionally complex cat-cancel combos on NSIC mode. It's very responsive and you have an amazing amount of control in how a fight plays out. But perfect? The writing was unimpressive, the freeze-frame cutscenes were practically a gut-punch, and it's slightly embarrassing to play at times if someone else is in the room.

Valve: The best stuff that Valve has 'done' was actually done by other people, who Valve then hired. There's nothing wrong with this, Gaben deserves mad props for being able to recognize talent and turn it into profit. But the saviors of gaming they are not. They would be my vote for most overrated if it were not for...

Bethesda: Elder Scrolls games are buggy, ugly, piles of crap on release. They're good world builders, I'll grant them that, but the modding community bails them out with bug fixes, better graphics, better gameplay, and better stories in almost every release. Saying that Bethesda is a great game dev is like saying Unity is. A good craftsman needs good tools, but good tools does not make one a good craftsman.
 

Evonisia

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I say Rockstar, personally. Not for the quality of their games, but by the fact that they love soaking in as much praise and credit that they may or may not deserve. L.A. Noire was barely Rockstar's project, yet Rockstar are the ones who get credit for it. Max Payne 3 seems to exist only to provide Grant Theft Auto V with it's gunplay and not to continue the series. Grant Theft Auto V put much more effort on the little details and the world building that it forgot to properly craft the gameplay and story, yet Rockstar is given massive praise for a practically unfinished game. Look, I know, Rockstar is one of the few companies out there that hasn't been consumed by the AAA mindset and their products are whatever quality their products are. But I hate how complacent they are because they know the fanbase will defend anything they do and, more importantly, prioritise Rockstar's involvement with anything even if all they did was contribute money.

Nintendo doesn't get credit for Bayonetta 2's quality, Nintendo gets credit for Bayonetta 2 existing is all I can say.
 

Story

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Ninja666 beat me to it but I was gonna say From Software too.
When E3 showed the Bloodborne trailer and From Software's name came up before gameplay footage, there was a big hoot from the crowd. I actually had to look them up later to remind myself who they were.
I know the Dark Souls franchise have some pretty dedicated fans, but eh, I can't say I'm too impressed with them at the moment.
 

Little Gray

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Aesir23 said:
Bethesda Game Studios. The open world exploration and moddability of their more well known titles are great but that's about it as far as the strengths go. Their games are often broken upon release in ways that shouldn't be acceptable and I've seen other companies get torn apart for the same thing but Bethesda seems somehow exempt from this. A lot of people will find other sources to blame (such as a particular system) even when the problem seems to be on other systems and other companies seem to be perfectly fine working with that system.
It is really odd that Bethesda can release a completely broken and shitty game but it will get tons of praise because people can mod it into a half decent one.
 

Something Amyss

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Evonisia said:
L.A. Noire was barely Rockstar's project, yet Rockstar are the ones who get credit for it.
Probably a bad example. The company involved basically sputtered out and Rockstar pretty much had to take over.

When you're the one actually completing the game and putting it out the door, maybe you get to take credit.
 

Hairless Mammoth

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From a financial standpoint, King Games and Zynga (past Zynga if they're finally dying): They managed to convince people to play simple puzzle/sims games for free and psychologically toy with their minds to get them addicted to paying for micro-transactions left and right. They may not have invented "Freemium" and definitely are the only ones doing it right now, but they are swimming in money because of it. Both of them also stole ideas and used their cash reserves to swing their legal weight around, virtually unchallenged, and people are still buying into those micro-transactions today.

From a more creative point: Square Enix, especially in Japan: The latest Final Fantasy have become less RPGs and more interactive cutscenes. I can understand inovating to keep things fresh, but almost everything that makes an FF game an FF game is changed for the worst. Yet they still make enough sales to keep going the way they are. They've also done some petty cash ins that should not have been forgotten so easily.
Andy Shandy said:
Naughty Dog. Hell, I loved stuff like Crash and Jak & Daxter, but that the amount of praise that The Last Of Us and, in particular, Uncharted get baffles me.

And even as someone who evangelizes Platinum to no end, their pedestal is a bit too high.
Yes, Naughty Dog. Crash was great for its time. Then, The Precursor Legacy blew my mind, melding a magitech world with Crash's platforming sensibilities. I was really hoping they'd built off that. Instead they turned Jak and Daxter into a Ratchet and Clank/GTA hybrid, set in a dark future. Then the made a series that blended Indiana Jones, Tomb Raider, and every cover based third person shooter. Finally the made another shooter that took note from Army of Two and other escort games/quests and capitalizes on the zombie fad that really needs to die (and not walk afterwards) after being revived by the 2004 Day of the Dead remake.

Since the PS1 era, they've always taken something and mashed it with another to make their next franchise. And in J&D's case, they crammed more into it when it was already excellent, virtually ruining it. The later games are decent, but the magic of the first was gone.
 

jamail77

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Pink Gregory said:
jamail77 said:
Didn't we once basically discuss that the game you want that isn't like that basically doesn't yet exist?

Also, frankly, I think your appraising of 'substance' is a little too vague to be useful at this point.

[snip]

But really, I don't understand how praise can bother people so much, like it's some interruption of your own cosmic order that someone might not (cliche incoming) like what you don't. [snip]

the reason Platinum are praised is because there aren't really any other devs making that kind of game at the moment (and if you don't like their formula, you don't really have much of a choice in your Japanese action game, which is a shame)[snip]

but I don't think they're flawless[snip]

I suppose I'm just trying to articulate what a non-berserk fan might say. Because I think you're more bothered by the fans than the games themselves.
Did we? I don't recall. I have a terrible memory though so we probably did and I just don't remember.

The issue this thread addresses has nothing to do with the game I want. It has to do with fans who are so dedicated to their favorite gaming companies they put them on a pedestal, as if they never have done wrong. This isn't to dismiss them or their interests, but rather it is to discuss how they sometimes go overboard. This thread kind of acts as a safe haven if you will for us to discuss and criticize civilly without being ganged up upon like we have in the past for saying these things.

I don't know how to best describe what I mean by substance, but I do agree that my definition is a little too vague to be useful to anybody. I'm not sure what you mean by low key exactly but I have room for all sorts of games and gameplay. The only genre of games I can't stand is sports. My issue with spectacle fighters in particular is how they emphasize flash to the extent they lose overall polish. It's difficult for me to explain, but Platinum sums up my issue with spectacle fighters quite well.

It's not the praise that bothers me: It's the over-dedication, the inability to accept constructive criticism, admit flaws they would ordinarily admit about any other gaming company, etc. I guess you could say praise is a part of that, but it's more the excessive praise than the praise itself that irks me. I could care less that people like what I don't. I just wish they didn't act so smug and so above it all and so over-defensive and so insecure. I like things others don't but I don't get all rabid on the people I disagree with and assail those people for not acting like those things are some sort of god-like figures.

I am glad Platinum exists. I'm glad they fulfill a niche in the industry and I do like their games despite how I might come off. Like you, I just find it a shame that there aren't more developers making the kind of games Platinum does especially since I can think of at least a couple developers that would make more polished games for the genre than Platinum has chucked out.

Just so you know I appreciate that there are non-beserk fans like you. At the end of the day, it's the obsessive fans that are at the heart of this discussion. I do like Platinum. I think they could do better than they're doing especially with that talent they have, but I do like them. I just wish the fans I've encountered in the past didn't act like they have no flaws. My favorite games of all time have tons of flaws and I still love them. I would think even the most over-dedicated fans could do this for their favorite games and favorite gaming companies but in the case of those who put these things on pedestals they just can't and it does irk me.