ill have to agree with the regenerating health has
also im not a fan of the regenerative health these days... makes the game too easy.. no challenge... i remember playing a fps and be on the edge of everything, looking for health and trying to survive... i was afraid of dying, and having to restart the mission/ area/ from checkpoint all over again... now THAT made me more aware of my surroundings... i was always looking for more ways to waste less ammo or dont include myself in the gunfire has much, and finding more health to give me more chance against my challenges...
i hate that mechanic has well... to kill a enemy thats a torn on the side, but somehow he escapes, heals, and all my bullets were a waste, bringing me to attack the same enemy for more time... hate that...BenzSmoke said:Rechargeable shields and/or regenerating health, nothing drives me crazy like having an enemy that's almost run away and come back with full health. With every game having it these days, it starts feeling like less of a feature and more of a delaying tactic to make the game longer.
also im not a fan of the regenerative health these days... makes the game too easy.. no challenge... i remember playing a fps and be on the edge of everything, looking for health and trying to survive... i was afraid of dying, and having to restart the mission/ area/ from checkpoint all over again... now THAT made me more aware of my surroundings... i was always looking for more ways to waste less ammo or dont include myself in the gunfire has much, and finding more health to give me more chance against my challenges...