Gaming Mechanic you hate the most!!!!

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Tax_Document

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Mar 13, 2011
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I hate... TUTORIALS...

The ones that force you to do them and then MAKE you go through everything, instead of you know, a FUCKING manual.
 

kuroshimo

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Mar 31, 2011
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QTEs are fine as long as they occur during gameplay, but it's annoying to be penalized for not holding on to my controller during a cutscene.
Other than making me dive back onto the couch because I thought I was safe to get a drink, what annoys me most is infinitely respawning enemies. I hate that CoD often forces you to run through a hail of bullets before shooting the guys shooting at you actually does anything.
 

Sozac

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Jan 19, 2011
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Et3rnalLegend64 said:
Sozac said:
Fucking Karma Meter, Paragon/Renegade Bar, every other moral allignment thing
They are so stupid. I don't need this. They serve no purpose except to make you play the game more than one way. Except they force you to play it either good or bad and thats no fun.
Also, they have video game logic with them. Like in Fallout 3 I hated doing the evil option because it was always kill a kitty morally black evil. So what I did to get the achievements was I stole all I could and still went with the good choices for most of the major ones like with the slaves. And Three-Dog would still greet me as the horror of the wastes. But yeah they need to get rid of that or fix it somehow.
Did you even play Mass Effect before you lumped its Karma meter with those of other games? Both sides of the Mass Effect meter aren't mutually exclusive, so it's not "forcing" you to do anything. It's not "If you're evil, eat this kitten to prove it" either. Shepard is always a hero technically. The difference is just now nice he/she is when getting results.
I have played and I do like Mass Effect. The same goes for Fallout. I know that the its not a linear alignment, but the point is both Mass Effect 1 and Mass Effect 2 have the karma meter tie in to the speech. So you have to go all the way on one end if you want the speech skill. However, it is true that Renegade isn't tie women to railroad tracks bad, but just asshole/racist bad, but asshole/racists can save the galaxy too.
 

StormShaun

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Feb 1, 2009
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Time limits
and
adding Guns to a old setting style game (Eg. guild Wars)

These are all annoying.
 

ABLb0y

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Aug 27, 2010
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No health bars in Third person games, so it screws up the interface and makes it hard to see where you're going.
 

Woodsey

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Aug 9, 2009
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I really hate having skill trees in every fucking game. Sometimes its better to just give me the stuff at set points in the game.

Pre-recorded cutscenes too. They look like shit (for some reason they always run at an appalling resolution) and they're often full of continuity errors.

Most engines are good enough now to be scrutinised in a cut scene.
 

leady129

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Aug 3, 2009
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There does appear to be a universal hatred of QTE's. I personally have no problem with them. The only time they're not welcome is if a game uses them once or twice. But if game incorporates it into the core gameplay; God of War, Heavy Rain, Resident Evil 4 & 5, it can be a fun way to execute a finisher or perform an action which might not be possible in normal gameplay.

To the question though, the only thing which has really bugged me, is games which use poorly placed checkpoints. No I don't want to choose between pushing through an additional half hour or losing the last 45 minutes of progress when I've got someone yelling for me NOW. Give me the option to save anytime, anywhere or put your damn save stations a mite closer together.
 

PuppetDoctor

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Jun 22, 2011
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1) Artificial lengthening! That is what really drives me nuts. When a game decides it wants to add time to the game so it makes you go on some stupid task to collect something. Perfect example I remember is Darksiders near the end of the game.

2)Random QTE events when you don't know its going to happen and it doesn't give you enough time to hit the buttons.

3) Time limits. When you need to complete something in under a certain amount of time.

4) Stealth Missions where you cannot alert the enemy.
 

Airsoftslayer93

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Mar 17, 2010
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Yeah, bad checkpoints, either not enough or in the wrong places, or QTEs, i dont care what situation theyre in, if you cant think of a more involved way for me to twist the head of a greek god then ou not a very good game designer
 

TitanAtlas

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Oct 14, 2010
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kayisking said:
TitanAtlas said:
synobal said:
Well I don't really hate QTEs but a game that only uses them occasionally is annoying. You're not looking for a QTE so by the time you see it you're like huh? what? I mean would it be so hard to show a little pop up in the corner that says QTE scene so I'm not eating or drinking or something when a QTE suddenly happens!?
exactly... lost planet 2 was the worst with those... i didnt even knew the game had them... you could be on a cutscene nothing happened, but suddently qte... and there were no differences between cutscenes... you had to pay attention and watch them all...
Lost Planet was the worst? HAHAHAHAHA!!! You obviously haven't played Bayonetta.

OT: Guards that are more powerfull then the hero, especially in Oblivion.
Well i have played bayonetta, but the game from the start was a gigantic QTE... in Lost Planet 2, you didnt ven knew there were QTE... and in bayonetta the cutscenes were different from one to another, so you never used QTE in the cutscenes, only in-game... so thats not so bad...

also i agree with the super guards... guards should reach only a certain level... for example if youre playing a game where the lvl cap is about 50.... its ridiculous to find guards THAT level... they should only reach level 35/40 TOP!!! basicly the guards are more powerfull, then the person whos destined to save the world...
 

Simeon Ivanov

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Jun 2, 2011
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Time Limits - Because you're constantly panicking and worrying that you're running out of time. And if you lose you have to do the whole thing all over again

Weapon Limits - It's just not fun ...

Escort Mission - I don't need to say more do I?

Fetch Quests - They're boring, they're stupid and they don't reward you much

Backtracking - The developer's way of saying "I was too lazy to think of something new"

Recycling - When you fight the 3 main bosses 4 times ... something's not right(Yeah, I'm talking about you Devil May Cry 4!)

Text ending - Where you have to read something for 5 minutes ... GIMME SOME CINEMATIC CUTSCENES DAMMIT! I beat the game and this is all I get???

Escort Mission - Yeah, I REALLY hate them
 

Et3rnalLegend64

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Jan 9, 2009
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Sozac said:
Et3rnalLegend64 said:
Sozac said:
Fucking Karma Meter, Paragon/Renegade Bar, every other moral allignment thing
They are so stupid. I don't need this. They serve no purpose except to make you play the game more than one way. Except they force you to play it either good or bad and thats no fun.
Also, they have video game logic with them. Like in Fallout 3 I hated doing the evil option because it was always kill a kitty morally black evil. So what I did to get the achievements was I stole all I could and still went with the good choices for most of the major ones like with the slaves. And Three-Dog would still greet me as the horror of the wastes. But yeah they need to get rid of that or fix it somehow.
Did you even play Mass Effect before you lumped its Karma meter with those of other games? Both sides of the Mass Effect meter aren't mutually exclusive, so it's not "forcing" you to do anything. It's not "If you're evil, eat this kitten to prove it" either. Shepard is always a hero technically. The difference is just now nice he/she is when getting results.
I have played and I do like Mass Effect. The same goes for Fallout. I know that the its not a linear alignment, but the point is both Mass Effect 1 and Mass Effect 2 have the karma meter tie in to the speech. So you have to go all the way on one end if you want the speech skill. However, it is true that Renegade isn't tie women to railroad tracks bad, but just asshole/racist bad, but asshole/racists can save the galaxy too.
Ah, speech checks. Yeah, that makes more sense. Sorry if I came off as rude or insulting.

OT: Found one. Unskippable, unpausable cutscenes. I might need to do a chore like I always do, I might have played the game already. Convenience is good, yes?
 

MrMrAwesom

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Mar 19, 2011
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Quazimofo said:
turns out its about half that if you do the 6 month at a time thing, but i see your point. though the casting time makes a little bit of sense (takes time to conjure the spell, especially the powerful ones) and it allows another option for them to fiddle with for game balance (because if magi were as powerful as they should be in games, it would not be fun for all non magi)

as for my personal least favorite game mechanic, never really liked quick time events, but they can be useful (like in infamous where to heal or leech people you had to do a very minor quick time event, like a double check to make sure you didn't accidentally do the karmatic opposite thing).
also hate time limits most of the time (again, sometimes they make sense)dislike invisible barriers (if i shouldn't go somewhere, lay a minefield or put a wall/fence/wall of men with guns on hair triggers and even shorter tempers) and it really bugs me with a noticeable lack of voice acting in single player games. just seems lazy.

and finally, dipshit Allied AI, because it seems the enemies sucked all of their intelligence and use it to absolutely destroy you, and your allies cant remember how to do much more than shuffle forward and pull the trigger at anything which resembles a mobile organism. becomes especially irksome on higher difficulties, when it would be nice if your allies could draw fire for more than a second, cover a flank, actually do some damage (in rts games and fps games. rpg games seem to not suffer from this problem as much)
All of those too but I have a low mental capacity & half way through I'd probably -hey a bird!
 

Doti

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Jun 8, 2011
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Any game that seems to insist in not actually letting me play it. Either by long winded cutscenes, with bonus points if they show your character being all awesome and badass and doing things you could never actually do in-game a la FF XIII, or riddled with QTEs, like the end of Wet (seriously, I was absolutely appalled by how bad the whole thing was, but that took the cake for the most anticlimactic finale I've ever (not) played).
 

Sovereignty

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Jan 25, 2010
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Any form of loading screen, without a video, mini-game, something to keep me occupied.

Seriously, at least in DW7 they string the cut scenes into the loading screens.
 

Duskflamer

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Nov 8, 2009
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niktzv said:
limits to the amount of W/E you can carry. Im thinking inventory limits such as in mass effect,dragon age, oblivion, fallout, etc. I understand that this is supposed to make the player economize their inventory to add a strategic element to the game but i know im not in the minority when i say that all it does is make me collect junk until i have reached capacity go to the nearest store to sell the junk i dont need then return to the place i was picking the junk up from. Maybe this is all my fault for doing it, but the aforementioned games almost insist you do this in order to be able to afford all the good slash services you'll need to progress. A good game would accommodate for all gameplay strategies that a player may come up with when it comes to stuff like this. At least make it an option game developers!
Hmm, I realize this thread is mostly licence to complain about things but I feel a need to contest this, as far as the way Oblivion and Fallout 3 handle this. Given that you can see both how much an item weighs and how much money it's worth, it's a lot easier than in most games to decide which items are worth keeping and which items you can stand to leave behind. In addition, if you feel you want to carry more, all you need to do is make a character who focuses on Strength, as that increases your carrying capacity, or in Oblivion you can use feather spells to increase how much you can carry, dropping everything to vendor dump is not the only option.

Also, Money is not nearly so scarce in Oblivion and Fallout that you absolutely need to sell every little thing in order to stay competitive, especially considering that you can usually loot the next tier of weapons and armor from enemies a good 2 levels before they appear in shops.

That last point becomes something I have a bone with actually. Not a game mechanic per-say, but games that give you far too much money with far too little to spend it on piss me off.
 

ChildishLegacy

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Apr 16, 2010
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Anything that makes you lose control of your character, it puts your mind into an absolute mess of frustration and makes me play extremely bad even if you are slowed/stunned very lightly.