Gaming's most annoying features....that suprisingly, we've gotten used to.

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Imat

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Feb 21, 2009
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Tankichi said:
Imat said:
Tankichi said:
Cover Based Gameplay when the game is based around it. Having it as an option is good but as a need to be done gameplay mechanic it is annoying as piss.

Regenerative Health. Halo 1 had the right idea with a Base Health system and an overlying shield that can regenerate. Games without health bars kinda annoy me....a lot.

50 Cal. Weapons. Why must we need a gun that can out do every other gun with just about no downside?

Double A said:
I don't like how some final bosses are easier than previous ones. It's really annoying when that happens. I expect a friggin challenge.

loc978 said:
Thumbsticks. How do you people use those damn things with any accuracy?
Easily.
OHHHHHHH SNAP! lol.
50 Cal. weapons have huge kickback. Either you've got a machine gun on some sort of base to increase accuracy by decreasing kickback (Which also means it ain't exactly mobile, else it'd be just about the least accurate thing in existence), or you got the sniper, which also couldn't be fired unless the kickback is countered in some way (Which means firing from the hip wouldn't work at all, firing from the shoulder standing up would be extremely difficult). Unless you don't consider complete inaccuracy a downside, these weapons ain't perfect by any means.
Consider this. I have a 50 Cal sniper rifle and you have a 9 mm handgun. My gun punches a hole in an engine and yours shoots bullets. I am at least 500 yards away from you and shoot you while you are doing something. You die instantly and it took me no skill. Doesn't seem like it was hard.

In A game i was playing i always used the second tier sniper rifle and one day got my hands on the 50 cal. Every shot i made was a kill shot. It was only until i ran for ammo that i died and that was because some guy was camping near a closed objective.... in case they got to it.
Consider this: I take my 9mm handgun, and instead of acting like I have no clue there are snipers in the game at all, proceed to serpentine, Shelly. Now it takes you more than 1 shot to kill me, meanwhile I am quickly closing the gap to where my 9mm handgun headshots you IN THE FACE!, killing you instantly. Is the 9mm overpowered because it can instakill you? No, because it took skill for me to hit a tiny, moving target. Just like it takes skill to snipe somebody who has any real in-game intelligence at all, especially since a scope gives extreme tunnel vision and hitting a target at close range is difficult at best. You consider it OP because you've seen it do wonders in the right hands, I consider a trench shotty OP because it can outsnipe a sniper, some people consider the Deagle OP because it is extremely powerful in the right hands, something which shouldn't exist in a handgun. Perspective is a powerful thing, once which you seem intent to ignore. Try using your same sniper rifle against an equally skilled opponent who mains pistols, I'll bet it won't be as easy as you think.

Also, it makes sense that the .50 cal sniper is a one shot: Have you seen the bullets on that thing? Should tear off limbs pretty good, and a limb taken off via bullet is not easily survived.
 

geldonyetich

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Aug 2, 2006
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Clones.

Oh, it's okay if I'm playing the same damn game I'm already bored of for the 50th time. That's how it's stayed faithful to the genre!

(But why has my brain crawled out my ear?)
 

loc978

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Sep 18, 2010
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Christ, I've been quoted nine times now for not liking thumbsticks... eight of those were quite negative. Sensitive topic much..? Sorry I brought it up, kids.
 

Ashsaver

Your friendly Yandere
Jun 10, 2010
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loc978 said:
Christ, I've been quoted nine times now for not liking thumbsticks... eight of those were quite negative. Sensitive topic much..? Sorry I brought it up, kids.
You have my sympathy. I do decently with the right thumb/analog stick,but never like them,always prefer mouse.

On Topic:Automatic matchmaking in multiplayer.....i just want to choose who,and where(server/lobby/match) I wanna play myself...
 

Imat

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Feb 21, 2009
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Tankichi said:
Imat said:
Tankichi said:
...
Thats the thing though. I am a stealth sniper. By the time you know where i am i have already moved away and killed others. The gun in Real life is used for armored vehicles. In a Video Game it is unnecessary unless fighting armored Vehicles. The chances of someone Killing me with a Pistol in a Game map that is big enough for both sniping and stealth movements is almost 0. Not saying that i am unstoppable but i always play stealth and the 50 cal is the opposite of that so i never use it. Also like i said Still cheap. Think of it in pure Video Game Terms. 1 hit kill, Extremely accurate even at long distances, and Semi Automatic. Downside is it isn't stealth and?
Its extremely accurate only at long distances. When the fighting goes to close quarters, which is likely to happen on all but the hugest of maps, you'll be at an extreme disadvantage: It can't fire from the hip with any amount of accuracy, and scoping takes time and creates tunnel-vision. At the point you're doomed, discounting lucky shots and bad opponents. Not saying it ain't extremely powerful, it just isn't the OP thing you say it is.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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pulse2 said:
Me: This game would be cool with multiplayer
Developers: Oh? Okay, we added online multiplayer.
Me: No...I meant normal, bot mode multiplayer, where I can bring my REAL friends around to game.
Developers: Well sorry, this is the only multiplayer we can give you.
Me: And why is that?
Developers: Because of polygons, framerate, blah blah blah
Me: What about split screen co-op?
Developers: Helloooo? Polygons? Framerate? blah blah blah?
Yeah, I miss offline co-op and multiplayer, which has mostly gone the way of the dinosaur in favour of getting teabagged by anonymous homophobes who are yet to hit puberty.
 

Porecomesis

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Jul 10, 2010
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Cobelo said:
Genetically-enhanced supersoldiers. Seriously, if you want to play one, go oldschool and play a Schpess Mahreen. Those are the cool ones. (though apparently shoulders are vulnerable.) People have been copying the bejeezus out of Halo for way too long.
What I want to know is why almost none of the supersoldiers these days are like Captain America, or even better. I mean, he was made about 60 years before any other supersoldiers and he can STILL top them all. You know what would be cool? A nano-augmented agent who can use plasmids without going bonkers. Sure, he'd be kind of overpowered in a modern environment, but set him in a future where everything's gone to hell and he's really needed.


I agree with basically everything said, and I want to add more things:

Almost entire game's emphasis on combat - JRPGs spring to mind when I think of this, like the Final Fantasy series and Star Ocean: The Last Hope. While Star Ocean: The Last Hope's combat was pretty decent, it got old really fast because the field was basically overrun by monsters who attack me for... some reason. Look, I know it's perfectly normal for territorial predators to attack trespassers, but I'm certain that not ALL overworld enemies are territorial predators! In any event, games focus too much on direct combat these days.

Flash Transition - Seriously JRPG developers; cut this out. I understand why it was first used: in the ironically named Final Fantasy, the developers wished to make a huge, epic world to explore, which you did. But with the maps being disproportionately small, how would you fight monsters? You grew to about 50 feet once you were on the overworld map and other monsters that did that would just look weird, and the dungeons could be quite small, thereby making the rooms squashy when monsters were there, so they had to take the combat to a wide area that would make the battles look realistic. That was fine back then. But now, with our wide open areas (Star Ocean: The Last Hope and Final Fantasy XIII), there's no excuse for it. Seriously, Square-Enix; you knew this with Final Fantasy XII, so why repeat mistakes?

Dragged on combat - Again, even the best combat systems will get old if they go for too long and/or are too frequent. While turn-based combat can be quite spectacular and brain-stimulating, it's still very slow and it doesn't make sense. And then there's the JRPGs that go with combat systems apparently named after the pet combat robots of Mary Sues (Namco, what the hell inspired you to call a combat system the 'Evolved Flex-Range Linear Motion Battle System'?). Just pressing one button to mash someone on the head is good, and, like God of War showed us, being able to press another button to mash someone on the head in a different way is even better, so why the need to bloat it with RUSH gauges and Stagger bars?


And yes, I do feel that JRPGs are normally littered with bad design choices, including the god-awful grind.
 

CManator

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Nov 8, 2010
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pulse2 said:
McNinja said:
pulse2 said:
Me: This game would be cool with multiplayer
Developers: Oh? Okay, we added online multiplayer.
Me: No...I meant normal, bot mode multiplayer, where I can bring my REAL friends around to game.
Developers: Well sorry, this is the only multiplayer we can give you.
Me: And why is that?
Developers: Because of polygons, framerate, blah blah blah
Me: What about split screen co-op?
Developers: Helloooo? Polygons? Framerate? blah blah blah?
This. I absolutely HATE the absence of multiplayer bots. Also, I always wondered why there was never 4 player co-op. Four controller per console... four people can play multiplayer... so, why no co-op? The only mode I actually like playing in CoD MW 2 is the spec ops. Those have bots, and are fun.
Developers assume that we gamers have no real friends, if we really had REAL friends worth playing four player zombie mode in Black Ops with, we would be outside....playing football.....and getting girlfriends ¬_¬

It's pretty stupid that back in the day we had TV screens as tiny as f**k but had 2/4/6/8 player split screen modes, now, half of gamers have an almost cinema sized tv screen that gives each gamer thier own TV more or less on the same screen, but all games are single player, so we have this big screen and no one to share it with.

Racing games with no multiplayer...whos stupid idea was that, lol
If only it were that simple. It has nothing to do with perceived gamer lifestyle, and indeed very little to do with framerate/polygon/blahblahblah

No, the reason we can't get local mp is marketing. Back in the day if 2 or 4 people wanted to play a game only one person needed to own it. Now, if you want to play with friends, you all need to have a tv, a console, an internet connection, and most importantly, a copy of the game. Annoying doesn't even begin to describe it.

OT: Despite what I just said, I hate when multiplayer games are local ONLY, like Scott Pigrim. I'm an adult with responsibilities and so are my friends so we can't just gather to play a game whenever we feel like it. Lack of local mp my be aggravating, but lack of online mp is a dealbreaker for me. All mp games should have BOTH options if they wanna appeal to a larger audience.
 

Sikachu

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Apr 20, 2010
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C95J said:
Sikachu said:
loc978 said:
Thumbsticks. How do you people use those damn things with any accuracy?
You don't need accuracy when you have auto-aim.
I actually find that I can use thumbsticks easier than a mouse and keyboard, although I can still use a mouse quite well.

Also, the only instance I see auto-aim is in CoD multiplayer, when you are aiming at someone in the distance, then someone walks in front of you and it follows him a bit. And to be honest all that does is annoy you and disrupt your aim, doesn't help at all. No auto aim in any games I play anyway...

OT: I'm gonna go with OP and say Reloading, so annoying when you sit there for ages waiting for someone to come round the corner, you start to reload and he comes round and kills you :)
Every one of the games you play has auto-aim. Even the ones on the PC. It's just a lot less aggressive on the PC, and you're used to it on consoles so you're not noticing it. Unless you meant to say that you don't play FPS. In which case, you're probably right.
 

OctalLord

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May 20, 2010
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Choppaduel said:
Console controllers.(autoaim is only there cause of the limitations of a controller. GET A MOUSE)

Problem, dysgraphia: I can't hold a farfing mouse still long enough to aim well enough to get my units to exactly where I want to in a RTS. Much less the pinpoint accuracy required by most online shooters for the PC.


I'll stick with a controller where A: Regardless of how I move the controller the thumbpad registers the same farfing movement speed, and B: Where I can actually enjoy myself competitivly and not get called a "Useless noob" online.
 

Cazza

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Jul 13, 2010
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"Do you really want to quit?"

I hate those. I never mistakenly press the quit button.


OMG AC you need to quit the animus, then the real world and finally you can quit the game. It's easier to force close the program.
 

Smooth Operator

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Oct 5, 2010
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Well alot of people have mentioned them already but I'll sum it up again:
- quick-time events, I can't even describe the sheer hate I feel when they pop-up, whoever started with that bullsh*t I swear I'll kick his teeth in someday
- button-mashing, every damn game now hasto have it now (I got myself a controller with a turbo option specifically to counter this crap)
- unskipable cut-scenes, why are designers just hell bent on games not being fun

I'm beginning to think it's some sort of social experiment, "how long can we f*ck with you before you stop playing?"
 

Asuka Soryu

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Jun 11, 2010
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Mr.K. said:
Well alot of people have mentioned them already but I'll sum it up again:
- quick-time events, I can't even describe the sheer hate I feel when they pop-up, whoever started with that bullsh*t I swear I'll kick his teeth in someday
- button-mashing, every damn game now hasto have it now (I got myself a controller with a turbo option specifically to counter this crap)
- unskipable cut-scenes, why are designers just hell bent on games not being fun

I'm beginning to think it's some sort of social experiment, "how long can we f*ck with you before you stop playing?"
I thought Bionic Comando for the PS3 and 360 had to many load screens, but when I played Tag Force 5 on my PSP. ... Everything you do, but move your avatar causes a freaking loading screen.