Gearbox Prez Calls Valve out on the PS3

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Fritzvalt

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May 12, 2009
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Sounds a bit like a PR stunt to me, but hey, even bad PR can be good PR. I wouldn't mind seeing devs feuding. A feud could bring some more inovation to the board.

I really see no problem with Valve supporting Steam more, afterall, Steam is their baby. Taking care of their baby just make logical sense. You don't see Microsoft 1st party games on the PS3, so it's kind of awesome that you see Valve games on the Xbox as it is.

Also, deving for the 360 (I would assume) is much more similar to deving on a PC than a PS3. So, I'd rather they keep on pumping out good DLC and good games on there than spending a great deal more time trying to hit all three platforms. I'd never see episode 3 then...

But, you know what? Neither company has given any support to the Wii! Is that more blatant fanboyish on both their parts?

Look, I really enjoy both companies (I know this post sounds kinda Valve fanboy-ish), and I hope to see many more great games to come, regardless of the platform.
 

DTWolfwood

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Oct 20, 2009
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fanboy v fanboy! honestly though valve games are really meant to be played on PC

GET THE GAMES FOR PC PPL! most of their games scale down really well. ^_^
 

FROGGEman2

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Mar 14, 2009
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Thank you!

Look, you can all whinge about it, but you guys have no idea what it's like to be on the receiving end of this bullshit.
DTWolfwood said:
GET THE GAMES FOR PC PPL! most of their games scale down really well. ^_^
Lies. Don't lie to me.
 

RanD00M

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Oct 26, 2008
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Dyp100 said:
Man, I thought those two companies used to be good friends?

What the HELL is up with Randy waging war now?
Maybe he din´t work at Gearbox when they made Opposing Forces and Blue Shift.
 

JourneyThroughHell

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Sep 21, 2009
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Okay, what in the fuck is happening between Valve and Gearbox? Did Gabe Newell refuse to release Borderlands on Steam.
And I like those two companies a lot. I really don't understand what's happening between many developers right now.
 

Chaos Marine

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Feb 6, 2008
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Nor does Lombardi's excuse about not wanting the PS3 to get the short end of the shaft fly with Pitchford, who points to the disparity between the PC version of Team Fortress 2 and its Xbox 360 brother as evidence that the company has no problem treating one of its markets better than another.
Except for the fact that they wanted to provide the updates to the 360 console for free but MS wouldn't let them because MS wanted to have their share of the patching and improvement costs that they force on all their Live! subscribers.
 

GrownupLawolf

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Oct 29, 2009
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So Newell is a 360 Fanboy and Pitchford is a PS3 Fanboy. It's just that console war all over again, isn't it?
 

GonzoGamer

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ratix2 said:
Dyp100 said:
Man, I thought those two companies used to be good friends?

What the HELL is up with Randy waging war now?

Did Gabe sleep with his wife or something? Jealousy of there successes? IDK, it's kinda odd.
it actually has to do with a little debacle called counterstrike: condition zero. originally gearbox was going to be making that but valve pulled them from the project and it was given to ritual (who were then pulled when their version wasant up to snuff and turtle rock made the released version). but thats the just of it as i understand it.

in any case, i love how everyone, including randy pitchford, has no idea that steam was started because of patching issues with counterstrike, so that valve could simultaneously release patches for all clients and servers and leave nobody out in the cold when patches come out, and also to be able to release small fixes when needed instead of waiting and releasing large patches. after doing work with this THEN valve moved into digital distribution through steam.

Pendragon9 said:
Then again, this fits the whole "PC crowd who would rather rape their own mothers in horrible ways then see their god tier games get ported to consoles", so Valve is catering to their fanbase perfectly. Snob company goes hand in hand with snob fans.
yeah, you mean like ps3 gamers? you have any idea how much of a tizzy fit playstation fans threw when ff13 was announced for the 360? you really have no idea about what pc gamers are like, and i absolutly LOVE it when people like you show your ignorance. not a SINGLE pc gamer i know doesent own at least one console and plays it regularly. their not gung-ho about the platform in any way, unlike so many console fans.

also, when was valve REQUIRED to like, or develop for that matter, for the ps3? the system IS a ***** to program for if you know anything about how processors work. i agree that valve probably has their heads stuck up their own asses about the ps3, and they probably shouldnt have opened their mouths, but again, they arent REQUIRED to make games for it, thats their right and their perrogative.
What tizzy? I remember when that announcement was made about ff13 going multi. I don't know anyone who was upset about it. I didn't see any posts here or on any other game forum with people upset about it. In fact, I just noticed the FF fanboys who were happy that more gamers would be able to play it.

You are right in that that Valve has the right to develop for whatever platform it wants to develop on. I think what RP is calling them out on is their lack of tact and professionalism on the matter. They could just say that they're staying with their preferred platforms but they always throw in needless jabs at the other platforms; which is fanboyish.

And frankly at this point (when we're seeing everything that's being done with the ps3) their comments make them seem either lazy or incompetent. At this point, if they don't know what to do with the ps3, they should really just keep their mouths shut.
 

Brockyman

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Aug 30, 2008
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Valve has a right to do what it wants, and Pitchford has the right to make a critical comment.

Personally, I'm not a fan of Valve. I think they are a bit full of themselves and a bit over hyped.

Freakin' BioWare can release 2 massive RPG titles within a few months (Dragon Age and Mass Effect 2) Valve can't finish Half Life 2 Ep 3. I know they were working on Left for Dead 2 (which could have been 4 great DLC packs for L4D 1), but Christ, its been almost 4 years! Halo 3 was released the month before and Bungie had ODST ready and part of Reach done! Epic had Gears 2 done just TWO YEARS after Gears 1. And Valve can't finish 1/3 of a game in 4?

Anyway, enough ranting. Pitchford does have a point about Valve's attitude. When the PS3 really takes off, Valve will lose a good amount of money. As far a Steam goes, I like the service, but can see why a competitor would feel troubled about putting their product in Valve's hands for distribution... it would be like giving all the cupcakes to a fat kid and telling him to pass them out to the rest of the class...
 

RoseBridge

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Oct 27, 2009
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That's excactly one of the reasons stated by VALVe why they don't wanna develop for the PS3. They are already having enough trouble developing for two systems and trying to meet quality assurance. And the 360 is supposedly easy to program for said:
That's exactly right, but Valve should still try, especially with its big name titles.
 

cleverlymadeup

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CantFaketheFunk said:
On the one hand, it's hard to say that Pitchford doesn't have even a single point, because he does. But on the other, Valve is an autonomous developer that has the right to develop for whatever platform it damn well pleases. If Gabe Newell were to suddenly announce that all future Valve titles would be programmed for the Atari Jaguar, then would anyone have the right to tell the developer that it couldn't?
he does have a very good point, considering the facts

Gabe Newell - ex m$ employee before he formed valve to make the quake2 engine, which gave us Half-Life
Mike Harrington - ex m$ employee and developer

Valve on windows coding - it's awesome and great
Valve on 360 coding - it's awesome and great
Valve on linux coding - it's too hard and complex to do and we can't do this
Valve on OSX coding - it's too hard and complex to do and we can't do this
Valve on PS3 coding - it's too had and complex to do and we can't do this

notice the trend here? every system that isn't a m$ platform they find too hard to develop for and just can't "financially" do it

so really Randy does have a good point that they're being a pack of fanboys. it's also funny how so many people have their blinders on because it's valve and think they are super awesome, even tho they make rather average games. if people actually opened their eyes and see what they are doing and saying maybe they wouldn't be held in such high regard and maybe they would actually expand their horizons a bit
 

axia777

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cleverlymadeup said:
CantFaketheFunk said:
On the one hand, it's hard to say that Pitchford doesn't have even a single point, because he does. But on the other, Valve is an autonomous developer that has the right to develop for whatever platform it damn well pleases. If Gabe Newell were to suddenly announce that all future Valve titles would be programmed for the Atari Jaguar, then would anyone have the right to tell the developer that it couldn't?
he does have a very good point, considering the facts

Gabe Newell - ex m$ employee before he formed valve to make the quake2 engine, which gave us Half-Life
Mike Harrington - ex m$ employee and developer

Valve on windows coding - it's awesome and great
Valve on 360 coding - it's awesome and great
Valve on linux coding - it's too hard and complex to do and we can't do this
Valve on OSX coding - it's too hard and complex to do and we can't do this
Valve on PS3 coding - it's too had and complex to do and we can't do this

notice the trend here? every system that isn't a m$ platform they find too hard to develop for and just can't "financially" do it

so really Randy does have a good point that they're being a pack of fanboys. it's also funny how so many people have their blinders on because it's valve and think they are super awesome, even tho they make rather average games. if people actually opened their eyes and see what they are doing and saying maybe they wouldn't be held in such high regard and maybe they would actually expand their horizons a bit
See? I am not the only one that thinks Valve are just being asshats. They are just being lazy. Screw Valve. I will spend no more of my money on them at all, ever.
 

mrjinx

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Dec 31, 2008
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Or Valve could make PC exclusives like they used to and Consoles get nothing. They port to Xbox 360 because it is easy to go from their primary platform to the 360.

In a perfect world, Valve would develop for PS3, and Borderlands would make good PC games.

If only...
 

QUINTIX

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May 16, 2008
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cleverlymadeup said:
Valve on windows coding - it's awesome and great
Valve on 360 coding - it's awesome and great
Valve on linux coding - it's too hard and complex to do and we can't do this [note: they didn't say anything of the sort]
Valve on OSX coding - it's too hard and complex to do and we can't do this [note: they didn't say anything of the sort]
Valve on PS3 coding - it's too had and complex to do and we can't do this
[note: they where talking more about the Cell architecture than the API's]
There is a Linux dedicated server, and very few developers support linux and osx on the PC side, so Valve isn't doing anything special there.

It seems as if everyone regurgitating Randy's bull without doing some reading on what Gabe, Doug, and others developers who actually worked on the PS3 said. The IBM Cell is a very flawed cpu architecture. There is currently nothing special that games do on the PS3 that can't be done on the xbox with a fraction of the development labor and costs. From what I hear from about sony's SDK, it seems to be purposely obtuse to make porting to other platforms as difficult as possible. If anyone is being isolationist, it is Sony, not Valve.

Remember, this is from an interview from the UK PlayStation magazine. Who knows how much bribe money Sony paid Randy.
 

cleverlymadeup

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QUINTIX said:
cleverlymadeup said:
Valve on windows coding - it's awesome and great
Valve on 360 coding - it's awesome and great
Valve on linux coding - it's too hard and complex to do and we can't do this [note: they didn't say anything of the sort]
Valve on OSX coding - it's too hard and complex to do and we can't do this [note: they didn't say anything of the sort]
Valve on PS3 coding - it's too had and complex to do and we can't do this
[note: they where talking more about the Cell architecture than the API's]
There is a Linux dedicated server, and very few developers support linux and osx on the PC side, so Valve isn't doing anything special there.

It seems as if everyone regurgitating Randy's bull without doing some reading on what Gabe, Doug, and others developers who actually worked on the PS3 said. The IBM Cell is a very flawed cpu architecture. There is currently nothing special that games do on the PS3 that can't be done on the xbox with a fraction of the development labor and costs. From what I hear from about sony's SDK, it seems to be purposely obtuse to make porting to other platforms as difficult as possible. If anyone is being isolationist, it is Sony, not Valve.

Remember, this is from an interview from the UK PlayStation magazine. Who knows how much bribe money Sony paid Randy.
actually the DID say that about creating a linux client for their games and they keep citing issues with Apple as to why they "can't" make an osx port of their game, so yes in both cases they've said "it's too hard"

as for not as many developers for linux, well you do realize by the amount of active project alone linux has more people developing for it than windows. sure not all of them are giant corporations but the only real thing they are lacking is some games but id and epic software seem to be doing a fine job with making linux ports of their games

the issue that's going on is that valve always has some sort of excuse as to why they can't make a program for another operating system or platform that happens to compete with the rivals of their founders ex-employer

oh and btw for cpu architecture, the 360 is also run off of IBM hardware, it uses the IBM PPC chip
 

DrScoobs

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Mar 6, 2009
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seeing as ps3s are beginning to sell by the bucketload now, i'm guessing it wont be too long before valve are forced to start developing for ps3.
 

CloggedDonkey

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Although the PS3 is not a waist of time, they want to keep their staff as small as possible during these times of not a lot of money. Maybe, when gas isn't so high, than we might see some games for the PS3, but there is nothing wrong with them making games for PC and 360 exclusively. The fan-boy of between these two seems deeper than just not going for the "right" platform. Maybe gear box thinks "We made some games and one mod, now we branch out on our and hate the person we made the mod for, ho and we then make a good game and put it on the GIANT company that we should have staid friends withs new free to download marketplace, at a discount from stores." So now VALVe thinks, "Now, make fun of his favorite console and double it up with a joke about his mom."
 

WhiteTigerShiro

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swaki said:
"People Who Live In Glass Houses Should Not Throw Stones"

Fix the multiplayer for borderlands on the pc before criticizing Valve, screwing over all the pc gamers in such a degree is no better than what valve did whit the ps3.
This exactly. As I was reading the article, I couldn't help but think to myself, "Shouldn't he be waist-deep in Borderlands code fixing the multiplayer?"

I also can't help but notice the irony in him calling-out Valve for looking fanboyish, and at the same time looking like a fanboy himself.