I've decided to look for players for this little game I've got in my head.
It'll be fairly light hearted and hopefully fun.
Though I won't be too restrictive about who joins I will say I'd prefer a diverse team so four firemen is not something I'd like to see.
That said if you have any questions or ideas for perks, flaws and classes I'd like to hear them.
Accepted Characters:
You the survivors have been caught up in the middle of all the chaos and several months after the outbreak most if not all major populations centres have broken down.
Your job is to simply survive.
How to build your character:
Step 1. Choose a class.
Step 2. Choose 1 perk for free!
Step 3. Choose 1 Flaw.
Step 4. Calculate your hero points.
End result: A class with all of it's perks and equipment, your own perk, a flaw and hero points (unless you decided to take the appropriate flaws).
Classes:
The Veteran: You get to choose one class below and take all of its weaknesses and strengths. You also take one extra combat perk at the cost of one extra flaw.
When listing your class you insert ?The Veteran? in it so a cop would become ?The Veteran Cop.
A veteran student however is considered a ?Teacher?.
The Student: You start with nothing but get three talent perks in addition to your starting perk.
The Cop: You get a handgun with 6 bullets, Authority perk and Fire arms perk.
The Fireman: You get a fire axe, a helmet, Fire blanket and a flash light with the Pyro perk.
The Disgruntled Worker: You get IT guy perk and a cricket bat (Or other blunt implement of your choice) which you are automatically proficient with. You may also start without a flaw at the cost of your starter perk or a hero point.
The Random Biker: You get the Strength perk, Driver perk and a knuckle duster which you are automatically proficient with.
Doctor: You get the Medic perk and start without a flaw unless you decide to take an innate perk. At the cost of a hero point the doctor may take the immune perk without taking any additional flaws.
Perks:
Combat perks:
Fire arms: You are proficient in the use of firearms including shotguns, pistols and rifles.
Heavy Weapons: You are proficient in the use of heavier weapons such as Machine guns and Rocket Launchers.
Steady hand: You're very accurate with guns as long as you're not moving.
Gun runner: Your aim isn?t as bad (But still bad) while running.
Martial artist: You can fight hand to hand rather well.
Melee: You are proficient with the use of melee based weapons such as batons and swords.
Improvise: Improvised weapons such as pot plants and chairs tend to break less in your hands when used.
Just one more bullets: When the game master declares that you have run out of ammo you may declare that you have one more bullet at the cost of a hero point.
Talent perks:
Pyro: Actions involving fires/putting them out have increased success.
IT guy: Actions involving computers have increased success.
Tinker: Actions involving mechanics have increased success.
Scavenger: Actions involving searching have increased success.
Authority: Actions involving calming and rallying survivors have increased success.
Medic: Actions that involve healing have increased success.
Driver: Actions involving driving vehicles have increased success.
Builder: Actions involving construction have increased success.
Cook: Actions involving cooking have increased success.
Innate perks:
Bravery: You are harder to intimidate in addition if you use a hero point to perform an action that puts you at great risk there is a chance that it might not be spent.
Strength: Actions involving strength have increased success.
Quick: Actions involving speed have increased success.
Lucky: Actions involving chance have increased success (This applies mostly to gambling).
Perceptive: Actions involving noticing things have increased success.
Tough: You're harder to kill.
Healthy: Though not immune once infected you take much longer to show symptoms or turn.
Immune: You are immune to the infection at the cost of starting with an extra flaw.
Intimidating: You find it easier to scare people. (But not zombies)
Hero: There?s something about you that puts you a step above others, you start with an extra hero point.
Flaws: (Everyone must start with one of these unless stated otherwise.)
Paranoid: You only look out for yourself and because of that you start with one less hero point (Cannot take the Hero perk).
Weakling: Actions involving strength have decreased success (cannot take strength perk).
Trigger happy: You are prone to unloading entire clips on enemies without meaning to.
Smoker: You tend to have coughing fits when overexerted. (You get free pack of cigarettes but no lighter.)
Impatient: You just can't sit around and wait sometimes.
Infected: Who knows how long you can hide it, or last? (Cannot take the immune perk.)
Unlucky: Things just don?t go your way and this zombie apocalypse hasn?t helped. (Cannot take lucky perk)
Red shirt: You get a free red shirt that you always wear and because of its bright colour people tend to aim at you first. (If you willingly get rid of the shirt or try to negate this flaw then you lose a hero point, you can only take this flaw if you have at least one hero point.)
Hero points!:
Everyone wants to be a hero sometimes and the hero points will help you do just that!
Everyone starts with one whole hero point and you can?t start with negatives. So taking multiple flaws and traits that decrease your hero points to below zero is not allowed.
There are three ways to use hero points.
1. The player may once per day equal to the amount of hero points he has left in his hero pool make one action an automatic success.
2. Occasionally the GM may opt to godmod a player into doing something related to their flaw.
So if a smoker is trying to hide from some zombies he may suddenly go into a coughing fit.
A player may choose to spend a hero point to ignore that penalty, keep in mind prior to godmodding actions the GM will inform the player before hand in a OOC environment and ask them if they would like to use a hero point if at all.
3. The player may also permanently decrease the amount of hero points they have by one to survive a fatal blow, things like drowning however only delay the inevitable.
Resting restores all of the player?s hero points.
That said there are ways to increase the maximum amount of hero points you have besides perks and class abilities.
After beating a boss or reaching a milestone of sorts the players can send in a vote along with a list of reasons why a specific player deserves the hero point.
Keep in mind you cannot vote for yourself.
If the game master deems the reasons sufficient then that player may get a hero point boost.
Character sheet setup:
Name: (insert name here)
Age: (How old your character is)
Class: (The class you chose)
Perks: (You get to choose at least one when you start)
Flaws: (List flaws if any here)
Equipment: (What you start with is stated with the class)
Character description: (What your character looks like with a brief background, three sentences at most should suffice.)
Hero points: (Should be listed as 1/1 etc.)
Examples:
Name: Daniel Anderson
Age: 22
Class: Cop
Perks: Authority, Fire arms, Hero.
Flaw: Smoker
Equipment: Pistol, 6 bullets, 10 pack of cigarettes.
Character description: Daniel wears the normal cop attire and has been commended for his action in the field however he cannot seem to get a promotion because of his bad smoking habits on duty.
Hero Points: 2/2
How to play:
It?s a free rp system go nuts.... but not too nuts.
Describe your actions and I'll describe the results etc. General rule of thumb and such.
Quick note: When you turn into a zombie you may either continue playing as a zombie (You'll have to roleplay a mindless if cunning beast) or you may create a completely new survivor. Also if possible the maximum people that start infected should only be one at most, we don't want everyone to turn into a zombie, that would be silly.... if entertaining.
It'll be fairly light hearted and hopefully fun.
Though I won't be too restrictive about who joins I will say I'd prefer a diverse team so four firemen is not something I'd like to see.
That said if you have any questions or ideas for perks, flaws and classes I'd like to hear them.
Accepted Characters:
Anti-American Eagle said:Name: John Smith
Age: 25
Class: Teacher (Veteran Student)
Perks: Immune (Innate), Improvise (Combat), Medic (Talent), Scavenger (Talent), and Tinker (Talent).
Flaws: Impatient, Paranoid, and Trigger Happy.
Equipment: N/A
Character description: Born in a militia compound to the north, that was razed by bandits (military) about five years before the initial outbreaks. The compound was run by people preparing for the apocalypse (arming themselves against the government). Those that surrendered were moved to a government run commune (prison), so that the survivors could be monitored. During the early days of the outbreak prisoners were drafted, but their military careers ended when the majority of the military fell apart. He wears a green army uniform with slight Kevlar reinforcements. Tall and lean, with hazel eyes and brown hair.
Hero Points: 0/0
ChrisCarTheMarauder said:Name:Jethro "Jack-Knife" McAlister
Age: 36
Class: The Veteran Biker
Perks: Strength(Inate), Driver(Talent), Martial Artist(Combat), Tough(Inate)
Flaws: Smoker, Impatient
Equipment:Knuckle Dusters, Pack of Cigarettes
Character description: Jethro is a tall, muscular white man covered in tattoos and is completely bald save for his black and grey streaked beard. His normal clothes are his sleeveless Black Leather Jacket with his gang's emblem on the back, blue jeans, a bandanna, and aviator sunglasses. He used to be the local chapter leader for "The Fortunate Sons" biker gang before the apocalypse. He's spent a couple years in the slammer, done many a questionable thing, and at this point in his life, is done taking shit from anybody.
Hero Points: 1/1
Story: An top secret facility has created a zombie virus while trying to make a cure for cancer despite having the greatest minds on the project.FringedWolf said:Name: Phill Mytgree
Age: 22
Class: Disgruntled employee
Perks: IT Guy, Improvised
Flaws: Unlucky
Equipment: Computer Keyboard
Character description: Standard white collard IT guy who you would expect to see in a cubicle.... Unshaven, hollow eyes, thankfully slim. He started life unlucky and always has been, real parents had put him up for adoption and he was passed around from foster home to foster home. Mainly because every foster parent had some from of accident, it really started to bug Phill.
Naturally he found an interest in IT and currently work(ed)/(s) for an up and coming software company.... zombies kinda threw that out the window... O and his girlfriend broke up with him last week.
Hero points: 1/1
You the survivors have been caught up in the middle of all the chaos and several months after the outbreak most if not all major populations centres have broken down.
Your job is to simply survive.
How to build your character:
Step 1. Choose a class.
Step 2. Choose 1 perk for free!
Step 3. Choose 1 Flaw.
Step 4. Calculate your hero points.
End result: A class with all of it's perks and equipment, your own perk, a flaw and hero points (unless you decided to take the appropriate flaws).
Classes:
The Veteran: You get to choose one class below and take all of its weaknesses and strengths. You also take one extra combat perk at the cost of one extra flaw.
When listing your class you insert ?The Veteran? in it so a cop would become ?The Veteran Cop.
A veteran student however is considered a ?Teacher?.
The Student: You start with nothing but get three talent perks in addition to your starting perk.
The Cop: You get a handgun with 6 bullets, Authority perk and Fire arms perk.
The Fireman: You get a fire axe, a helmet, Fire blanket and a flash light with the Pyro perk.
The Disgruntled Worker: You get IT guy perk and a cricket bat (Or other blunt implement of your choice) which you are automatically proficient with. You may also start without a flaw at the cost of your starter perk or a hero point.
The Random Biker: You get the Strength perk, Driver perk and a knuckle duster which you are automatically proficient with.
Doctor: You get the Medic perk and start without a flaw unless you decide to take an innate perk. At the cost of a hero point the doctor may take the immune perk without taking any additional flaws.
Perks:
Combat perks:
Fire arms: You are proficient in the use of firearms including shotguns, pistols and rifles.
Heavy Weapons: You are proficient in the use of heavier weapons such as Machine guns and Rocket Launchers.
Steady hand: You're very accurate with guns as long as you're not moving.
Gun runner: Your aim isn?t as bad (But still bad) while running.
Martial artist: You can fight hand to hand rather well.
Melee: You are proficient with the use of melee based weapons such as batons and swords.
Improvise: Improvised weapons such as pot plants and chairs tend to break less in your hands when used.
Just one more bullets: When the game master declares that you have run out of ammo you may declare that you have one more bullet at the cost of a hero point.
Talent perks:
Pyro: Actions involving fires/putting them out have increased success.
IT guy: Actions involving computers have increased success.
Tinker: Actions involving mechanics have increased success.
Scavenger: Actions involving searching have increased success.
Authority: Actions involving calming and rallying survivors have increased success.
Medic: Actions that involve healing have increased success.
Driver: Actions involving driving vehicles have increased success.
Builder: Actions involving construction have increased success.
Cook: Actions involving cooking have increased success.
Innate perks:
Bravery: You are harder to intimidate in addition if you use a hero point to perform an action that puts you at great risk there is a chance that it might not be spent.
Strength: Actions involving strength have increased success.
Quick: Actions involving speed have increased success.
Lucky: Actions involving chance have increased success (This applies mostly to gambling).
Perceptive: Actions involving noticing things have increased success.
Tough: You're harder to kill.
Healthy: Though not immune once infected you take much longer to show symptoms or turn.
Immune: You are immune to the infection at the cost of starting with an extra flaw.
Intimidating: You find it easier to scare people. (But not zombies)
Hero: There?s something about you that puts you a step above others, you start with an extra hero point.
Flaws: (Everyone must start with one of these unless stated otherwise.)
Paranoid: You only look out for yourself and because of that you start with one less hero point (Cannot take the Hero perk).
Weakling: Actions involving strength have decreased success (cannot take strength perk).
Trigger happy: You are prone to unloading entire clips on enemies without meaning to.
Smoker: You tend to have coughing fits when overexerted. (You get free pack of cigarettes but no lighter.)
Impatient: You just can't sit around and wait sometimes.
Infected: Who knows how long you can hide it, or last? (Cannot take the immune perk.)
Unlucky: Things just don?t go your way and this zombie apocalypse hasn?t helped. (Cannot take lucky perk)
Red shirt: You get a free red shirt that you always wear and because of its bright colour people tend to aim at you first. (If you willingly get rid of the shirt or try to negate this flaw then you lose a hero point, you can only take this flaw if you have at least one hero point.)
Hero points!:
Everyone wants to be a hero sometimes and the hero points will help you do just that!
Everyone starts with one whole hero point and you can?t start with negatives. So taking multiple flaws and traits that decrease your hero points to below zero is not allowed.
There are three ways to use hero points.
1. The player may once per day equal to the amount of hero points he has left in his hero pool make one action an automatic success.
2. Occasionally the GM may opt to godmod a player into doing something related to their flaw.
So if a smoker is trying to hide from some zombies he may suddenly go into a coughing fit.
A player may choose to spend a hero point to ignore that penalty, keep in mind prior to godmodding actions the GM will inform the player before hand in a OOC environment and ask them if they would like to use a hero point if at all.
3. The player may also permanently decrease the amount of hero points they have by one to survive a fatal blow, things like drowning however only delay the inevitable.
Resting restores all of the player?s hero points.
That said there are ways to increase the maximum amount of hero points you have besides perks and class abilities.
After beating a boss or reaching a milestone of sorts the players can send in a vote along with a list of reasons why a specific player deserves the hero point.
Keep in mind you cannot vote for yourself.
If the game master deems the reasons sufficient then that player may get a hero point boost.
Character sheet setup:
Name: (insert name here)
Age: (How old your character is)
Class: (The class you chose)
Perks: (You get to choose at least one when you start)
Flaws: (List flaws if any here)
Equipment: (What you start with is stated with the class)
Character description: (What your character looks like with a brief background, three sentences at most should suffice.)
Hero points: (Should be listed as 1/1 etc.)
Examples:
Name: Daniel Anderson
Age: 22
Class: Cop
Perks: Authority, Fire arms, Hero.
Flaw: Smoker
Equipment: Pistol, 6 bullets, 10 pack of cigarettes.
Character description: Daniel wears the normal cop attire and has been commended for his action in the field however he cannot seem to get a promotion because of his bad smoking habits on duty.
Hero Points: 2/2
How to play:
It?s a free rp system go nuts.... but not too nuts.
Describe your actions and I'll describe the results etc. General rule of thumb and such.
Quick note: When you turn into a zombie you may either continue playing as a zombie (You'll have to roleplay a mindless if cunning beast) or you may create a completely new survivor. Also if possible the maximum people that start infected should only be one at most, we don't want everyone to turn into a zombie, that would be silly.... if entertaining.