Generic Zombie Game [One slot remaining(reopened)!]

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freebiewitz

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I've decided to look for players for this little game I've got in my head.
It'll be fairly light hearted and hopefully fun.
Though I won't be too restrictive about who joins I will say I'd prefer a diverse team so four firemen is not something I'd like to see.
That said if you have any questions or ideas for perks, flaws and classes I'd like to hear them.

Accepted Characters:

Anti-American Eagle said:
Name: John Smith
Age: 25
Class: Teacher (Veteran Student)
Perks: Immune (Innate), Improvise (Combat), Medic (Talent), Scavenger (Talent), and Tinker (Talent).
Flaws: Impatient, Paranoid, and Trigger Happy.
Equipment: N/A
Character description: Born in a militia compound to the north, that was razed by bandits (military) about five years before the initial outbreaks. The compound was run by people preparing for the apocalypse (arming themselves against the government). Those that surrendered were moved to a government run commune (prison), so that the survivors could be monitored. During the early days of the outbreak prisoners were drafted, but their military careers ended when the majority of the military fell apart. He wears a green army uniform with slight Kevlar reinforcements. Tall and lean, with hazel eyes and brown hair.
Hero Points: 0/0
ChrisCarTheMarauder said:
Name:Jethro "Jack-Knife" McAlister
Age: 36
Class: The Veteran Biker
Perks: Strength(Inate), Driver(Talent), Martial Artist(Combat), Tough(Inate)
Flaws: Smoker, Impatient
Equipment:Knuckle Dusters, Pack of Cigarettes
Character description: Jethro is a tall, muscular white man covered in tattoos and is completely bald save for his black and grey streaked beard. His normal clothes are his sleeveless Black Leather Jacket with his gang's emblem on the back, blue jeans, a bandanna, and aviator sunglasses. He used to be the local chapter leader for "The Fortunate Sons" biker gang before the apocalypse. He's spent a couple years in the slammer, done many a questionable thing, and at this point in his life, is done taking shit from anybody.
Hero Points: 1/1
FringedWolf said:
Name: Phill Mytgree
Age: 22
Class: Disgruntled employee
Perks: IT Guy, Improvised
Flaws: Unlucky
Equipment: Computer Keyboard
Character description: Standard white collard IT guy who you would expect to see in a cubicle.... Unshaven, hollow eyes, thankfully slim. He started life unlucky and always has been, real parents had put him up for adoption and he was passed around from foster home to foster home. Mainly because every foster parent had some from of accident, it really started to bug Phill.
Naturally he found an interest in IT and currently work(ed)/(s) for an up and coming software company.... zombies kinda threw that out the window... O and his girlfriend broke up with him last week.
Hero points: 1/1
Story: An top secret facility has created a zombie virus while trying to make a cure for cancer despite having the greatest minds on the project.
You the survivors have been caught up in the middle of all the chaos and several months after the outbreak most if not all major populations centres have broken down.
Your job is to simply survive.

How to build your character:

Step 1. Choose a class.
Step 2. Choose 1 perk for free!
Step 3. Choose 1 Flaw.
Step 4. Calculate your hero points.

End result: A class with all of it's perks and equipment, your own perk, a flaw and hero points (unless you decided to take the appropriate flaws).

Classes:

The Veteran: You get to choose one class below and take all of its weaknesses and strengths. You also take one extra combat perk at the cost of one extra flaw.
When listing your class you insert ?The Veteran? in it so a cop would become ?The Veteran Cop.
A veteran student however is considered a ?Teacher?.

The Student: You start with nothing but get three talent perks in addition to your starting perk.

The Cop: You get a handgun with 6 bullets, Authority perk and Fire arms perk.

The Fireman: You get a fire axe, a helmet, Fire blanket and a flash light with the Pyro perk.

The Disgruntled Worker: You get IT guy perk and a cricket bat (Or other blunt implement of your choice) which you are automatically proficient with. You may also start without a flaw at the cost of your starter perk or a hero point.

The Random Biker: You get the Strength perk, Driver perk and a knuckle duster which you are automatically proficient with.

Doctor: You get the Medic perk and start without a flaw unless you decide to take an innate perk. At the cost of a hero point the doctor may take the immune perk without taking any additional flaws.

Perks:

Combat perks:

Fire arms: You are proficient in the use of firearms including shotguns, pistols and rifles.
Heavy Weapons: You are proficient in the use of heavier weapons such as Machine guns and Rocket Launchers.
Steady hand: You're very accurate with guns as long as you're not moving.
Gun runner: Your aim isn?t as bad (But still bad) while running.
Martial artist: You can fight hand to hand rather well.
Melee: You are proficient with the use of melee based weapons such as batons and swords.
Improvise: Improvised weapons such as pot plants and chairs tend to break less in your hands when used.
Just one more bullets: When the game master declares that you have run out of ammo you may declare that you have one more bullet at the cost of a hero point.

Talent perks:

Pyro: Actions involving fires/putting them out have increased success.
IT guy: Actions involving computers have increased success.
Tinker: Actions involving mechanics have increased success.
Scavenger: Actions involving searching have increased success.
Authority: Actions involving calming and rallying survivors have increased success.
Medic: Actions that involve healing have increased success.
Driver: Actions involving driving vehicles have increased success.
Builder: Actions involving construction have increased success.
Cook: Actions involving cooking have increased success.

Innate perks:

Bravery: You are harder to intimidate in addition if you use a hero point to perform an action that puts you at great risk there is a chance that it might not be spent.
Strength: Actions involving strength have increased success.
Quick: Actions involving speed have increased success.
Lucky: Actions involving chance have increased success (This applies mostly to gambling).
Perceptive: Actions involving noticing things have increased success.
Tough: You're harder to kill.
Healthy: Though not immune once infected you take much longer to show symptoms or turn.
Immune: You are immune to the infection at the cost of starting with an extra flaw.
Intimidating: You find it easier to scare people. (But not zombies)
Hero: There?s something about you that puts you a step above others, you start with an extra hero point.

Flaws: (Everyone must start with one of these unless stated otherwise.)

Paranoid: You only look out for yourself and because of that you start with one less hero point (Cannot take the Hero perk).
Weakling: Actions involving strength have decreased success (cannot take strength perk).
Trigger happy: You are prone to unloading entire clips on enemies without meaning to.
Smoker: You tend to have coughing fits when overexerted. (You get free pack of cigarettes but no lighter.)
Impatient: You just can't sit around and wait sometimes.
Infected: Who knows how long you can hide it, or last? (Cannot take the immune perk.)
Unlucky: Things just don?t go your way and this zombie apocalypse hasn?t helped. (Cannot take lucky perk)
Red shirt: You get a free red shirt that you always wear and because of its bright colour people tend to aim at you first. (If you willingly get rid of the shirt or try to negate this flaw then you lose a hero point, you can only take this flaw if you have at least one hero point.)


Hero points!:

Everyone wants to be a hero sometimes and the hero points will help you do just that!
Everyone starts with one whole hero point and you can?t start with negatives. So taking multiple flaws and traits that decrease your hero points to below zero is not allowed.

There are three ways to use hero points.

1. The player may once per day equal to the amount of hero points he has left in his hero pool make one action an automatic success.

2. Occasionally the GM may opt to godmod a player into doing something related to their flaw.
So if a smoker is trying to hide from some zombies he may suddenly go into a coughing fit.
A player may choose to spend a hero point to ignore that penalty, keep in mind prior to godmodding actions the GM will inform the player before hand in a OOC environment and ask them if they would like to use a hero point if at all.

3. The player may also permanently decrease the amount of hero points they have by one to survive a fatal blow, things like drowning however only delay the inevitable.

Resting restores all of the player?s hero points.
That said there are ways to increase the maximum amount of hero points you have besides perks and class abilities.
After beating a boss or reaching a milestone of sorts the players can send in a vote along with a list of reasons why a specific player deserves the hero point.
Keep in mind you cannot vote for yourself.
If the game master deems the reasons sufficient then that player may get a hero point boost.

Character sheet setup:

Name: (insert name here)
Age: (How old your character is)
Class: (The class you chose)
Perks: (You get to choose at least one when you start)
Flaws: (List flaws if any here)
Equipment: (What you start with is stated with the class)
Character description: (What your character looks like with a brief background, three sentences at most should suffice.)
Hero points: (Should be listed as 1/1 etc.)

Examples:

Name: Daniel Anderson
Age: 22
Class: Cop
Perks: Authority, Fire arms, Hero.
Flaw: Smoker
Equipment: Pistol, 6 bullets, 10 pack of cigarettes.
Character description: Daniel wears the normal cop attire and has been commended for his action in the field however he cannot seem to get a promotion because of his bad smoking habits on duty.
Hero Points: 2/2

How to play:
It?s a free rp system go nuts.... but not too nuts.
Describe your actions and I'll describe the results etc. General rule of thumb and such.

Quick note: When you turn into a zombie you may either continue playing as a zombie (You'll have to roleplay a mindless if cunning beast) or you may create a completely new survivor. Also if possible the maximum people that start infected should only be one at most, we don't want everyone to turn into a zombie, that would be silly.... if entertaining.
 

Anti-American Eagle

HAPPENING IMMINENT
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May 2, 2011
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Gender
Male
Name: John Smith
Age: 25
Class: Teacher (Veteran Student)
Perks: Immune (Innate), Improvise (Combat), Medic (Talent), Scavenger (Talent), and Tinker (Talent).
Flaws: Impatient, Paranoid, and Trigger Happy.
Equipment: N/A
Character description: Born in a militia compound to the north, that was razed by bandits (military) about five years before the initial outbreaks. The compound was run by people preparing for the apocalypse (arming themselves against the government). Those that surrendered were moved to a government run commune (prison), so that the survivors could be monitored. During the early days of the outbreak prisoners were drafted, but their military careers ended when the majority of the military fell apart. He wears a green army uniform with slight Kevlar reinforcements. Tall and lean, with hazel eyes and brown hair.
Hero Points: 0/0

This is the first thing I came up with.
 

Ruedyn

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Jun 29, 2011
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Name: Greg Small
Age: 25
Class: Fireman
Perks: Pyro, Strength, Agility, Bravery
Flaws: Infected, Red Shirt
Equipment: Ax, Flashlight
Character description: A man of average height and above average bulkiness, he usually keeps his hair short and slicked back, clean shaved, usually wearing his bright read fire department shirt with dark grey jeans. He's from the city, just a middle class normal kid with no real dramatic back story. He studied, cried, fucked, all the normal teenager activities. He became a fireman just because, though so far he's been acceptable. When the Apocalypse hit, He found himself in a small group quickly, but they passed on to quickly, in an airport, leaving Greg alone and with a bite for the past day.
Hero points: 0/0
Kay, fireman reporting for duty.

EDIT: Fixed it, hopefully.
 

freebiewitz

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Nov 22, 2008
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<spoiler=@Atni-American Eagle ACCEPTED>
Anti-American Eagle said:
Name: John Smith
Age: 25
Class: Teacher (Veteran Student)
Perks: Immune (Innate), Improvise (Combat), Medic (Talent), Scavenger (Talent), and Tinker (Talent).
Flaws: Impatient, Paranoid, and Trigger Happy.
Equipment: N/A
Character description: Born in a militia compound to the north, that was razed by bandits (military) about five years before the initial outbreaks. The compound was run by people preparing for the apocalypse (arming themselves against the government). Those that surrendered were moved to a government run commune (prison), so that the survivors could be monitored. During the early days of the outbreak prisoners were drafted, but their military careers ended when the majority of the military fell apart. He wears a green army uniform with slight Kevlar reinforcements. Tall and lean, with hazel eyes and brown hair.
Hero Points: 0/0

This is the first thing I came up with.
[/spoiler]

Looks fine to me however the kevlar reinforcements will probably have no in game bearing what so ever aside from story reasons. That said if you find proper kevlar you can wear it.

<spoiler=@Ruedyn>
Ruedyn said:
Name: Greg Small
Age: 25
Class: Fireman
Perks: Pyro, Strength, Agility, Bravery
Flaws: Infected, Red Shirt
Equipment: Ax, Flashlight
Character description: A man of average height and above average bulkiness, he usually keeps his hair short and slicked back, clean shaved, usually wearing his bright read fire department shirt with dark grey jeans. He's from the city, just a middle class normal kid with no real dramatic back story. He studied, cried, fucked, all the normal teenager activities. He became a fireman just because, though so far he's been acceptable.
Hero points: 0/1
Kay, fireman reporting for duty.
[/spoiler]

Everything looks fine but there are two things.
1. For the infection flaw I'd like to know more about it in the backstory if possible, more specifically where he was bitten or how he had gotten it. Perhaps it's the reason why he never takes off his red shirt?
2. The red shirt flaw only takes away hero points (permanently leading to a 0/0) if you try to get rid of it so you should start with 1/1.
 

freebiewitz

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Nov 22, 2008
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Ruedyn said:
Name: Greg Small
Age: 25
Class: Fireman
Perks: Pyro, Strength, Agility, Bravery
Flaws: Infected, Red Shirt
Equipment: Ax, Flashlight
Character description: A man of average height and above average bulkiness, he usually keeps his hair short and slicked back, clean shaved, usually wearing his bright read fire department shirt with dark grey jeans. He's from the city, just a middle class normal kid with no real dramatic back story. He studied, cried, fucked, all the normal teenager activities. He became a fireman just because, though so far he's been acceptable. When the Apocalypse hit, He found himself in a small group quickly, but they passed on to quickly, in an airport, leaving Greg alone and with a bite for the past day.
Hero points: 0/0
Kay, fireman reporting for duty.

EDIT: Fixed it, hopefully.
He should be starting with 1/1 hero points. The redshirt flaw only affects hero points if you try to remove the flaw.
Also I notice he has more flaws and perks then normal so I'm assuming he's a Veteran Fireman, be sure to list him as that.
Also there is no 'Agility' perk however I assume you mean quick so I would change that too.
Also I'm not sure how he has four perks.

You get Pyro as a Fireman for free.
You get one free one.
You get one free combat perk as a Veteran.
I'm not sure where the fourth is coming from.
 

ChrisCarTheMarauder

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May 3, 2013
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Name:Jethro "Jack-Knife" McAlister
Age: 36
Class: The Veteran Biker
Perks: Strength(Inate), Driver(Talent), Martial Artist(Combat), Tough(Inate)
Flaws: Smoker, Impatient
Equipment:Knuckle Dusters, Pack of Cigarettes
Character description: Jethro is a tall, muscular white man covered in tattoos and is completely bald save for his black and grey streaked beard. His normal clothes are his sleeveless Black Leather Jacket with his gang's emblem on the back, blue jeans, a bandanna, and aviator sunglasses. He used to be the local chapter leader for "The Fortunate Sons" biker gang before the apocalypse. He's spent a couple years in the slammer, done many a questionable thing, and at this point in his life, is done taking shit from anybody.
Hero Points: 1/1
 

freebiewitz

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Nov 22, 2008
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ChrisCarTheMarauder said:
Name:Jethro "Jack-Knife" McAlister
Age: 36
Class: The Veteran Biker
Perks: Strength(Inate), Driver(Talent), Martial Artist(Combat), Tough(Inate)
Flaws: Smoker, Impatient
Equipment:Knuckle Dusters
Character description: Jethro is a tall, muscular white man covered in tattoos and is completely bald save for his black and grey streaked goatee. His normal clothes are his sleeveless Black Leather Jacket with his gang's emblem on the back, blue jeans, a bandanna, and aviator sunglasses. He used to be the local chapter leader for "The Fortunate Sons" biker gang before the apocalypse. He's spent a couple years in the slammer, done many a questionable thing, and at this point in his life, is done taking shit from anybody.
Hero Points: 1/1
Looks fine to me.
I notice people are all taking veterans, then again one free perk is pretty good regardless of flaw.
Maybe I'll put a limit on Veteran one day, have one per group or something, for now I'll keep it as is.
Either way you're accepted.
 

FringedWolf

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May 13, 2013
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Name: Phill Mytgree

Age: 22

Class: Disgruntled employee

Perks: IT Guy, Improvised

Flaws: Unlucky

Equipment: Computer Keyboard

Character description: Standard white collard IT guy who you would expect to see in a cubicle.... Unshaven, hollow eyes, thankfully slim. He started life unlucky and always has been, real parents had put him up for adoption and he was passed around from foster home to foster home. Mainly because every foster parent had some from of accident, it really started to bug Phill.
Naturally he found an interest in IT and currently work(ed)/(s) for an up and coming software company.... zombies kinda threw that out the window... O and his girlfriend broke up with him last week.


Hero points: 1/1
 

freebiewitz

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Nov 22, 2008
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FringedWolf said:
Name: Phill Mytgree

Age: 22

Class: Disgruntled employee

Perks: IT Guy, Improvised

Flaws: Unlucky

Equipment: Computer Keyboard

Character description: Standard white collard IT guy who you would expect to see in a cubicle.... Unshaven, hollow eyes, thankfully slim. He started life unlucky and always has been, real parents had put him up for adoption and he was passed around from foster home to foster home. Mainly because every foster parent had some from of accident, it really started to bug Phill.
Naturally he found an interest in IT and currently work(ed)/(s) for an up and coming software company.... zombies kinda threw that out the window... O and his girlfriend broke up with him last week.


Hero points: 1/1
Looks good to me, you're in!
 

freebiewitz

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Nov 22, 2008
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FringedWolf said:
yay! So how long are we going to wait for a 4th member?
Probably another three to four days at most. After that I'll just run you guys through the game and tone down the danger a bit to fit the new group.
 

freebiewitz

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Nov 22, 2008
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Sigh, another guy try posting in the IC game thinking it was open guys.
Standby I've messaged him already.
 

mcpop9

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Jan 27, 2010
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Hey, sorry about my post earlier, when the thread first started, but I'm making a sheet and have a few ideas.
I want to make a gamer, and was wondering if I could sort of create a class for her.
It would be
The Gamer:
Starts off with luck and perception and tinkering
Has weakling and paranoid as flaws
They also start with a thrown together weapon
This is of course the title is up to date.
 

freebiewitz

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mcpop9 said:
Hey, sorry about my post earlier, when the thread first started, but I'm making a sheet and have a few ideas.
I want to make a gamer, and was wondering if I could sort of create a class for her.
It would be
The Gamer:
Starts off with luck and perception and tinkering
Has weakling and paranoid as flaws
They also start with a thrown together weapon
This is of course the title is up to date.
I'm not sure why a gamer of all people would get luck, perception or even tinkering as perks honestly.
There's no reason why a gamer would have luck or perception over say a cop who is trained to be vigilant etc.
As for tinkering thats for building stuff and repairing mechanical objects, if anything a gamer would have IT guy at most as a lot of gamers work with computers.

As for flaws Weakling flaw sounds good by default as I'm assuming we're going with the generic gamer.
Not sure why Paranoia is synonymous with gamer though.

Now that I think about it you don't need to make a new separate class for a gamer. You could probably mess around with the other classes and give them the IT guy perk and call it a day.
 

mcpop9

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Jan 27, 2010
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I was saying perception because they're constantly playing games and keeping track of separate entities on a screen. I'd be willing to part with luck, but the reason I say tinkering and vein paranoid is because they'd played the videotapes and have a pre-envisioned of zombies. So they'll have some sort if a plan, even if not serious, they'd know what sort of tinkering is needed.
And the paranoia comes from knowing about zombies before hand. Bit once and you're done in her head.
 

freebiewitz

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mcpop9 said:
I was saying perception because they're constantly playing games and keeping track of separate entities on a screen. I'd be willing to part with luck, but the reason I say tinkering and vein paranoid is because they'd played the videotapes and have a pre-envisioned of zombies. So they'll have some sort if a plan, even if not serious, they'd know what sort of tinkering is needed.
And the paranoia comes from knowing about zombies before hand. Bit once and you're done in her head.
Paranoia and Tinkering argument doesn't actually describe a gamer though. It only describes a minority.
As for perceptive the same could be said for cops and firemen.

What it does describe however is a survivalist.
A paranoid conspiracy nut of sorts, something not exactly that's only a gamer.
Hmm I might make that a separate class on it's own.
A character who had prepared for a day like this. Perhaps he prepared for zombies, maybe it was nazis, or maybe it was even aliens, point is he has supplies and a few screws loose.

Hmmm yeah I'm liking this idea.

Survivalist Class:

The perk you receive for free MUST be a combat perk.
You receive one free weapon of your choice (Subject to approval), a weeks worth of rations (water and food), a gas mask and a hand powered torch.
If the weapon is a firearm (with only one clip worth of ammo) then the player receives an extra flaw.
If the weapon is explosive (Includes rocket launchers)(Comes with two shots) then the player reduces their hero point count by one.
Survivalist comes with the Paranoid flaw and the Tinkerer Perk.
Generally in terms of power and such every class would have the following:
1 perk and some items.
2 perks and fewer items.
3 perks and perhaps one minor item.

In this case at it's base level the class has 1 perk, 1 flaw and a free weapon along with some useful items.
Not only that but it comes with the potential for relatively powerful weapons from the beginning though they might be more trouble than they're worth considering how loud they can be.
That said it's probably better to have a gun then nothing at all.
 

mcpop9

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Jan 27, 2010
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One last thing, could I make a flaw?
Jumpy- whenever scared by a zombie (such as coming around a corner face to face to one, one slamming against the window, jump scares in general), the person usually screams. Also prone to wake up screaming from nightmares. (Its a zombie apocalypse, if you sleep soundly then I'd be afraid.)

And if a bit of context helps: I plan on having my character immune, and they were woken up to being bitten by their girlfriend(of course, who is infected.) so now they'll have nightmares about it and will wake up screaming from time to time, thinking their being bitten again. Also is jumpy because of how they were woken up.

If not, then I'll just roll with my plan b.
 

JaguarDwarf

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Name: Kevin Hunter

Age: 18

Class: Student

Perks: Improvise,(Combat) Builder, Tinkerer, Scavenger, (Talents) Quick (Innate)

Flaws: Drinker

Equipment: Nothing but paper and a rucksack
Character description: Tall, Broad shoulders and muscle buffed arms (Gym Work). Blue eyes and short brown hair. Black hoodie and a white t-shirt with blue jeans.
It started as a normal day for Kevin. When he went to go see his counsellor. He saw the virus. The woman was eating a students face off. Kevin slammed the door and took a quick look around before smashing the fire alarm drill. As Kevin was running he saw his girlfriend getting eaten by a teacher. He killed the teacher but not before his girlfriend had died from blood loss. Kevin ran and hasn't stopped once.

Hero points: 1/1