The morality system ME uses shouldn't be removed, it just needs a little rehashing.
What it does is define everything as good or evil, a black and white choice. Secondly it assumes all scenarios have a good option and an evil option. COnsider the two following scenarios, one is borrowed from someone else and one I just thought up now so there's probably a better one. Spoilers for the 6 people in the known universe who haven't played it or been told the story.
So the first example (borrowed) is Legion's loyalty mission. At the end you have to choose between the paragon option of removing the geth free will and reprogramming them all to believe what you believe, or the renegade option of wiping them out. Sorry to everyone who wants to play a purely good lawful character but fuck that! Brainwashing was chosen as a paragon option because it's what, less bad than killing them? They should both be renegade. It's a scenario engineered to be a difficult choice so why not go all the way and make it so there is no good way out? In real life, if you brainwashed a bunch of people and your defence was "at least I didn't kill them" then that shit wouldn't fly, so why should it in this? I'm sure there are plenty of examples ingame that this could be applied to.
Secondly, look at the final decision. The destruction of the collector base. Paragon is blow it up, renegade is keep it and hand it over to cerberus. Yes we know that once Martin Sheen has the technology he'll probably use it to murder some Asari orphans or something, but on the whole it means at least someone would have advanced technology to fight reapers with. And it isn't your fault he was the only major power actually interested in the reaper threat. So weigh up the points, rather than some arbitrary number of paragon or renegade points for each, have a mixture. You get some paragon points for destroying the station, but you get some renegade points for the several billion extra people that probably die due to being severely short on advanced tech. You get renegade points for handing the collector base to the illusive man, but paragon for at least having someone with bigass anti-reaper guns.
I think changes like that would improve the moral choice system at least a little, and make it more flexible since you can earn paragon and renegade points at the same time and thus get more dialogue options on the side of the spectrum you aren't really playing on.
What it does is define everything as good or evil, a black and white choice. Secondly it assumes all scenarios have a good option and an evil option. COnsider the two following scenarios, one is borrowed from someone else and one I just thought up now so there's probably a better one. Spoilers for the 6 people in the known universe who haven't played it or been told the story.
So the first example (borrowed) is Legion's loyalty mission. At the end you have to choose between the paragon option of removing the geth free will and reprogramming them all to believe what you believe, or the renegade option of wiping them out. Sorry to everyone who wants to play a purely good lawful character but fuck that! Brainwashing was chosen as a paragon option because it's what, less bad than killing them? They should both be renegade. It's a scenario engineered to be a difficult choice so why not go all the way and make it so there is no good way out? In real life, if you brainwashed a bunch of people and your defence was "at least I didn't kill them" then that shit wouldn't fly, so why should it in this? I'm sure there are plenty of examples ingame that this could be applied to.
Secondly, look at the final decision. The destruction of the collector base. Paragon is blow it up, renegade is keep it and hand it over to cerberus. Yes we know that once Martin Sheen has the technology he'll probably use it to murder some Asari orphans or something, but on the whole it means at least someone would have advanced technology to fight reapers with. And it isn't your fault he was the only major power actually interested in the reaper threat. So weigh up the points, rather than some arbitrary number of paragon or renegade points for each, have a mixture. You get some paragon points for destroying the station, but you get some renegade points for the several billion extra people that probably die due to being severely short on advanced tech. You get renegade points for handing the collector base to the illusive man, but paragon for at least having someone with bigass anti-reaper guns.
I think changes like that would improve the moral choice system at least a little, and make it more flexible since you can earn paragon and renegade points at the same time and thus get more dialogue options on the side of the spectrum you aren't really playing on.