^^This. You know Fallout New Vegas is doin it rite when you see arguments online about whether, for instance, the Legion's brand of dictatorship is justified as an alternative to anarchy or whether the NCR's democracy will have traction. That's heavy-duty discussion for a video game, or really for any similar conflict portrayed in a visual medium. Of course, it makes the Karma system completely superfluous and actively counterproductive to the black and grey morality they're trying to set up.Grabbin Keelz said:Fallout New Vegas was the best in moral choice I've played so far. The actual karma meter does almost nothing in this game, the reputation meter is far more important.
I just finished the Witcher, and I really like how that handles moral choice by not giving you choices that conveniently break down into good/evil. For instance
you have to choose between an authoritarian or permissive parenting style (Geralt's basically a terrible father figure no matter what) which in turn affects who one of the villains grows up to be.
In general, I tend to prefer morality systems that are ambiguous haha, but Planescape Torment also gets a shout-out for giving you the ability to play an evil character that doesn't veer into Stupid Evil.