Getting Melee combat right

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The Last Nomad

Lost in Ethiopia
Oct 28, 2009
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Im gonna go with condemned here... For doing melee combat, with pipes and bits of wood, absolutely perfectly considering it is in the horror genre. I doubt it would fit in well with Call Of Duty or some other war based FPS

heres a video
 

Sev72

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Apr 13, 2009
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ACII seemed to pull of the whole flow aspect of melee combat really well. The first one was a lot of waiting to counterattack but their is less of that in the the second one.
 

lachinti

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Aug 10, 2009
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MY god, people! Stop arguing about turn based and action games.

My two cents: This should be only about action games. Turn based menu button pressing for hitting someone doesn't really count for me.

On Topic: For now that I can think Eternal Darkness: Sanity's Requiem. So simple, so effective. If you're in a small corridor, swinging a bastard sword, you'll be hitting more walls than enemies.

Oh, and the spell system is also pretty sweet in that game. :)
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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The best way? Dark Messiah of Might and Magic.

The environment got me more kills than my sword.

*kicks dudes into fire*

And the Condemned 2 way.
 

Treblaine

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Jul 25, 2008
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I had the idea that all ranged or aimed weapons should be used in first-person perspective but switch to melee and then switch to a third person.

The justification being with melee the position of your body relative to the enemy is far more important to judge, you need more peripheral vision which is achieved by pulling the camera back, you don't need eye-perspective to reduce parallax.

One feature I wish games used with 3rd person perspective is to blur the field of view that is outside the eyeline of your avatar. So you can't just stand on the corner of a corridor and use the camera to peek around, you at least have to stick your head out a bit.

But switching between 1st and 3rd person perspective can be jarring unless done right.

One thing I can't decide on is whether it is better with or without aim-lock for melee weapons?

One good thing about locking aim is the camera could go free for the ideal angle between your avatar and the enemy. It would also free up the mouse/joystick/pointer to pull off complex moves like upper cuts, slashes, and parry left or right and so on.

But this may give a melee weapon user too much advantage over a gun user as it becomes too easy to circle strafe and heckle attacks.

One idea is the target lock with melee is "weak" and will degrade with time after you have aimed and locked onto them, too much movement, getting hit or attacks then the lock will loosen. So the lock has to be disengaged, re-aimed and then locked. The closer to centre mass you lock then the "stronger" the lock will be.

But locks are far from ideal, because one of the first rules of combat is "don't aim for where they are now but where they will be". So if the enemy is strafing hard to their left, a lunging sword attack must be aimed to the space into which they are travelling, and you have to judge how far based on speed and distance. With a lock, it either makes it too easy as it auto corrects making it pointless to ever bother trying to dodge, or doesn't and then two melee people are endlessly circle strafing each other, never hitting each other once.

Combat must favour the bold, a system that can only land a hit if someone screws up a hit means people will keep shields up for ages, constantly waiting for the other to attack and miss.

Nah, I think as great as having attacks based on joystick/mouse gestures, they won't make gameplay as fun or deep as having 100% manual aim.
 

electric discordian

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Apr 27, 2008
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Im probably the first to say this, but Red Steel 2! The most fun I've had waving my hands about since well I won't mention for fear of getting the site shut down! The thing I would really like to see is a realistic Mount and Blade style game on the Wii. Where you can actually fight properly. I am a big Medieval and Dark Age history nerd but I love the idea of fighting with a Wii remote.

With the impending release of the new Robin Hood what better excuse than a decent licensed game, I know the odds are against me. But hey!

I think the button pressing fest of most console games does not in any way convey melee correctly, it needs to give you sore arms and not RSI in your thumbs.
 

Sebenko

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Dec 23, 2008
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Shaegor said:
Oh yes but the horror after you've taken those 950 down and then go down by an accidental lance to the face you didn't notice. I'd have an easier time if those damned bastards I was fighting didn't have horse archers. Hard to eliminate and annoying how they keep piddling down your health bit by bit in every battle.
Kill the nords. No cavalry to worry about. Hilarity ensues.
 

pakker

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May 8, 2008
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Melee combat with sharp things is unforgiving and nasty, so in this debate i would throw Ninja Gaiden out there.

Fail at blocking = ouchie

I must admit i dont like TBC for melee combat, it should be intense and realtime imo. For me TBC takes something away, its a bit too forgiving (or atleast was when I last played a TBC game)
 

SLaai_SouS

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Oct 21, 2009
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I Personally enjoyed Rise of the Argonauts Melee system , One of the first games I played and had trouble with deciding which weapon to use seeming that i enjoyed using all them.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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imahobbit4062 said:
Reeper0278 said:
Nobody's gonna say it? I would have thought someone would say it by now.

Batman: Arkham Asylum
How could I forget about that?
Also, The Warriors. One of the best beat em ups ever.
Oh yeah! The fist fighting in that game was brilliant!

I would also (oddly) say Assassin's Creed 2... at least as far as Fist Fights are concerned, those were oddly deep and interesting despite the fact that the great fist fighting engine was barely used.
 

Singing Gremlin

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Jan 16, 2008
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Onyx Oblivion said:
The best way? Dark Messiah of Might and Magic.

The environment got me more kills than my sword.

*kicks dudes into fire*
You arse. I was convinced no-one had mentioned it, and I was going to be clever. Bah. Definately, though. Best first person melee combat I've seen, though I think it's the kick feature that really makes it. Just adds that extra element that pushes it into awesome.