And that's the point. WoW is accessible to many of us because time and slow introduction to these mental heuristic has internalized how we interface with these games. This learning happens both within the game through leveling, and through a history of gameing where you adopt understanding concepts like skills, damage, mana and the like. It's much like how all of us can speak at least one language fluently, but if you look at how complex a language is to learn, it is absolutely shocking how complicated it is to do something we do without even thinking. For us gamers, WoW is like reading a Goosebumps book, we know what it is saying without much effort, and what it is saying is pretty straightforward. For a non-gamer, WoW is like a goosebumps book written in Chinese (Assuming you don't speak Chinese), the core may be straightforward, but getting at the basic tools to interpret that message is incredibly difficult. For various social reasons, women are less likely to have developed these tools. But gender is not the proximate cause.someonehairy-ish said:Aye, but if you've taken the time to level that character up you'll know what every single button does and where it is without thinking.Richard A. Kiernan said:Hell, I'm experienced with the interfaces of games of all types, and even then, that screenshot just looks arcane. I mean, I've played games dating back in their original form to the 1950s, and I could work out the details piece-by-piece, but I couldn't necessarily do it quickly. That UI is a mess.Xanadu84 said:Lets take a, "Easy" game, a friendly beginners game that is simple to pick up. WoW. Lets find a screenshot.
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I'd agree with you if they just plonked you in a game with a hundred different spells an expected you to figure it out, but they start you off with two or three and build it up.