DragonLord Seth said:
Because no heroes are truly "overpowered" when they're released, Huskar, Viper and Ursa are the only three overpowered pieces of shit in the game.
...
No, just no.
None of those heroes are even remotely used in competative play and do you know why? Because they're terribly easy to shut down.
Huskar: Dies to burst damage and stuns.
Viper: Easy to gank early game, is outclassed by other carries.
Ursa: Force staff, ghost scepter render his ability to burst you down useless.
SmashLovesTitanQuest said:
Yeah, well, nah dude. Dark Seer is OP as fuck. His wall being the main reason. Yesterday I played a game against a team that wasn't half bad, 3 on mine had at least 7 deaths within the first 20 minutes. Our SK finished Armlet at 35 minutes. And you know what? We won. Why? Because I was playing Dark Seer.
His wall made him OP before the recent nerf, but DS has always been an incredibly strong turtle hero. He really specializes in just holding the fort and being a pain in the ass wherever he is.
Definitely worthy of top tier picking atm
Yes, he requires more skill than the average hero, but that doesn't make him balanced. Theres a reason he's typically one of the first bans in competitive play, along with Enigma and Naga Siren. (Also those 3 heros have crazy sinergy, but DS was always a popular ban target, even before Naga was patched in.)
Woah woah woah, he isn't OP by a long shot but a great hero to have in the team because he can go anywhere on the map and be successful.
Anyway, Huskar, Viper and Ursa.
Huskar; any hero with big burst damage hurts Huskar greatly. Either he can't afford to stay because he's got so little life, or he's got little life because he just ultied. That's how you tie him down. After that, Lion can burst him down, Necrolyte can ult him, TA can refract and meld the fuck out of him, you get the idea. If he's already ridiculously fed with a BKB and what not doing 100000000 damage per second, a blademail is good. Also, Euls.
Yep, this is correct. Huskars greatest weakness is his ult, he has to sacrifice a huge chunk of his HP to do the same to you. As soon as he uses it you stun him or you burst him and he drops like a rock.
Lion/Lina/Necro are all great counter picks if you're worried about him.
Viper; Lycan for a start, since he can't be slowed in his ult form. (Provided you can survive in your jungle.) Lifestealer, maybe (?), since he has a built in BKB. If he's mid, any ranged hero can hurt him, provided you can get your lane under control. Once you get the high ground he has a problem, early on anyway.
He suffers the same problems as shadowfiend in that he's a ranged hero with no hard CC and no escape mechanism. Ganking him early on in the middle lane will allow your mid hero to get more exp and gold whilst he's out of lane and Viper will ultimately lose the lane from falling behind.
Ursa; Honestly, any disable. Wards on Rosh at all times, obviously. Any slows or stuns worth their salt can completely shut Ursa down. Any heros with escape mechanisms. He's the biggest pubstomper in the game. I saw Ursa a lot early on, I got owned by him a lot early on, but now that I'm playing against people with more than 100 wins, you almost never see him, simply because everyone knows how to counter him.
Also, two BIG items against Ursa. 1) Ghost Scepter. Self explanatory. 2) Blademail. Also self explanatory.
Other good items - Forcestaff. If he can't get near you, he can't do damage. Euls or Rod on int heros, Heaven's Halberd on str. (Or even on semi or hard carries than could do with some extra life.)
Unless you're a hero with a huge hp pool, ignore blademail as he's likely to burst you down anyway and you won't use it effectively. Stick to escape items for messing with Ursa like a force staff or Euls.
BKB also goes without saying so his team can't stun you and let him rip on you.
Also, this goes without saying, but denying, harrassing and ganking in the early phases of the game will hit these heros hard, as they will almost any.
Btw Lyri, if you read this, feel free to correct me if I got anything wrong. This is how I deal with these heros and I can't remember the last time Huskar, Viper or Ursa gave me any problems. But you are a lot better than me, so maybe you have something to add.
Pretty spot on
Aaand for my last point before I get back to watching Castle.
Rednog said:
Once again, Flash is a summoner spell a player chooses out of a pool of 13 spells in the classic mode. And it is on a cooldown of 265 seconds, that is by no means a "short cooldown" that you accuse it to be, unless almost 5 minutes to you is a short cooldown. Hell I'd argue that it is a decently long cooldown considering LoL games tend to be on the shorter end when compared to other traditional MOBA games.
And even then, Riot's approach to champions since season 2 started way back in November has been to unleash more and more maneuverable champs because they like the play style of having people moving around or even being able to chase after players who have flashed because to them it makes for more interesting plays. It's a style thing at the end of the day. I play DOTA every once and a while and I know that if I ward I'm going to be absolutely safe beyond a shadow of a doubt. In League with champs that can jump walls and have other dashes, jumps, pulls, etc you really are a lot less safe. If Riot suddenly took out flash completely there would be an obscene amount of champs that would just completely outclass the others instantly. Riot wants more of a dynamic game and having flash in your back pocket allows you to play more aggressively early on instead of having a prolonged farm phase.
No, no, no, no, no.
Flash is a fucking cancer on League of Legends.
Without a doubt the most borderline bullshit ability within the game itself by giving heroes the chance to be ten times more effective than their design would otherwise allow them to be.
Case in point; ganking Ezreal who has flash off CD is a nightmare since he can do it twice in a row.
Flash is an ability that people shouldn't have at all as a summoner spell.
First and foremost it's the best pick out of all of them, if you were to tier all the summoner spells it would look something like this.
Flash Tier
Not Flash Tier
Btw that Queen song is super relevant right now, Flash is the saviour of the universe and it does save every one of us.
Flash allows people to be incredibly,
incredibly sloppy with their play. I'm farming too far ahead of my fallen tier 1 tower as Miss Fortune and suddenly Xin Zhao out of nowhere from the brush.
Nice gap closer loser, flash away and live to fight another day. By rights that should have been a kill, I should have been punished for being in a place I shouldn't be but the mentality is "It's ok I have flash" so I can play super passively and safely until it's off CD and then go back to being sloppy again.
It also gives people double jumps if they really need it, Akali with flash? You're not getting away from her, especially if she has an inbuilt slow on her.
She could also use her flash to escape, a hero with a gap closer suddenly has much more diversity and options than they did before.
All I have to know is where creep camps are and I can drop a ward over the wall and use my gap closer to a mob and done, my gank from which I over commited I'm suddenly free and home because I gap closed a minion and flashed over a wall.
You have no chance of following me here, not even if you have flash.
The only counter to Flash?
Flash.
If you have Flash you know you have a get out of jail free card that will allow you to make hyper aggressive plays when you have it in your back pocket.
It allows you to correct the flaws in your play with a single button press and not reap the consequences.
It should not be something you can select at the start of a match.
Ziggy said:
You can still pull of some shit like in early game where you can force them away from the lane by simpely going closer to them.
But they are beasts at denying creeps.
It depends on who you are, new heroes added the bots tend not to react to you at all and will favour moving away.
It also depends on how itemized you are compared to them and level advantage, etc etc. So yes, you're not wrong.
The denying thing is something from way back when bots used to have godly reaction times, they would gank you like crazy and take every last hit and deny perfectly.
My first bot match was against a Tiny/Tidehunter lane, the amount of kills they got on me was utterly ridiculous. As soon as you're in range, they unload everything on you. It was rather overwhelming to lose so hard to bots.
Glad they toned it down a bit.
DANEgerous said:
Though i do not get how LoL is casual to me that point is rather nonsense
The basic gist of the arguement is that it has a
- Lower entry level
- Lower skill cap
- Pay to win
Personally to me having experienced both, there is no reason why bot games can't exist together but I do feel like the criticism of League is justified in saying that it is a more casual friendly game.
It definitely doesn't require the knowledge that DotA does.
Edit: Ok ok, going to watch Castle now.