Glaring plot holes in games

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theonlyblaze2

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Aug 20, 2010
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Ironman126 said:
Fr said:
anc[is]How Shepard knows about thermal clips after being dead for 2 years. They were invented while s/he was dead. Tiny one, but still there
Dude, i was thinking the exact same thing!
I'm gonna go ahead and say that Cerberus probably implanted something in his brain that informed him of them.
 

Avalanche91

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fleacythesheep said:
Mine has to be Dragon Age (I LOVE the game but this has always bugged me).

They only give you the option of joining one person, why just him? Like if you need a warden to kill the archdemon, you only have two wardens, and you know how to make more. THEN FUCKING MAKE MORE! Gha... stupid... sorry.
This actually gets adressed at some point
(they also need the blood of a archdemon for their super happy luck juice. They lost that when Loghain marked the Grey Wardens as traitors)

In Dragon Age awakening, you actually get to make more Grey Wardens :p
 

Ouroboros0977

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Why did a team of at least 6 highly intelligent scientists who had their minds melded together (highly intelligent enough to figure out how to meld their minds together but not enough to realise that it won't do anything to help the zone) not figure out that you were Strelok? I mean seriously, you were the leader of the Strelok faction and they knew the leader was called Strelok but they decided to send you to kill Strelok after you get amnesia..... BRAIN HURT!
 

GrizzlerBorno

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TheDarkestDerp said:
Also a fave- Bioshock 1 or 2, if Adam is so horribly bad because excessive use of it warps people into crazy freako "sploicers", why do you use it willy-nilly all game with no ill effects?
I think it's a long time use thing. You only binge on it for a couple days max, and that's not enough time to cause damage, maybe? and Let's not forget that technically you're not a normal human; you're a gross, bio-engineered freak/slave/Deus ex machina.

OT: Although speaking of Bioshock. Why did Andrew Ryan send you topside in the first place? A mind-controlled, Mutant, Immortal, super "son" could have been pretty fucking useful in a pinch, i would think. He may not have lost his damn city if he had you! Why not Just Sic him on Fontaine when the latter started causing trouble?

And he erased the memory of your childhood in Rapture, replacing it with a fake memory of a life in a farm or something, right? Well, then what exactly were you doing for the few years that you had been gone? Did you just walk out of the ocean and turn into a New York Hobo for some time?
 

Manji187

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Fr said:
anc[is]How Shepard knows about thermal clips after being dead for 2 years. They were invented while s/he was dead. Tiny one, but still there
How about the thermal clips becoming a UNIVERSAL standard within 2 years....that's one hell of a consensus.
 

Illesdan

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Sep 15, 2008
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No one mentioned it, so I guess I'm gonna throw it under the bus. Indigo Prophecy.

The entire game is one big plothole. I've played it, and actually, this is the only time I felt compelled to disagree with Yahtzee over a game in that I don't mind the QTE's, but a storyline that just kinda throws its hands up in the air halfway through and says 'I got nothin'; but here, take this lovely pile of poo my dog laid in your yard this morning...' really kinda gets my goat.

Okay, so we find out in the beginning of the game that Lucas has seizures (as you find the medicine bottle for them) but THAT just seems to go nowhere except to say he's a character with epilepsy.

You can have a variety of interactions with your estranged brother; but given what they went through together growing up; they never get around to why they drifted apart so badly as to not even talk to each other as adults. And why he doubts everything Lucas tells him? Strictly speaking as an Agnostic; if you're going to believe in a mythical all-knowing invisible being, why not believe what your brother is trying to tell you? Just throwing that out there.

It's obvious that Lucas dies very shortly after his girlfriend is killed. Aaannnnddd THIS is pretty much the point where I stop playing the game any further. I enjoy it to this part, come up with my own ending, and start over again. What conspires afterwards doesn't makes sense without the help of a few dozen drops of acid. We have a very confusing cutscene of Lucas and his brother as children, then later on the storyline is highjacked by 'The Cultists' from the Silent Hill series, who believe in some 'insert generic ancient civilization god here' type deal. And the entire fate of the world depends upon a little girl whom five seconds before this took place, you didn't even know existed in the game. Lucas randomly comes across the woman who throughout the entire game has been trying to bring him to justice/kill him, et al; but within hours of them meeting, she ends up not only sleeping with him, but 'falling in love' with him. Can everyone say 'WTF!?' with me?

The game starts out great, and there are scenes that are truly inspired. But the whole thing falls apart after Lucas and his girlfriend die. Oh yeah, speaking of her, this shouldn't surprise anyone, but she's never mentioned again. There's no mourning, nothing.

Yeah, I guess I could mention that the entire planet has gone into the next ice age and the only person who can stop it is YOU, with your unknown-before-now powers that you just pull out of your ass now that you're DEAD.

It's been a few years since I've played this, maybe I'll play it again just so I can remember clearly all the other plotholes that pissed me off.
 

GrizzlerBorno

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Tdc2182 said:
I could be wrong here, but I believe the character in the game was specially engineered to use the magical fireballs and shit. Like the same way he was able to use the Vita Chambers but no one else could.
Actually the protagonist could use the Vita-chamber because he was Ryan's illegitimate kid, and the vita-chambers were only ever calibrated to work with Ryan's DNA; That's also why none of the enemies could use them. As to, why then he would build hundreds of those things all over the city instead of just ONE in his home, is up for discussion. I mean, how many times a day did he expect to die?
 

MrGalactus

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Every Resident Evil. Every time someone does anything, something else is contradicted.

EDIT: I got another one. In Assassin's Creed, why the FUCK would Altair have to cut his finger off? What monumental idiot wouldn't point out the possibility of putting it BEHIND the third finger rather than THROUGH it? Stupid assassin arse holes, Altair doesn't know what he's playing at, the silly nonce.
 

GrizzlerBorno

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GodofCider said:
Pure chance could easily answer that. But that's actually not the reason; even though it works. The coordinates used for the 'blind' jump were gathered previously and were likely to mark a location of significance involving the forerunners.

Odd thought: Seriously NONE of the forerunner survived? Obviously everyone on the ark did, as during the final fight the enemy vessels never made it there. Not to mention all the organisms gathered there and replanted to their home planets later from the ark did so, confirming that everything went fine there. Yet 'no' forerunner were on the ark? I can't let that slide.
Pure chance, huh? So of the literally (number so big that not only does it not have a specific word, but it may as well be Infinity) points in space that you could reach if you made a Blind Jump into deep space. They just so happened to arrive at Halo; in spite of literally a 1 in INFINITY probability? And if the coordinates were pre-entered, why not go to another UNSC naval installation, where you would be able to get some backup or shake off your pursuers?
It's not really a plot "hole", so much as it is a (retarded) plot "device".
 

SinisterGehe

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OrokuSaki said:
subject_87 said:
What are the bizarre lapses in logic in a game's story that just leave you wondering 'Why'? For me, I was completely dumbfounded in Portal (Warning: mild spoilers ahead) as to why they'd even have a system for flooding the place with a neurotoxin, much less give control of it to a supercomputer of dubious sanity, or at the very minimum remove the capability after she tried it once.

So, your examples?
A bigger question concerning that same subject: If they imposed a morality core on GLaDOS to stop the flooding of the Aperture Science Research Center, then why is everyone dead?
Maybe Glados figured it was better to kill everyone to let them live, because they might fell guilty over what they had done in the past of research lab or something like this.

Like some people get the idea that they want to kill their loved ones so they wouldn't have to suffer for any reason. It is completely ethical, if you think it. Is it right to let someone suffer instead of ending their suffering? It can be considered moral to kill them, depending on your personal standpoint tho.
 

crocop69

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Ouroboros0977 said:
Why did a team of at least 6 highly intelligent scientists who had their minds melded together (highly intelligent enough to figure out how to meld their minds together but not enough to realise that it won't do anything to help the zone) not figure out that you were Strelok? I mean seriously, you were the leader of the Strelok faction and they knew the leader was called Strelok but they decided to send you to kill Strelok after you get amnesia..... BRAIN HURT!
Thank you for ruining it for me. -.-
 

Dr. Win

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THEJORRRG said:
Every Resident Evil. Every time someone does anything, something else is contradicted.

EDIT: I got another one. In Assassin's Creed, why the FUCK would Altair have to cut his finger off? What monumental idiot wouldn't point out the possibility of putting it BEHIND the third finger rather than THROUGH it? Stupid assassin arse holes, Altair doesn't know what he's playing at, the silly nonce.
As for the Assassins Creed one, The cutting off of a finger was supposed to symbolise commitment, that if you wanted in, you had to make a physical sacrifice in order to prove that you were serious. That may not be exactly it, but it's along those lines, it kind of get explained better in Assassins Creed 2 at some point but I haven't played that in a while so I forget.
 

Canon Fodder

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TheDarkestDerp said:
twistedmic said:
TheDarkestDerp said:
Also a fave- Bioshock 1 or 2, if Adam is so horribly bad because excessive use of it warps people into crazy freako "sploicers", why do you use it willy-nilly all game with no ill effects?
We don't know that Jack didn't suffer any ill effects from using Adam. By the end of Bio-Shock 1 he could be anywhere from slightly unhinged to full on bat-shit crazy.
And by the end of 2, subject Delta definitely suffered ill effects (both from Adam usage and heavy combat).
You might be correct as in extending the story outside of the game, but as far as in-game effects go, no, Jack didn't suffer a thing. He played perfectly the same start to finish, though he got a mess of fancy super-powers. Odd, as the other splicers I wasted all game had none, except for the 'Houdini' variety. I always wondered what they got out of the whole deal, besides being all fugly.

As for Delta, (I never mentioned combat, only Adam usage) what effects do you refer to? I really enjoyed Bioshock 2. I beat the whole game twice, am playing it a third time, and I've never seen a single adverse issue from Adam. If you refer to his bodily troubles, yes, he had many inherit problems from the manner of his transformation into a Big Daddy, the linking with Eleanor, and so on, but nothing ever came purely from the player's use of Adam in the entire game beside advanced physical abilities and super-human powers.
well, I'm assuming that you guys never harvested all the little sisters in the first game. (I know assuming makes an ass outta you and me) BUt if you did, you take over and gain control of a sub. I consider that a bit altered........
 

Motakikurushi

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FFXIII had a massive plot hole that I at first laughed hilariously at and then got infuriated over when nobody decided to bring it up. Fang is responsible for Sahz' son being crystalised, yet Sahz wants to take it out on Vanille. The reasoning behind Sahz' son practically dying is so flimsy it surmounts to "we got nothing better to do" or "we're out of ideas", so Fang decides to annoy a God by poking it, thus resulting in it calling on Sahz' son to defend it. Why is this never mentioned again? Why doesn't Sahz murder Fang? Does anybody care that Fang is the cause of Sahz' misery? She ruined his fucking life!
 

kouriichi

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NFL games. I mean, who seriously enjoys football?

Back on topic and enough trolling. The game that really bothered me is Fable 3. Dont get me wrong, i enjoyed the game. But its like, "Why dont i just walk into the palace and stab him in the mouth?".
He wouldent see it coming. Infact, no one would. And then youd have two years to save the world insted of just one.
 
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Dr. Paine said:
Remember the Morality Core? Which you destroyed (which is a minor fridge logic moment, but sometimes Stupidity is the only option [http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidityIsTheOnlyOption], and if you were in Chell's springs, you wouldn't be thinking clearly either)? That might not have stopped her from trying to kill you in other ways, but it did keep the neurotoxin from being released.
Because GLADos wouldn't lie about that being her only morality core, would she?

 

THAC0

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maninahat said:
In Call of Juarez: Bond in Blood, how on earth did Col. Barnsby manage to find you down in the super secret aztec tomb?

Also, how come Thomas and Ray somehow overlook the fact that Merissa was happy to let either one of the brother's die just because it suits her? Wouldn't they be a little jaded? It would be hard to marry a woman who would be so callous about you or your brother.

Why did they seem so okay with Merissa having a baby, even going so far as to bestow their sainted brother's name William on the boy, when in the original game Thomas treated William like total shit.

How come Juarez doesn't recognise Ray in the original? Last time they met (20 years before), Ray had destroyed his villa, killed his army, stole his wife and gold, and left him for dead.

Finally, why won't Juarez just die already? You kill him, like, seven times (no exaggeration). Body armour won't stop repeated gunfire to the face.
i love those games, but yeah, when you try to put the two together, the story just gets all kind of messed up.
 

AlexanderAstartes

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Jan 1, 2008
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Hader said:
WorkerMurphey said:
Maybe I passed out due to the awesomeness of the Cage the Elephant or whatever song from the intro of that game but I don't remember much characterization. I'm curious about that now.
There was a written backstory for each character, giving a brief explanation of why they each came to Pandora. I believe it was somewhat like this (just off the top of my head): Brick came to find his lost sister (I think she was in danger or...something...), Mordecai came to find an old friend of his (forgot his reasons), Lilith came to find another Siren like here so that she may better learn the secrets of her powers, and Roland came to locate some old colleague of his from the Lance and kill him.

Some of that is probably off a bit but that's the basics of what I remember reading about them before I played the game. Then they each seem to forget their reasons for being there to find this vault...like seriously, not even a side quest that fulfills each characters reasons for being there? Even that much would have been good.
It's implied that they might all looking for the same woman, Commandant Steele. She's a Siren, she was involved with the Lance. Google it, I'm fairly sure there's something about it out there ;)
 

Super Toast

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Dec 10, 2009
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DaHero said:
Tdc2182 said:
DaHero said:
In CoD people thought it was fun...I'm still baffled at that plot hole...

Then there's BF2, where the anti-air never actually hits aircraft...I mean really?
It's clear you have no idea what a plot hole is.

Or you are a very, very pathetic troll. Please enlighten me to which it is?
It's called having a deep and glaring hatred for every FPS in the world...when life hands you as much crap as I've taken from 7 years of losses then you'll feel about like me. Believe me, if I was trolling, I could do MUCH better than that.
If you have a deep-seated hatred of FPS's, then find a new pass-time or drop your ridiculously high standards. Problem solved.

OT: Pretty much all of Heavy Rain.
 

Byere

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Jan 8, 2009
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7amurai said:
all the pokemon games. What mother would allow her twelve year old child to wander around the country side gambling over who is the best at animal abuse with complete strangers and career criminals. Where would such a sport be socially acceptable anyway. Also I find the possible motivations of a so-called professor in inviting the neighbor child over to give them a pet quite dubious. Also how can a country survive with absolutely no infrastructure or government. The list goes on...
Just a side-note... the kids are 10 years old when they leave home.

TheDandyHighwayman said:
in RPGs etc, potions... if you got your arm chopped off, surely a potion won't make it better, on a similar note, Max Payne... if I took that many painkillers my health wouldn't be full.. I'd have either ODed or I would be high as a kite
The same could be said with the Fallout series, what with using so many stimpacks, eating random cooked and uncooked crap you find on the floor, drinking so much alcohol and taking so many random drugs (most of which are hand-made and not with a sterile lab :p), not to mention the amount of Nuka Colas and Sunset Sasperillas I drink in the most recent games...