GOD, I HATE [X] IN GAMES!

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King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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For some of us, it's the dreaded escort mission, for others it's a certain type of stage, such as sewer levels. For others it's annoying music that drones on repeatedly, or textures that resemble a zoomed in MSPaint image.

What makes you groan with dread when you realize it's in this up-until-this-point pretty good game?

For me, it's the aforementioned escort missions. Mostly because everyone you ever escort in a game has the self preservation instinct of a lemming made of C4, running naked through a fireworks factory... on fire.

I mean, I play a game for escapism, and escapism, to me, does not involve babysitting. It involves bazookas and lazers and ninjas and making things dead, en masse. Helping Scientist A get to Lab B just doesn't earn a spot on any of my to-do lists when I'm a super being of awesome firepower and/or magic/psychic abilities.

"Here, Science Guy, how about instead of following me to where you need to go, you just wait here until I've painted the walls along the way a nice shade of red, then you can just pop on over unopposed?"

So what makes you go "Uuuuuuuuuuuugggh... I HATE this..." in games most?
 

Asuka Soryu

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Jun 11, 2010
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Loading Screens that never cease to pester me. I can understand a few, but games like Yu-Gi-Oh! Tagforce 5 had more loading screens then it did cards.

I hate puzzles in an action game. Something feels offsetting when I'm suppose to mindlessly slash my way through enemies, then a random puzzle appears. I'm not sure if they're trying to test me or stall the game.

Enemies that swarm. Dante's Inferno has moments where I've been facing WAY to many enemies at one time. Ugh, takes a few trys after dieing to get through the armada of enemies who seem to take 30-40 hits to kill.

Side missions that you HAVE to do. Not side missions you can choose to do, but side missions that you either do or the story won't go any further.

Glitches that ruin the moment.

In Dante's Inferno, I tryed to get into the door... I got stuck to the wall... then I fell through the screen into nothingness. I discovered a new circle of hell, the 'glitch'.

I cut Cerberus second head off, the game froze and I had to eject the disc and re-start my PS3.

In Sonic Unleashe I once ran through a boulder, stood inside the boulder then fell into the Glitch Circle of Hell.

Cheap deaths... these just ruin anything.

Being unable to save when I want, on a portable console's game. ._.' You're kidding, right? Games need to be more like Pokemon, the only time you can't save is in a battle.


Blocking in fighting games. I hate, hate, hate, blocking in video games. It's so annoying to go for a big move and they cross their arms and you fail... Naruto games like the Ultimate series are the worst offenders... they freaking teleport when hit so they can strike you from behind.


Add ons to games that shouldn't be there.

Forced mini-games. I'm playing Yu-Gi-Oh! 5D's 2010 World Championship Reverse of Arcadia

So, as you can imagine, I picked this game up to play said card game. Then all of a sudden, they demand I do a racing course with the worst controls.

And it gets worse, to fight the boss of one part, you need to chase him and he gets this HUGE lead and the moment he finishes the cross line before you, he wins.

Worst part, you need to re-do the entire cut scene before the race... and no, you can't skip it.

I came to play a card game, not a poorly designed motorcycle race.

And finally, I hate any game where they won't let you skip the cutscenes, even if it's your second or so time viewing them, especialy if this is before a boss fight, and you can't save after the cutscene, so if the boss beats you, say 'hi' to the cutscene again.
 

SirDeadly

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Feb 22, 2009
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I hate escort missions where the person you have to escort has the mental capacity of a 3 year old with ADD. Those missions where you have to defend something for x amount of time tend to piss me off as well.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Asuka Soryu said:
Yu-Gi-Oh! Tagforce 5 had more loading screens then it did cards.
Loading screens for me too. With this being the latest example. I am tired of looking at the Black Rose Witch. Fallout: New Vegas also comes to mind. Shuffling between Freeside locations produced ungodly loading times.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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Timed events and QTE's.
If a bomb is about to blow and you gotta get the hell out of there, I can understand it - but whever I see a timer appear I let out a "Nooooo..." inside my head. I don't think I've ever failed a timed event, but I still dread them.

QTE's, especially during cut-scenes, are more hated however. When a cut-scene begin I relax and sometimes put the controller down. When then a "Press X not to die" appears I always fail which as we all know leads to having to watch the cut-scene again.
The major offenders are Bayonetta and Uncharted. QTE's are pretty much absent in the games, but when they appeared I failed every single time.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
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What I hate is when I can't manually control the camera very well, and the Lakitu manning it (nowadays, I always think there's one of those bastards doing the camera for any third-person game) is either drunk, hungover or thinking that he's underpaid. I can stand a lot of stuff in my games, but when Lakitu doesn't want to preserve his integrity as a cameraman any longer, that's when I really rage.
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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Cheap tactics in online multiplayer. Worse yet when those that use them dare defend themselves. Atleast admit you are a cheap bastard.
And lack of button config. Also I like being able to choose between inverted and not. There is no reason..NONE...that not every game ever has those.
 

Joshica Huracane

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Feb 21, 2011
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I'm honestly a little bit over dialogue choices that flat out demolish a certain line of questing, leaving you without the ability to follow that up at a later date. It would be nice to say something, not get the quest, but be able to come back to it. Or something.
It's not so bad usually, but if the game gives no indication that this will happen, its kind of a dick move. Luckily most games have more sense than that.

Also, quick time events that just show up from out of nowhere. I get games that have them at regular intervals, say God of War, but I'm pretty sure Uncharted didn't have that many, which made every time it DID happen pretty frustrating.
 

kurokenshi

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Sep 2, 2009
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Checkpoint save system.

It's just annoying, why must I complete the same over and over again because some NPC got a lucky shot. I'm talking about you Crysis 2!

I'm not saying they don't work for games, Dead Space would've been terribly boring if I didn't have to have that checkpoint as a goal.
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
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escort missions and stealth

I don't want to be stealthy, I want to smash everyones face in!
 

tharglet

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Jul 21, 2010
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QTEs (seriously, what's the point in them?), escorting a useless person and unreasonably difficult bits.

Escorts can be OK, as long as they're not too long and the escortee doesn't try to die all the time. Even better if the escort follows you, and the escort end point is known.
I've never seen a good use of QTEs, and I doubt I will. I might as well be playing the game :/
Also hate it if the game throws some stupidly difficult event at you, and you end up dying a whole bunch of times to get past it. Not fuunn. I don't mind an increase in challenge, but a cheap-deaths type encounter? No thanks.
 

Biosophilogical

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Jul 8, 2009
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If I'm playing a real-time combat game, and I don't have a block or a dodge, then I'm going to get very frustrated, very soon.

Oh, and escort missions where you can't let them get hit at all.
 

joebthegreat

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Nov 23, 2010
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I hate when a game has extremely interesting gameplay and then I find out it has no (or very limited) multiplayer.

One of the biggest reasons I loved video games growing up is it was something to do with friends!

(I direct this mostly at Fire Emblem, a game that could have an amazing multiplayer and yet drags its feet in this regard >:[ )

Also I hate people who complain about "cheep" tactics like "camping" when it's a capture the flag or push the cart mode. Call me a noob for trying to accomplish my objective? Quit trying the same stupid forward charge to break my defense then you moron!
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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Oh, I thought of another one... games that outright murder you for failing to notice something. Like in RE2, if you don't tip the oxygen tank over as the alligator comes for you. It's not like you haven't just been straight up gun-murdering things for the whole game. How can I be expected to think, "Oh, this fight is different. I can feel it."

Or game breaking ones, like the mouse in King's Quest 2. Seriously, fuck you, King's Quest 2. Just for that part.
 

Dexiro

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Dec 23, 2009
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I hate it when developers force as much non-linearity as they can into their games, but destroy absolutely everything else in the process.

Brilliant, I can do levels in any order. But there's also no story, no difficulty and no sense of progression.

Some games don't do it too badly, such as Oblivion that's stat heavy and quest based, but I'm talking games like the first Prince or Persia reboot where it's just plain forced.
 

GunstarHero

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Mar 19, 2010
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Items that don't do what they're supposed to/disappoint. I'm looking at Splinter Cell: Conviction. One of my favourite games, but that damn remote camera, and the fanfare that maybe one in every hundred times lures them in. The rest of the time it just causes them to repeatedly tell me they're too smart to fall for it. Their repetition of the exact same sentence doesn't help their case.

Also:

BLANK proudly presents...

A BLANK production..

BLANK studios..

Distributed by BLANK..

Hero, this is your story.. The world is at war or something. And it's real bad. You must do something about it, and you're going to hear about it for the next 15 minutes. I know what you're thinking, this is your fourth playthrough, and you couldn't care less about the story. Guess what, mister? I don't care. Now watch a cutscene. After that, there'll be a slow bit where you control your character. Then more cutscenes. You can play when we're damn well finished, and not before!



reCaptcha:
ibliahu nanocean; what the hell is a nanocean? A mass of water full of old ladies?
 
Mar 30, 2010
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The Four Horsemen of the Game-ocalypse:
Quick Time Events.
Escort Missions.
Forced Stealth Sections.
Unskippable End Credits That Go On For Five Bloody Minutes Detailing Every Person Who Was In A Ten Mile Radius Of The Development Office During Production, And Their Cat.