GOD, I HATE [X] IN GAMES!

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Gromril

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Sep 11, 2005
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Saelune said:
Cheap tactics in online multiplayer. Worse yet when those that use them dare defend themselves. Atleast admit you are a cheap bastard.
And lack of button config. Also I like being able to choose between inverted and not. There is no reason..NONE...that not every game ever has those.
Heh, I had someone take the time to message me explaining how much I suck for using my gun more as a club than a gun in crysis multiplayer, and that I was a cheap bastard. My retort?

"OH MY GOD IT SHOOTS BULLETS?! WHY DID NOBODY TELL ME?!11111oneoneeleven"

DOn't hate on cheap mechanics, theres always a counter. I spend alot of time sprinting around at high speed shooting people in the back and vanishing, but im doomed if the enemy doo something fiendish like cover oneanother, just as campers are weak toward the 5 grendae fun party or a knife to the ribs.
 

Vivace-Vivian

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Apr 6, 2010
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Bugs and underwater segments.

Bugs? Because of Singularity.

Under water? That and Tomb Raider II. Bloody sharks.
 

Lawnmooer

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Apr 15, 2009
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Auto-aim that can't be turned off always makes my desire to continue a game plummet dramatically.

The amount of times it's made me miss shots is uncountable... Since I use rifles in games the same as I do in real life, slowly moving the rifle passed the target to reduce shaking and firing when the crosshair of the scope is on their centre of mass, auto-aim screws this up by making the crosshair jump from just infront of where they are moving to directly on to them and then I continue to move (Because my reaction times aren't faster than 0.1 seconds and I wasn't planning to have auto-aim screw me over) and end up firing just behind them or not at all, depending on how much I'm thinking about where I'm aiming.

Quick time events in cutscenes are also very annoying... I like to put the controller down in cutscenes to relax my hands then all of a sudden "THIS AINT NO CUTSCENE *****!!" and depending on the game I might have to go through a lengthy, unskippable part of the cutscene again due to failing to press the button and pick up the controller in time.

Escort events. If I'm not playing multiplayer, I don't want to have to be resposible for some idiot. Though they can be annoying for 2 reasons: They are completely defenceless and can't handle a single hit and want to rush into fights or they are completely self reliant (Even more powerful than the player character in some games) which leads me to think "Why the hell can't he just go on his own if he is soloing everything" for the entire, pointless journey.
 

ThisIsSnake

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Mar 3, 2011
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Yuri fucking Lowenthal
Microsoft buying timed exclusives
Sniper rifles in games consisting of encounters from from under 50 yards CoughOD
Regenerating health in combat
MMO's that try to convince you they're the best thing since sliced WOW and then show you a level based system, a talent tree, a skill tree, an elf class etc that just shows how afraid the studio was of innovation
 

michael87cn

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Jan 12, 2011
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Puzzles in action and adventure games. They just don't belong...

It's like, oh hey were you having fun? Haha sorry get ready for 1-3 hours of frustration and boredom! We had to do it to extend the games life!

And they're usually ridiculous things too like bending a beam of light 10 times onto a glowing gem or messing around with 20 differently shaped blocks for a SINGLE combination...
 

shini

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Jan 23, 2010
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I clicked on the topic to say: invisible checkpoints (I'm ok with save points because I can see them, but going through an area and going "oooh, will this be a checkpoint/autosave?" just annoys me), unavoidable sections with different gameplay than the rest of the game (this goes for unskippable minigames too) and quick time events (bonus if it combines with the previous in that the rest of the game doesn't require quick reactions).

After reading the topic I gotta say escort missions and unskippable cutscenes before boss fights/other sections that need loads of reloading are very, very high on my list too.
 

Leole

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Jul 24, 2010
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Whenever I struggle to defend something/someone, then suddendly, THEY FUCKING DIE ON THE CUTSCENE. WHAT WAS THE POINT OF USING MY BEST SKILLS IF YOU'RE GOING TO BLOW UP ANYWAYS.

That's plain fucking stupid!

OP Skills that you only get twice in the game. If I use them, I feel like I'm cheating or something, because I made something impossibly hard so easy that I actually felt ashamed of myself; otherwise, I just save them until FINAL-BOSS-BATTLE-LAST-PHASE-ULTIMATE-DEATH-FATALITY-OF-DOOM-AND-BLOOD, use them, and turns out, IT DOESN'T DO SHIT.

Cheap Tactics. Like, repeating the same attack over and over because you know it is un-blockable and it's so fast that you can't avoid it.

Repeating quests. Doing a different playthrough of the game, and they force you to do the same little annoying quests that you MUST do even though you already know, they are fucking pointless.

Stupid Quests. Whenever you see a big sign that says "SHOOT FIREBALL ONTO TARGET TO PROCEED" and you can't because you haven't talked to the correct NPC or you don't have the spell "FIREBALL THAT CAN ONLY ACTIVATE THE TARGET" that it is exactly like "REGULAR FIREBALL" but it has scripted to activate the target.

Sudden Deaths. You're on a FPS, taking heavy fire, behind chest-high-walls, you finally kill the last son-of-a-***** after hours of exchanging bullets, and you accidentally fell through a hole, and die, and have to kill everyone AGAIN. Or worse, you get stuck and you're forced to repeat the scene.

Unskippable Cutscenes. HAS ANY GAME DEVELOPER HAVE THOUGHT "Hmm, maybe they'll play this game more than once, and they don't want to watch the same old shit over again, right?"

Voice Acting and Lip-Syncing. This is more of a personal thing, but I dislike when they put little girls on video games, and when you hear them talk, they talk like they were 40-year-olds (Unless it's justified, like, she's possessed), and the voice doesn't match the lips, it just pisses me off.

Stupid Enemy Shit. "Hehe, we're going to stand right out of sight, and shoot you in the back of your spine"
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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I hate save points. I want to be able to save my game anywhere I am.
I hate single-axis alignment systems. Lawful evil is the most fun.
 

Manoose47

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Dec 8, 2010
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I really hate when shooters balance weapons so that their "fair" in multiplayer...
Seriously WTF! full burst with any calibre of machine gun at paint blank range is going to turn someone to paint, its not going to miss wildly because your holding down the trigger if the guy is 3 feet away from you! Sniper rifles might annoy people for obvious reasons, but come on! you can't walk around tkking multipe hits off of weapons that are now designed to penetrate vehicle armour!

I understand the need for balancing to a certain degree, but modern games have taken it to far. The last game i remembered with awesome weapon balnce was Call of duty 1

... the real call of duty

of course it wasn't perfect, but it was a hell of a lot better than all others!
 

Ubermetalhed

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Sep 15, 2009
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On rails shooter sections especially when you are playing a game on a harder difficulty.

The bike chase in MGS4 is soulcrushingly difficult on hard and extreme.
 

Azrael the Cat

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Dec 13, 2008
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Joshica Huracane said:
I'm honestly a little bit over dialogue choices that flat out demolish a certain line of questing, leaving you without the ability to follow that up at a later date. It would be nice to say something, not get the quest, but be able to come back to it. Or something.
It's not so bad usually, but if the game gives no indication that this will happen, its kind of a dick move. Luckily most games have more sense than that.

Also, quick time events that just show up from out of nowhere. I get games that have them at regular intervals, say God of War, but I'm pretty sure Uncharted didn't have that many, which made every time it DID happen pretty frustrating.
For me that depends on the type of game. For some rpgs, especially the old Black Isle/Interplay games, dialogue was an integral part of the game and so you expected your choices to have consequences, just like you have consequences for stuffing up a combat. If it's a game where the dialogue is inconsequential, or 90% of the time can you can just click through without thought, and then suddenly they throw a branching quest without warning it can be a dick move. But it can also encourage creativity - by having 'hidden' branches it encourages the player to think outside the box, rather than automatically viewing the game in terms of the stipulated mechanics. Deus Ex had some great bits like that - you've been ordered to kill a prisoner even though he's surrendered (and your own US/UN-backed organisation is starting to look a tad dodgy), well the game's mission log says you can do it yourself, or your partner can do it if you're uncomfortable with the order...but what if I just turn around and empty a clip into my partner's head instead? Good times:)
 

KalosCast

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Dec 11, 2010
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TestECull said:
Half-baked campaigns that clearly were just tacked onto what was going to be a 100% MP game. I don't care if you want to make an MP game but stop trying to rip me off by promising a campaign and tacking this shit on!
I would like to suggest the reverse of this as well. Throwing in a crappy deathmatch or ctf mode in a game system that clearly wasn't built with multiplayer in mind, and who's abilities have no multiplayer balance is just a waste of development resources.

Also: Vehicle sections in primarily foot-based games, or on-foot sections in primarily vehicle-based games. If your engine wasn't built with both in mind, don't put both in your game. Nearly every "stamp it out to release with the movie" action game of last gen could have been massively improved by simply dropping the driving levels (Enter the Matrix being a good example)
 

ServebotFrank

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Jul 1, 2010
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Ubermetalhed said:
On rails shooter sections especially when you are playing a game on a harder difficulty.

The bike chase in MGS4 is soulcrushingly difficult on hard and extreme.
I'm not looking forward to playing that part on extreme at the moment.

I hate escort missions especially. I love how Half Life 2 Episode 1 did it where there was a mission where you were going through a dark underground with only a gravity gun and a shotgun with limited ammo. A smart person would conserve the shotgun bullets until the chapter's finale. So, since the area is extremely dark, you shine your only flashlight on zombies and Alyx would shoot them pretty damn efficiently too. I didn't even have to watch her the entire game and she handled herself in a fight really well. If a zombie got too close she would do this badass close quarters instant kill on it instead of standing screaming like most games do. If a strider or something came along she had the decency to stand back and let you take care of it because she lacked the fire power. Valve made me happy on that game.

Speaking of Valve have you guys played the Companion Cube mission? Great Escort mission for once.