draythefingerless said:the lower price thing only fails in physical copies, because used copies wil always cost less in proportion many times. HOWEVER, in DD, you can price a game at 30 bucks and have zero risk of getting backlash from used copies.getoffmycloud said:But if you have a lower initial price the used game price won't be that much lower so people will be more likely to buy stuff new for full price that wayThe Human Torch said:Congratulations mr. Rambourgh, you are a retard.
If 100 people would buy the game at full price, but 1,000 people would buy it with a 80% discount. That's extra money that you would normally not have, that is extra money right there. Money that you wouldn't normally get!
And the sales don't last very long, usually only a couple of days, it's no different than Wal-Mart which has gigantic sales from time to time. It generates publicity and attracts TONS of extra customers.
That TV I bought for 50% off, because it was last year's model, is not undervalued by me, simply because I know what it was worth and how much the initial price was. I have bought plenty of games on sale, (no matter if it was Steam or some other source) that I wouldn't have bought for the full price, because I didn't think that the game was worth it.
So instead of NOT having me as a customer, they have me as a customer. Which is always extra money in the bag.
I think what he is trying to get at is that if games were priced lets say $10 less for a new AAA release the developer would make more money than it being priced higher and then having some crazy 80% sale a couple of months later cause I am sure we have all seen it somewhere someone saying I will just wait until its on sale.
It is very similar to the opinion that if prices were lower at launch less people would buy used and the developer would get more money.
i completely agreeKeyMaster45 said:They also need to stop releasing the digital copies for the full $60 price tag you'd see at the store. Frankly if I'm buying a game digitally I expect it to be somewhere in the $30-$40 price range for high profile titles (seriously, I am not paying $60 for a digital copy of Kingdoms of Amalur unless it comes with all the DLC) with it decreasing from there for niche genres and indie games.Snotnarok said:Didn't steam release some numbers saying profits increased often to 1200% when a game went on sale? How are sales hurting anyone? I do agree however that game companies need to stop pounding out games for 60+ dollars when they last no more than 4-6 hours and have no replayability.
i agree with you here, personally ive had enough of his disingenuous assertions! *punch*Dastardly said:I can agree here.Grey Carter said:Rambourg argues that instead of using ludicrous discounts to shift games regardless of quality, retailers should instead focus on providing fair initial prices.
I'm not sure about the whole "encouraging bad purchases" thing, though. That concern seems a bit disingenuous.
Oh I'm well aware that Steam isn't setting the prices for games. (unless it's a Valve release) Yes it's rather annoying that publishers feel chained to the brick and mortar system due to fears of being black listed. At some point or another I'd hope the big names in the industry just give brick and mortar chains the finger and release a digital copy of their game with a cheaper price tag, basically show them their petty black list is a joke.TheKasp said:*shoves you at the direction of brick&mortar stores*KeyMaster45 said:They also need to stop releasing the digital copies for the full $60 price tag you'd see at the store. Frankly if I'm buying a game digitally I expect it to be somewhere in the $30-$40 price range for high profile titles (seriously, I am not paying $60 for a digital copy of Kingdoms of Amalur unless it comes with all the DLC) with it decreasing from there for niche genres and indie games.
And now you can say "Thank you for keeping the DD prices so high". Yes, stores like GAME are at fault here, not Steam and not even "just" the publisher. Those stores refuse to carry titles that you can get equal or cheaper in DD so publisher keep on insisting on such high prices when releasing a game on both distribution ways. Also, those stores are responsible that people in certain regions can't get some games on Steam.
Actually I live in the states, but the price in USD is still proportionally just as sickeningly expensive as it is in AUD. Though that's what blow out Steam sales are for, a little patience and I can pick up all the big titles I want to play at dirt cheap prices.rapidoud said:You must be using the aussie online store.
I completely agree that the price for a download should be lower than the price for a physical copy but I don't really see it happening.spartandude said:i completely agreeKeyMaster45 said:They also need to stop releasing the digital copies for the full $60 price tag you'd see at the store. Frankly if I'm buying a game digitally I expect it to be somewhere in the $30-$40 price range for high profile titles (seriously, I am not paying $60 for a digital copy of Kingdoms of Amalur unless it comes with all the DLC) with it decreasing from there for niche genres and indie games.Snotnarok said:Didn't steam release some numbers saying profits increased often to 1200% when a game went on sale? How are sales hurting anyone? I do agree however that game companies need to stop pounding out games for 60+ dollars when they last no more than 4-6 hours and have no replayability.
when im downloading games why do i need to pay the same amount?
the amount i buy in a store is to cover the amount the store paid (including the game and then the materials for the disk/ case and instruction manual) plus the amount the store charge to pay their employees (in that store and the entire company) and to maintain the store
so when downloading, why am i paying the same price?
im not paying for a disk/case/manual, so that should be that taken off the price (not much but a little)
as there are no physical copies i shouldnt be covering as much in the way of delivery from developers to the distribution service, and online stores need less upkeep and staff than an entire brick and mortor store chain so that should be reduced a fair bit
so... yh why should downloaders pay the same amount?
That should be a hint that every game made shouldn't cost 60+ bucks. They need to learn to value games.Das Boot said:Because people refuse to buy the game unless it is on sale for 75% off. This means full priced sales are crap and although they get more when its on sale its still a pittance.Snotnarok said:Didn't steam release some numbers saying profits increased often to 1200% when a game went on sale? How are sales hurting anyone? I do agree however that game companies need to stop pounding out games for 60+ dollars when they last no more than 4-6 hours and have no replayability.
They can also lower production costs. Notch seems to do fine.Das Boot said:But the thing is that games costing $60 is not the issue. Games are cheaper to buy now then they ever have been in the past and yet the price to make them has only gone up over the years. The issue at hand is that when one company gives such large discounts it hurts the sales of all games. When you combine this with the issue that game companies cant lower prices unless they want to go out of business it creates a very serious issue.Snotnarok said:That should be a hint that every game made shouldn't cost 60+ bucks. They need to learn to value games.
Actually, I think it would be more accurate to say that Minecraft is a testament to gamers being willing to shell out $10-$15 to explore a procedurally generated world and build stuff in it, sometimes with their friends. In other words, it was fun.Das Boot said:Minecraft did fine because of the type of game it was. Half the bloody game was made by the fans and he started charging for it when it wasnt even done. The fact that minecraft was a success is actually a testament to the stupidity of gamers. People are willing to accept well below average quality and treatment because the developer calls himself indy.Kahunaburger said:They can also lower production costs. Notch seems to do fine.
That level of well anything would not ever work in mainstream or AAA gaming. Those types of games have a place and its onn the iphone, psn store, xbla, and random backwater pc sites. That however is not the type of gaming we are talking about. You might as well just say all games should cost $1 since you know angry birds does and it was a success. Plus the business model of making pocket change off games does not work on a large scale.