Mr.SunShine said:
*sigh*
I completely disagree that strategy is something you fix in your head before a fight because if your defending cooridnate x and the enemy attacks coordinate y you aren't going to go "d'oh well, i gotta stick to my strategy" NO! you will reallocate some or all of your forces! CHANGING! your strategy!
...That's not strategy. That is tactical manouvering. Holding location x or moving to location y isn't a strategy. It can be a
part of an overall strategy, but is not a strategy in itself.
Strategy is your long-term plan as to how you intend to achieve victory. It focuses on the overall picture and not just a part of it. Simply put, strategy is the method with which you plan to achieve victory or success while tactics is the implementation of said method into practice.
and i also disagree with "he quite literally had to click on the attack button" well yes and no. i showed this to a buddy of mine and he noted that one hand seems to change the meaning of the other, Like if you hold one finger on the screen and drag the other hand acrossed that is a different action than just dragging your hand accrosed...
Also yes not being able to select certain groups with a 1 2 3 of the keyboard would be bad BUT, they display it on the screen for you to click there.. whereas a console with a controller (halo wars as an example) has you go from, one group to one group to the other group, scrolling through them...
I never said that this was worse than the console control scheme. What I said was that it is lacking compared to the standard mouse and keyboard control scheme.
As for your hand comment, that sounds neat. Still, there are countless commands that the gesture could stand for (and it can't stand for all of them either). In the video, the player had to use the Attack button on the interface to order his units to attack, which is awkward and slow. Also, having hotkey buttons on the screen is
not an adequate replacement, beacuse, agaim, touchscreens lack tactile feedback (plus, you don't have any replacement for the command and unit hotkeys either).
Also, while we are on the subject, I also realised two other downsides of a touchscreen control scheme:
- The minimap is one of the most vital tools in an RTS game. Any player worth his salt will pay constant attention to it, to see what is going on across the entire battlefield, and to also be able jump to a certain location if necessarry. But since the minimap has to be small in order to not take up too much space, you need to be able to precisely pinpoint the exact location you want the main screen to jump to. With a touchscreen, this is not possible, beacuse human fingers are big and stubby compared to a mouse pointer.
Touchscreens in general are not built for precision, hence why touchscreen-based devices either have some sort of physical pointer or they have larger buttons to compensate. Which brings me to another point...
- In an RTS, it is important to have a clear view of what is going on on the screen
at all times and that you see as much as possible. This is why RTS games always strive to have a streamlined and minimalistic UI, so that the player has all the information he needs at his disposal without it being in the way. With a touchscreen, this becomes a serious issue, beacuse the buttons have to be much larger, thus taking up precious screen space.
But even if the buttons weren't a problem, there will always be one thing cluttering your view....your own hands. Beacuse you have to actually press on the screen to issue commands, your hands will always cover a part of the screen from your view. In a game where noticing something in split second timing is important, that is a preety enormous drawback. It makes unit control far more difficult than it needs to be (and as I said, unit control is
everything in
WarCraft III).
As I said, as an experiment, this was a neat little exercise. However, it is far too lacking in practical terms to be useful. If you honestly think this would be an adequate replacement to the mouse and keyboard control scheme, you are
sorely mistaken.