So we all know that beloved early access programm were developers release products early on the internet, continue developing them till the end and everyone is happy forever.
Well, yeah, not really. A lot of these projects fail, either because the developers are overly optimistic and think they can do more than they actually can or because they want to take some money and run, sometimes which of the two applies depends on who you ask.
But let's shed this negativity once and talk about GOOD Early Access game.
Let's talk about early access games that you are personally happy with and why that is.
Some rules apply though:
- The game has to still be early access, saying why you like a game that's allready finished would be a bit too easy, wouldn't it.
- Early access in this context means that the game has to be purchasable or have been purchasable. It does not need to actually be in the early access programm of steam, it's just a good name for games of these types.
So let's begin. I will personally start with two entries of my own.
1. Rimworld
What is it?
This game was kickstarted a year ago on November 2nd 2013. It's in development by Tynan Sylvester. The game itself is basically Dwarf Fortress with graphics, like so many nowadays. The graphics are heavily influenced by Prison Architect, which the developer openly admits. It's about building a colony and surviving on a, you guessed it, rimworld after crashing on the planet. The universe is similar to Firefly with no lightspeed and colonies on distant worlds.
Why do i think it will succeed?
Because it allready did, basically. Even back when the Dev kickstarted the game, it allready was in a very good state. His kickstarter did really well earning 13 times the requested amount, which to a large part was thanks to the fact that the dev had allready sent a working copy of the game to a bunch of youtubers that played the game and brought it lots and lots of publicity.
In addition to that the development has been going very well. There have allready been tons and tons of content and new mechanics added to the game in the last year. Additionally the developer is really open about the development with an online changelog in which he states every single change he makes to the game every day. He's also very open in the forums and frequently answers question there. It also doesn't hurt that he finished new releases with major features at most 2 - 3 months apart. At most.
2. Stonehearth
What is it?
From a gameplay standpoint Stonehearth is also very similar to Dwarf Fortress just in 3D and with an incredibly cute voxel-based artstyle. This project is a bit older kickstarted back in may 2013.
Why do i think it will succeed?
While the developers took some time in order to get their first working prototype going they have been constantly adding new features ever since. Their developing speed is quite high, even though it's not as fast as Rimworld. That, however, can be easily explained since they are working with their own engine, while Rimworld runs on Unity.
What is more important is that the progress is constant and that the developers are also very open about the development.
They release weekly development updates and even do development streams every now and then. While it's not very exciting to watch someone programm this openness about the development is very nice.
Overall i think that the key to a good early access programm is openness. There's a lot more trust when you can clearly see what the developer is doing and trust is integral not only for customers but also for developers. When developers aren't open about the project and updates don't come regulary or frequently the customers will start to complain. And since buying an early access game is allready a pretty big risk, seeing a customer that's unhappy will turn away a lot of potential customers. And that can and will lead to less funding for the developers and quite often a failure of the project.
Well, yeah, not really. A lot of these projects fail, either because the developers are overly optimistic and think they can do more than they actually can or because they want to take some money and run, sometimes which of the two applies depends on who you ask.
But let's shed this negativity once and talk about GOOD Early Access game.
Let's talk about early access games that you are personally happy with and why that is.
Some rules apply though:
- The game has to still be early access, saying why you like a game that's allready finished would be a bit too easy, wouldn't it.
- Early access in this context means that the game has to be purchasable or have been purchasable. It does not need to actually be in the early access programm of steam, it's just a good name for games of these types.
So let's begin. I will personally start with two entries of my own.
1. Rimworld
What is it?
This game was kickstarted a year ago on November 2nd 2013. It's in development by Tynan Sylvester. The game itself is basically Dwarf Fortress with graphics, like so many nowadays. The graphics are heavily influenced by Prison Architect, which the developer openly admits. It's about building a colony and surviving on a, you guessed it, rimworld after crashing on the planet. The universe is similar to Firefly with no lightspeed and colonies on distant worlds.
Why do i think it will succeed?
Because it allready did, basically. Even back when the Dev kickstarted the game, it allready was in a very good state. His kickstarter did really well earning 13 times the requested amount, which to a large part was thanks to the fact that the dev had allready sent a working copy of the game to a bunch of youtubers that played the game and brought it lots and lots of publicity.
In addition to that the development has been going very well. There have allready been tons and tons of content and new mechanics added to the game in the last year. Additionally the developer is really open about the development with an online changelog in which he states every single change he makes to the game every day. He's also very open in the forums and frequently answers question there. It also doesn't hurt that he finished new releases with major features at most 2 - 3 months apart. At most.
2. Stonehearth
What is it?
From a gameplay standpoint Stonehearth is also very similar to Dwarf Fortress just in 3D and with an incredibly cute voxel-based artstyle. This project is a bit older kickstarted back in may 2013.
Why do i think it will succeed?
While the developers took some time in order to get their first working prototype going they have been constantly adding new features ever since. Their developing speed is quite high, even though it's not as fast as Rimworld. That, however, can be easily explained since they are working with their own engine, while Rimworld runs on Unity.
What is more important is that the progress is constant and that the developers are also very open about the development.
They release weekly development updates and even do development streams every now and then. While it's not very exciting to watch someone programm this openness about the development is very nice.
Overall i think that the key to a good early access programm is openness. There's a lot more trust when you can clearly see what the developer is doing and trust is integral not only for customers but also for developers. When developers aren't open about the project and updates don't come regulary or frequently the customers will start to complain. And since buying an early access game is allready a pretty big risk, seeing a customer that's unhappy will turn away a lot of potential customers. And that can and will lead to less funding for the developers and quite often a failure of the project.