Good Endings for games

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BloatedGuppy

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Frozen Donkey Wheel2 said:
OH! And Portal 2 probably has my favorite ending in a game of all time, ever. Every time I beat that game, I find I can't stop smiling. It's a great feeling.
Really?

You don't find it sad? It's super bittersweet.
 

Randy Diamon

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Uncharted 2 is one of my favorites. The ending had me laughing myself silly.

Honorable Mention: Dragon Age: Origins
 

endtherapture

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Dr Jones said:
Batman Arkham City. There are just not words proper for the incredible ending. It's better than anything other Batman, be it comics, movies or cartoons.
I dunno after Arkham City I just felt depressed and WTF!

The Dark Knight has a much better ending.
 

Dr Jones

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endtherapture said:
Dr Jones said:
Batman Arkham City. There are just not words proper for the incredible ending. It's better than anything other Batman, be it comics, movies or cartoons.
I dunno after Arkham City I just felt depressed and WTF!

The Dark Knight has a much better ending.
Doesen't have nearly the same impact and effect of Arkham City.

In Arkham City you feel Batman's pain and confusion, now that Joker is gone. Joker was what defined Batman, with Batman's mirror image gone, what is he? The psychological torment of Batman brings a whole new kind of bittersweetness to the story. The duality of Batman and Joker was what defined them. Without either, neither would exist as they are. In The Dark Knight Joker's relationship to Batman is almost non-existant, due to the fact that they just met. Joker does say in the movie something about that they are "destined to do this forever", but you don't feel it, as they havent been fighting eachother for ages, and really done that forever. Batman AC provides the most amazing ending to any Batman story, I love it <.<
 

BloatedGuppy

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Buretsu said:
Well, it's bittersweet if you consider all of the implications, such as the severing of Chell's theorized relationship with
Caroline
and the fact that she's still in the crapsack that is the Half Life universe...
That, and the fact that she's...
...cast friendless and alone into a completely alien world that she has no experience in and no context for, and has lost her familiar environment and routine. Even if she retains a tiny bit of her pre-testing memory, how much of that is going to be applicable in Portal 2's timeframe? Isn't this hundreds if not thousands of years later? How the fuck is she meant to survive in this environment?

That game is melancholy as hell. She might as well have been riding that elevator up to heaven.
 

endtherapture

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Dr Jones said:
endtherapture said:
Dr Jones said:
Batman Arkham City. There are just not words proper for the incredible ending. It's better than anything other Batman, be it comics, movies or cartoons.
I dunno after Arkham City I just felt depressed and WTF!

The Dark Knight has a much better ending.
Doesen't have nearly the same impact and effect of Arkham City.

In Arkham City you feel Batman's pain and confusion, now that Joker is gone. Joker was what defined Batman, with Batman's mirror image gone, what is he? The psychological torment of Batman brings a whole new kind of bittersweetness to the story. The duality of Batman and Joker was what defined them. Without either, neither would exist as they are. In The Dark Knight Joker's relationship to Batman is almost non-existant, due to the fact that they just met. Joker does say in the movie something about that they are "destined to do this forever", but you don't feel it, as they havent been fighting eachother for ages, and really done that forever. Batman AC provides the most amazing ending to any Batman story, I love it <.<
Well
1. I dont think Joker is actually dead
2. Too much happened in the last 30 minutes of the game what with Hugo and Ra's and then Joker/Clayface and Talia.
3. No closure at all to any of the plot elements in the game.
4. Why did Batman leave Talia there and carry out Joker?
5. Is Clayface immortal now?

It was just confusing and weird, shock value sure, but it didn't get me excited about another Arkham game or anything.
 

XMark

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Iwata said:
natster43 said:
Well I really like the endings for the Dead Rising games, Also the fact that depending on your actions have different endings.
Oh for controversy, the original end to Fallout 3. I enjoyed that a lot more than Broken Steel, though the fact that if you have someone that could just walk in and do what you had to do without being harmed they will refuse is retarded.
Yeah, that was my main problem with it.

Me: So, Fawkes, time to shine and save the world and us from this sticky situation!
Fawkes: No, it has to be you, I wouldn't dream of robbing you from this moment.
Me: No, I'll die if I go in there, but you can just go ahead and do it without a problem. Takes all of five seconds.
Fawkes: No, this is your destiny, meant for you alone.
Me: ... Dude... I'll DIE if I go in there. I'm asking you to do this, which is as easy as walking through a damn door!
Fawkes: Nope. Destiny.
Me: You're a dick, Fawkes, you know that?
*dies*
It was good that they fixed that problem in the Broken Steel expansion... yet, at the same time, I think the continuation in Broken Steel kind of undermines the effectiveness of the Fallout 3 ending.

Regular Fallout 3, you think "yeah, Fawkes was a jerk and I sacrificed myself, but at least I saved the world and got pure water for everyone. Yay me!"

But if you continue in Broken Steel, you realize that you only purified a tiny little basin of water, and the rest of the water in the wasteland is still irradiated. And people are getting slaughtered trying to deliver the pure water to the other settlements.
 

Cdr JamesCool

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The first Mass Effect is one of my favourite endings, it was very satisfying and wrapped the game up perfectly, while being open for ME2 which I also enjoyed the ending, of the collector base mission that is, which left a cliffhanger for ME 3, a shame that despite loving the endings for the ME and ME2 I really didn't like ME3s ending.

Really loved the ending to Red Dead Redemption too, a sad but fitting ending I thought.
 

Dr Jones

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endtherapture said:
Joker has to be dead.. Rocksteady wouldnt pull that shit on you.. AAAAND Mark Hamill will NEVER be returning as The Joker, and I don't think theyd have the balls to get another voice actor
 

Shoggoth2588

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MetalDooley said:
Shoggoth2588 said:
To be honest unless you're a completionist when it comes to the war assets it really only plays a tiny part

Why is Bring Down the Sky stopping you from playing ME anyway?
Xbox Live. Every time I try playing one of my characters who has Bring Down the Sky data on their saves I get an error saying that BDtS is undetected. At first I didn't know what the problem was but I eventually realized that if I'm not on Xbox Live, it doesn't recognize that I own/have BDtS. I can't really maintain an internet connection with my 360 for long periods of time and when the connection is lost the game freezes up and/or crashes on me outright. There are some XBLA games that also do this when I'm offline so I'm sure it's my internet situation that's the issue. I was able to fully level one Shepard but there are a few others I wanted to get back to and complete before I grabbed ME3 (even though it probably doesn't matter but...you know, completionist)
 

Freechoice

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Aric Flowers said:
I said this b4 in another thread. Metal Gear Solid 4's ending was the epitome of "leave no stone unturned". Answered questions that I didn't even have.
Isn't that just an example of going overboard and incising concision?
 
Apr 5, 2008
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Woodsey said:
Human Revolution's
You can't be serious? This was a diabolical ending, on par with ME3. Stupid boss fight followed by "an ending machine" followed by stock footage of nothing and exposition about nothing? Terrible ending to a terrific game. The only good bit about it was the surprise [http://www.youtube.com/watch?feature=player_detailpage&v=PMMcd6-D4x8#t=602s] after the credits.

Other great game endings: Sands of Time, Baldur's Gate 2, Hitman: Blood Money, Dead Space 1/2, SC: Conviction, Assassin's Creed II, Mass Effect 2, Portal, KotOR, BG&E.

Blood Money gets an an extra award for being both bloody and unexpected. Sands of Time for rounding off an incredibly emotional journey and AC2 for sending a shiver down my spine, even if it doesn't make complete sense to me :)
 

Skoldpadda

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When people say Baldur's Gate II, they do mean Throne of Bhaal, right? Because much as I love Shadows of Amn, the ending was a bit of a letdown. ToB's was fantastic though.
 

solemnwar

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I liked the ending to Dead Space 2. Isaac manages to come to terms with his guilt over his girlfriend's death, and gets to ride off into space with a hot chick (okay... no romance between them is even hinted at in the game, but it would be cute...). Post-credits dialogue hints towards a Dead Space 3, though. If so, I hope it isn't Isaac as the protagonist this time, poor dude needs his happy ending :(
 

Woodsey

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KingsGambit said:
Woodsey said:
Human Revolution's
You can't be serious? This was a diabolical ending, on par with ME3. Stupid boss fight followed by "an ending machine" followed by stock footage of nothing and exposition about nothing?
I am serious, and don't call me Shirl- ... oh.

(I really need to just save this as a Word document given the amount of times I've typed it out.)

The ending's presentation (don't care about the boss fight, not what I'm talking about) is rather workmanlike. Functionally, it's almost perfect.

The entirety of Human Revolution is a debate, and the ending asks you for your verdict (there's even an 'abstain' option), your personal belief, your philosophy. The exposition isn't meaningless, it surmises the key thoughts behind each idea, and reflects on some of the reasons for it.

It then calls into question a key theme of the game: what makes us human? You may think more or less for Adam now that he's in a position of such potential power, and that's reflected in the final conversations he has with various people, and the fact that we don't see what happens to the other characters. He's removed and distant, and everything he's found out about through the game pushes him away from them - he knows all the dirty secrets of the guys at the top that ordinary people aren't meant to know.

We don't see the repercussions of the choices because they're irrelevant. We know what eventually becomes of the world in the original Deus Ex, and showing them takes the spotlight away from what the game really wants you to think about, and what the game has all been about, which is your personal philosophy. A friend and I finished it on the same day and both picked different endings, and then talked about why we did for an hour and a half.

So yeah, narratively and thematically it's spot on, the 4 buttons could have been done better (they've said themselves they had something a little more elaborate, but time-constraints factored in), but people get far, far too hung up on them.
 
Apr 5, 2008
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Woodsey said:
I am serious, and don't call me Shirl- ... oh.
I'll be damned. I may not agree with you about the ending but I have to give you credit for that incredibly well considered and written argument. And double kudos for the quote :-D