"Generally, the player controls a small number of game characters, usually called a party, and achieves victory by completing a series of quests. Players explore a game world, while solving puzzles and engaging in tactical combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination, with the exception of action role-playing games."
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These games usually have a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which is performed by the character at an effectiveness determined by that character's numeric attributes. These attributes increase each time a character gains a level, and a character's level goes up each time the player accumulates a certain amount of experience.
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Role-playing video games borrow their genre terminology, settings and game mechanics found in early role-playing games such as Dungeons & Dragons.However, at least as of 2006, computers do not yet have the power to simulate nonplayer characters with the skill of a human game master. The behavior of these characters is instead hand-coded using scripts. Thus, role-playing video games borrow more of the core mechanics from early role-playing games without as much of the role-playing activity and character freedom.
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When compared to other gaming genres, role-playing games have a tendency to become more in-depth and complicated because of their levelling and skill systems.
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Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord.[1] Success at that action depends on the character's numeric attributes. Role-playing video games often simulate die-rolling mechanics from non-electronic role-playing games, to determine success or failure. As a character's attributes improve, their chances of succeeding at a particular action will increase.
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Although some single-player role-playing games give the player an avatar that is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of theses traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attributes usually borrow heavily the Dungeons & Dragons ruleset.
Check. See any job system. recent JRPGs like WKC and Demon's Souls have player created avatars.
I could go on like this but I think we've arrived at "Checkmate" anyhow.