Alien Legacy was sort of a space sim, simcity, exploration mix that received very little attention and seems to have been forgotten. It was very unique with it's mix of strict linear storyline and and sandboxy management gameplay. For that very reason it also lacked replayability and sometimes felt like one very long tutorial. But it was good fun while it lasted. It was the kind of game that would be perfect for expansion packs, but none were made.
http://en.wikipedia.org/wiki/Alien_Legacy
http://www.youtube.com/watch?v=KXgjxafhIiE&feature=related
http://www.mobygames.com/game/alien-legacy
http://en.wikipedia.org/wiki/Alien_Legacy
http://www.youtube.com/watch?v=KXgjxafhIiE&feature=related
http://www.mobygames.com/game/alien-legacy
Bloodnet seemed like a very unique game, and it's one of those games that I regret I never got into.Anthraxus said:Bloodnet (1993) - Cool adventure game with RPG elements in a cyberpunk/gothic type setting.
As far as I know, Secret Weapons was a sequel to another Lucasarts flight sim called "Their Finest Hour". I never played Secret Weapons but "Their Finest Hour" was one of my favorite Amiga games, it also had an excellent manual. Lucasarts made quite a few flightsims at that time I think.drthmik said:Secret Weapons of the Luftwaffe; Flight Sim/Combat, Lucasarts
WWII combat sim where you could fly missions as Allied or German air forces. focused mostly on the crazy (fun) Luftwaffe secret weapons, some of which were only in service for a very short time during the war and some only saw prototypes. Flying wings, rocket planes, jets, antiaircraft rockets and more. (I especially like the vertical rockets on the komet rocket plane, they fire when the shadow of a bomber hits light censers on top the plane, shooting the rockets up into the bomber's belly)
Also, everything is destructible, every building, factory, barn and haystack can be blown up.