Good or Bad in RPG's?

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TenaciousTom

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Jul 1, 2010
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I recently started playing Dragon Age: Origins after finishing Mass Effect and Fallout 3. I discovered that the way I play is always the goody-goody side, I never chose the Bad Karma/Renegade/in any way bad side. I want everyone in the party to like me and make the choices that made me a saint of some sort.
My question is: How do you play if you encounter moral choices in a RPG and why do you choose for that particular side? What makes it more fun than the other one?
I was just wondering...
 

NeedAUserName

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Aug 7, 2008
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I play the good guy first time through, generally its just easier, but after that I like to be the absolute bastard.
 

Darth IB

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Apr 7, 2010
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My first character is always totally evil, the second one is a saint, and third and onwards (if I still want to keep playing) tend to go somewhere inbetween, following whatever moral code I feel matches the personality I made up for them.
 

L4hlborg

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Jul 11, 2009
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I'll go all nerdy and say chaotic good. My goals are good, but I don't always play nice to reach them. For example in Mass Effect, I pick renegade lines but make paragon choices.
 

Onyx Oblivion

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Sep 9, 2008
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Good, and I'd be bad on a second playthrough.

But the second playthrough rarely happens. It's been over 2 years since Fallout 3, and the second playthrough still hasn't happened.
 

Emily Boogades

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Jul 6, 2010
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I tend to always go with the good side of things, just because it usually gets you the most stuff. For instance, in Dragon Age, if you're mean enough to some of the companions, they'll leave the group or won't side with you over certain events. Then, when you're trying to whoop serious butt, you're lacking resources. I have the same problem with KoTR, though; I tend to be a nice guy (or girl, as the case may be).

My second character (or in Origins, my, like... sixth) tend to be bastards, if I can get around to it. Fallout 3 may or may not be the exception; I haven't played all the way through it yet. I've started out nice atm. That could change.
 

emeraldrafael

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Jul 17, 2010
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I usuallly judge the consequences of each reaction and go with the one that will ensure it has little effect later.

HOWEVER! If it comes down to "I'll give you this sword that deals 9999 damage and heals you after every" if you go bad, or this little hammer that gives you +2 strength if you go good, then I'll sell my soul for the sword.
 

SoloStoffe

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Apr 2, 2010
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I usually make a bad Female first, although if I like people I meet in the game, I'm nice to them. On the second playthrough I'm a good Male.
 

aPod

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Jan 14, 2010
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Onyx Oblivion said:
Good, and I'd be bad on a second playthrough.

But the second playthrough rarely happens. It's been over 2 years since Fallout 3, and the second playthrough still hasn't happened.
Nice Avatar Onyx, and i feel exactly the same way.

The only 2 series of games were i've bothered to see the other side of the moral spectrum is Mass Effect and Fable.
 

SckizoBoy

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A Hermit's Cave
L4hlborg said:
I'll go all nerdy and say chaotic good. My goals are good, but I don't always play nice to reach them. For example in Mass Effect, I pick renegade lines but make paragon choices.
See, complete opposite, I'm always Lawful Evil (well most of the time). Where there's less choice, always evil first (KOTOR, KOTOR2, Fallout 3 - though I stuck around in Megaton to pick up the necessary shit before blowing it up, inFamous, DA:O) because it is invariably cooler gameplay-wise, but that may be just the games I play.
 

OliverTwist72

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Nov 22, 2010
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I tend to play more dark sided, but it usually ends up I play whatever side makes it the hardest. To explain, in Bioshock I saved all the little sisters because I figured it would make it harder (you got less Adam was it? I forget).

Whereas in Mass Effect I play a "renegade" Shepherd since it fits more with the character I wanted to generate (an older, grizzled, war vet). That and Fallout 3 being evil was more fun, actually to tell you the truth I wasn't sure which way I was going to go in that game till I found out you can set off the nuke in Megaton. I read that and was like I am totally doing that.
 

Count Igor

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May 5, 2010
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Always good.
I have NEVER been bad. Seriously. Not once. Always nice. Because I feel guilty about anything bad.
 

dibblywibbles

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Mar 20, 2009
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I'm definitely more neutral. but I'm in general I'm a more rational or laid back person. the times when I do evil in video games it's usually because it would be funny. like punching that smart mouthed reporter in the face in mass effect 2. laughed my balls off the first time I did it.
 

trooper6

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The first time through I normally make the choices I would make were I actually in that situation. I usually end up mega boyscout.

Although, sometimes (though rarely) the game creates a really strong character and then I try to make the choices that that character would make. I think one of the few times I got into the character and that make me make choices that I wouldn't make was Dragon Age Origins. I was a Noble Dwarf, and while there was still a lot of me in the choice making, there were certain things I knew my character wouldn't do because of what happened in his origin story. Also, DA:O found me staying in a relationship with Morrigan even though I knew that was a bad idea.
 

TheYellowCellPhone

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If it's one of those games where the developers only planned for you to go all good or all evil, I choose evil. In games where that doesn't happen, whatever I choose, which is a gap in between evil and nuetral.
 

Mike Laserbeam

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Dec 10, 2010
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Always a good guy, no matter how hard I try to be evil, I just feel too guilty!!!

Although if you're going by the Fallout karma system, very evil apparently. However many glorious deeds I do for humanity, I can never make up for all the stuff I pick up when it's just lying around (In people's houses...)
 

SimuLord

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Aug 20, 2008
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Offhand I can think of exactly two games in my collection with anything resembling moral choice systems, because Oblivion's Fame/Infamy axis is a very weak joke. Namely Fallout 3 and New Vegas.

I tend to play as "mostly good" in Fallout 3, as in I'll make the good macro choices, but I don't frankly give a crap if an item I really, really want (like a skill book) is owned by someone else, I'm making it mine...and I'll break into a house just to get the 40 XP for picking the Average lock.

In New Vegas, I really turn the "good guy" up to eleven, but when the time comes to make the ultimate choice---which faction to support, I do the one legitimately evil thing in the game, namely killing Mr. House, because his goals and mine are at odds---we both want the same thing for New Vegas, but he is in the way of me accomplishing the goal for myself (plus, Dave Foley as Yes Man, for cryin' out loud!)
 

ResonanceSD

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SimuLord said:
Offhand I can think of exactly two games in my collection with anything resembling moral choice systems, because Oblivion's Fame/Infamy axis is a very weak joke. Namely Fallout 3 and New Vegas.

I tend to play as "mostly good" in Fallout 3, as in I'll make the good macro choices, but I don't frankly give a crap if an item I really, really want (like a skill book) is owned by someone else, I'm making it mine...and I'll break into a house just to get the 40 XP for picking the Average lock.

In New Vegas, I really turn the "good guy" up to eleven, but when the time comes to make the ultimate choice---which faction to support, I do the one legitimately evil thing in the game, namely killing Mr. House, because his goals and mine are at odds---we both want the same thing for New Vegas, but he is in the way of me accomplishing the goal for myself (plus, Dave Foley as Yes Man, for cryin' out loud!)


Pretty much this, macro good, but willing to do evil to further my good goals. Essentially the Renegade from the ME series.