I think that Gordons disposition towards silence is a blessing rather than curse. It allows the player to project, and fill in some blanks for themselves. Valves very good at telling a story without words, but I do think that Gordon speaking at some points, or at least once at the end of the game would fit well.Onyx Oblivion said:I am sorry to hear this...
Oh well, Gordon himself is a TERRIBLE character. No personality or anything...He is the worst kind of protagonist. A silent one who everyone in-game likes for no reason as though he used to talk to them and they developed a close friendship.
In a game world where every other character is so great, Valve could easily make Gordon speak...and have it fit.
Good, if over-rated, games, horrible main character. When a headcrab named Lamarr has more personality then the hero, you've got a shitty hero.
Maybe he should talk Saint's Row 1 style. Like, a single line at the end of every major landmark in the story.
[sarcasm]Also, if they did ever give him a voice, hire Nolan North.[sarcasm]
As I mentioned earlier, that was actually because they're mentioning a hearing-impaired Resistance member Alyx had a crush on, and learned sign language for. He's presumably dead, but the S.L. sticks.The Random One said:I'm sticking to my theory that Gordon Freeman isn't mute because of some artistic direction or other, but because he is actually mute. As in, uncapable of speaking. That's why the Valve devs took those hand language lessons a few months back. Which now I'm remembering were exactly twelve months back. Boy, this game's been in development a long time, eh?
I think I shall use that now.Grampy_bone said:Giving Freeman a voice and personality could greatly increase his appeal or decrease it. Why mess with something that works? It would be like giving Link a voice or putting Samus in a game with her own dialog and narration and cutscenes...
Oh wait.
You know I've felt more involved playing games such as Mass Effect and Grand Theft Auto then I ever have playing a fucking Half Life game. You know what makes me puke? The level of fanboyness towards Valve that people like you display.Treblaine said:I wonder if half the people who ***** about Freeman's "lack of character" really understand gaming at all. it seems they all just want a movie experience with some barely related gameplay in between, no, fuck no, they did that and it's called MGS4 and it sucked hairy balls.
Why are people so hard-headedly drawn to centuries old film and literature conventions when they DO NOT APPLY HERE!
Give Freeman a personality and you will be kicked right out of the Half Life universe.
You know what is REALLY LAZY! Just having the camera switch to a third person perspective and have the characters drone on with banal banter in the name of exposition. You may see "your character" speak but do you feel that you actually are them in a true role-playing sense.
That's why I say Legend of Zelda is a more pure RPG than Final Fantasy as Link is a character that you truly can role-play, the ONLY definitive things that Link says at all are Yes or No and you have complete control over that.
You know what is HARD, telling a deep and complex story ENTIRELY through a single unbroken perspective, with no cuts and the camera ENTIRELY controlled by the player. THAT is hard and when it is done well it has a more potent and effective effect than some of the best feature films or books.
So Bull-Fucking-shit to all you who just say Valve are being lazy, you just don't know what the hell you are talking about.
Stop your whining or some publisher will be dumb enough to think the punters know what is best and start demanding that all their developers have "hollywood style" protagonists *PUKE*
also...
NEWS FLASH: Games take a long time to make! And I'm not talking the engine, making good level design is REALLY hard. Yeah Ep 3 has taken a long time... but look what happened when they rushed HL2: Ep 1... wasn't all that good.
Care to elaborate on your unsubstantiated statement?Iron Criterion said:You know I've felt more involved playing games such as Mass Effect and Grand Theft Auto then I ever have playing a fucking Half Life game. You know what makes me puke? The level of fanboyness towards Valve that people like you display.Treblaine said:*le snip*
Right, I said I felt more involved playing Mass Effect because I felt like I controlled the fate of not only Sheppard but my crew. I formed bonds with each of them and my very actions could result in their deaths, which is good narrative. You don't get that with Half-Life, what you get at best is several hours of the game dragging you around at it's pace, telling the story how it wants. And the fact that Gordon Freeman has no personality doesn't help immerse me in this world. For a game to be truly involving the most important thing isn't for a character whose shoes you can step in (though that helps) it is being able to feel like your actions effect their fate and by extension the story. All I was doing as Gordon was killing shit, my entire experience could have been replicated by anyone, how is that immersion?Treblaine said:- SNIP-