Graphics vs Gameplay

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begone

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Feb 25, 2009
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Ideally, graphics and game play should go hand and hand, supplementing each other. But graphics will show their age faster than game play. Pong, Space War, Asteroids, Tetris, Galaxia, Pac-Man are still lauded as a great games despite having very simple graphics. Games like Crysis have amazing graphics are a testament to how far computer tech has advanced but with moderately enjoyable game play that does little to improve on the FPS will only be a good looking game but not a classic.

Quake continues to have players despite having been out since 1996. What draws players to it is the ability to modify and initiate game play rather than being dragged around some simple narrative a la Halo 3. By game play, I mean creating an interactive experience where a player can improvise actions and achieve desired goals that usually lie outside of the games perimeter. its one thing to beat the game. Its another to demolish it!
(http://www.youtube.com/watch?v=k6kgOITx27I)

Team Fortress 2 combines unique and delightful visuals with enjoyable game play, some which push past what the game was meant to do. Looking at their design vids, you can see how detailed their art design went toward aiding the player rather than creating a spectacle. Also, the game is very lenient toward what can be accomplished within the game. It create potential choices for players to discover such as a means to climb up to a shed without a ladder or the rocket jump.

Beyond the TF2, the player can create their own experience that allows other to participate. Some cases are harsh, like spawn camping, but others are enjoyable by all, like watching spy crabs scuttle along into a hail of bullets. Who would think to uber a medic while s/he builds up with the uber saw co create a uber chain medsaw? (http://www.youtube.com/watch?v=mEmHBIqi18E)Then there is Machinma (http://www.youtube.com/watch?v=eRARcZL-4XM)but that's for another topic.

If a game looks good, great. It can sit next to a painting or something. if a game looks terrible, as long as the graphics don't get in the way (Resident Evil Gaiden), the game will last as long as the mechanics work well. Lets ues the Ape Escape series as an example.

Most PS1 games had substandard graphics. Ape Escape had Ok graphics but they never got in the way. The presentation was done so well done along with fine tuned mechanics that worked worked with the narrative. The game was charming and a blast to mess with. The levels design crated a platformer crossed with an adventure game and a scavenger hunt. Spike was able to maneuver his environment with little difficulty (except form the camera) but the levels challenged the player to discover new means of accomplishing the level goals, from using a gadget or net slamming. The cutesy aesthetic and minimalistic story allowed the player to entrench themselves in the game world without feeling bogged down. If you look, the most district part of the game were the massive levels that hinted a some larger story but never forced it down the player's throat.

When the series went to the PS2 however, it started to tank. While way better looking, the levels were sub par, the mechanics were not as tuned or interesting, and the story got in the way alot with over the top cut scenes. The other iterations also pushed the monkey angle too far and made the story more about them than the player character.

Overall, a game can look lite turd but if the mechanics are tight and the levels are well designed, then good graphics provide the tasty topping on your dessert. Otherwise, its mouth full of foam used to wash down the terrible taste of bad game design.
 
Dec 16, 2009
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Game play
Story
Graphics.
In that order for me, as long as the graphics ain't so bad I can't make out the enemy I'm sure I can cope.
That said, I am spoiled by modern day graphics, and when I played Strangers Wrath and Munch's Oddysee on the Xbox, I did think "yuck" but I'm going to say to me they looked washed out and it was difficult to see what was on screen.

I think the majority of the people who complained about AVP are just the sort of elitists who complain about any game that isn't MW2, Crysis, Halo or whatever game it is they love

EDIT:
I heard Serious Sam 3 was going to have a modern gritty everything in shades of brown and grey, for the modern generation of consoles.
I really hope that never happens, the bright colours and wacky style made that game
 

Vern

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Sep 19, 2008
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Doom is still my favorite game, and I play it ofeten. Good graphics are nice, but I'm a PC gamer and I'll generally go with a rig that can play at a decent frame rate even if I have to turn the graphics down to hell. I finally got a rig that can play Crysis, but I haven't since found any games that are really worthwhile. If a game can't deliver in the gameplay front, then the graphics don't make it worthwhile. Bragging about how your computer can play a worthless piece of shit that you paid 60 dollars for is like bragging about how your stereo system can play a rare, 60 dollar Jonas Brothers cd in amazing quality. I do appreciate the fact that I started playing games in the 8 bit era, so I can look past graphics. Hell, even SNES, N64, and PS1 games can still look good to me. In fact, even Gargoyle's Quest II still looks good to me.
 
Dec 16, 2009
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Vern said:
. I do appreciate the fact that I started playing games in the 8 bit era, so I can look past graphics. Hell, even SNES, N64, and PS1 games can still look good to me. In fact, even Gargoyle's Quest II still looks good to me.
I was expecting a "kids don't know how lucky they are" from you then, ha ha.
 

dutchmastakilla

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Jan 24, 2010
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I am more anal about animation rather than graphics. A game can have great graphics and amazing gameplay but be anime or some sort of tacky visual style and be a definite deal breaker. ( i.e. Bayonetta, Borderlands, Darksiders, and most JRPG'S )

Honestly though its incredible being able to control a piece of art. A lot of developers take the easy way out and just go for their run at the mill FPS or TPS / adventure game that looks like its straight out of a hollywood b movie. So no graphics are not important in the least bit , but they are a nice addition.

A lot of games now a days are trying to pull of the trifecta of graphics,gameplay,animation. Batman AA pulled of the graphics and animation bit but the gameplay really hurt its longevity. I just don't really have fun playing some bulging bat boy spin kicking bad guys around in a unitard while wielding more gadgets than the rich kid from 9th grade homeroom. Id rather the characters be someone whose agile and has freedom of movement and original combat/weapons. ( I.E. Bionic Commando, MW2)

Same goes for Assassin's Creed 2. Ok, gorgeous game no complaining there, but the game wont last because of boring gameplay.
I like how a lot of games now a days ARE focusing on gameplay though. MAG has pretty busted visuals but is a great deal of fun, Bioshock 2 is surprisingly really fun in both multi and single player but is sort of lacking in the graphics department.

And finally there are a select few games that get it right and pull off all three and are some of the best games out there. L4D2, Team Fortress 2, Street Fighter 4, and Im sure tons more games to come. Heavy Rain looks pretty promising.
 

Eponet

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Nov 18, 2009
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They're not overly important, but I find that they need to be at least fill the shoes it tries to wear. For instance, Final Fantasy 7 looks horrid, and it detracts from the atmosphere.

However, the graphics in games such as Golden Sun or FF4 don't look bad at all, because it doesn't give the impression that it was even trying to look good, it's the sort of thing that you expect from the game.
 

Pokeylope

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Feb 10, 2010
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I see a lot of No-s which makes me happy :D

Some of my favorite games are things like World of Goo, and Puzzle Quest. Great premises with less than astounding graphics.
Not to mention all the folks dedicated to the 'retro' games thing. I like lookin at pretty graphics, but even an 8-bit game, or a flash game can be beautiful if done correctly.
 

jamesworkshop

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Sep 3, 2008
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Soviet Heavy said:
No, not a vs thread, but rather a question.

Is it really required for a game to have good graphics to be deemed good? I ask this because many reviews I read nowadays bash games if their graphics don't wow the critic.

Why should graphics take priority in these situations? They fill their niche for sure, but they are not integral to a game.

Take for example WOW. Terrible graphics, by today's standards, sub par when the game was released. But does that stop the game from earning millions of accounts?

Or how about Starcraft? It's graphics are a joke, but it is stilled played by approximately four hundred percent of Korea's population to this day.

I suppose this question is more aimed at FPS's, where everything must be compared to either Crysis, or Modern Warfare 2. Why? Why should a game meet the requirements of a super computer, or the newest AAA game to be considered good?

Many of the AVP reviews I have been reading really like to ***** about the graphics. I seriously don't give a shit, the game looks fine. Who cares if it doesn't look as good as MW2? Its functional, it knows what it is doing. Why must it be compared and then declared outdated, simply because it doesn't look as good as something else?

Do you think that Graphics should take priority over gameplay?
Not really sure what you are getting at since no reviewer says things like the graphics of MW2 make the gameplay of AVP boring.
They are comparing graphics to graphics and nothing else, having good graphics makes a game better and since these reviewers clear are not giving games 35/100 just because other games look prettier it's clear that they are not really placing a lot of value in graphics or even spending that much time saying that a game is good on its own merits just because other games exist that are not as good.
The only person equating graphics to gameplay is you.
 

Agayek

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Oct 23, 2008
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Good graphics are very nice, and I, for one, am almost certainly going to be more interested in a game with better graphics that I don't know anything else about.

That said, all it takes is for the appearance to not actually grate on my sensibilities and I find it perfectly acceptable.
 

Straz

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Jan 10, 2010
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thepopeofatheism said:
The movie Avatar is the answer to this question.

Nice graphics are lovely to gaze upon, but are not a substitute for good content.
Concur.
 

end_boss

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Jan 4, 2008
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I am a huge advocate for Gameplay over Graphics, but I do have to admit that there are some games whose graphics render them unplayable to me now. Alone in the Dark (the original on PC) still stands as one of my favourite games of all time, but since DOSBox came out, I gave it a shot and the graphics were almost indecipherable to me. They were great for the time, but they did not age well at all, and so I now refuse to play it and allow it to exist simply as a sweet memory.

Graphics can also play a role in secondary ways. On one hand, in a game like Pirates! and Pirates! Gold (VGA), they are both the exact same game, but the latter has a graphics upgrade. Given that they're exactly the same otherwise, I simply might as well play the one with the better graphics. But, on the flip side of the coin, Pirates! Gold was then re-re-released with 3D graphics, and so, I bought the newer version under the same rationale. Objectively speaking, the 3D version had "better" graphics than the VGA sprites. But in my opinion, I LIKE the VGA graphics way better! The 3D version became very cartoony, which I really didn't like.

VGA: http://www.youtube.com/watch?v=KKNK3SW4-O8

3D: http://www.youtube.com/watch?v=y36esmVzLp4&feature=related

I do appreciate what they were trying to do, and I did play the 3D version quite extensively regardless (because when I say graphics don't mean that much, that works both ways, and the 3D version had some gameplay tweaks). But on a purely graphical basis, I actually liked the sprite-based and less goofy version better.
 

Wintermoot

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Aug 20, 2009
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graphics dont make a game but I have limits I dont play games that where released before the NES (with some exceptions)
 

Woodsey

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Aug 9, 2009
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No, but graphics directly influnece gameplay which a lot of people seem to forget when they say graphics don't matter.
 

geon106

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Jul 15, 2009
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Personally graphics aren't particularly important however good graphics does help make a game more immersive. I mean I enjoy playing Crysis just to look at the landscape for example but the gameplay isn't particularly good

On the flip side, I often play Transport Tycoon Deluxe, a game from 1994 but is one of the best micro-management games ever.

I think gameplay is what its all about but good graphics can help, I guess it depends on the particular game and yourself
 

oppp7

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Aug 29, 2009
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Hell no. Graphics are the last thing you should judge a game by. As long as they don't interfere with gameplay who cares?
 

Honkymagoo

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Oct 28, 2009
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I could give a fuck about photo-realism but graphics matter on some level. It's more about whether I find the style to be pleasing or that it works with the game itself. A lot of it has to do with atmosphere.

One argument I always make about graphics is that the 8-bit and 16-bit era was the golden era of video games for a lot of reasons. To this day the SNES still has some of my favorite graphics in video games. My point being that while the PS1 had a lot of great games it's actually a bit difficult to go back and play them sometimes due to how poorly the games have aged. Most games in that era had extremely bland textures and primitive 3D / bad camera angles that made the games very difficult to play. This means games that are much older than PS1 games are still more relevant in 2010.

I think all the shiny HD graphics and all that are really extraordinary and nice to look at but it comes off as more of a gimmick than anything. People are experimenting with new technologies and styles right now to see what they can do (not unlike film makers throughout the early 1900's) so I believe that things will level off eventually and make a more complete package of gameplay and visuals once again. One thing that bothers me is how "cinematic" devs are trying to make their games. I would like video games and film to stay separate, tyvm.

Sorry that this post was so huge.
 

JEBWrench

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Apr 23, 2009
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Graphics certainly matter, they help build immersion. They are the primary connection to the game world for the player, and with overly dated graphics, you lose that connection, and wind up just playing with an overpriced calculator for 5-40 hours.

They don't have to be outstanding graphics, no, but they have to be believable in context, and have to be coherent.

Is Gameplay more important? Depends. The look of adventure games can often times help the frequent mechanical shortfalls. (My beloved Myst series, for example, up until it went real-time first-person for the finale).

In most any story-driven game with turn-based combat, shoddy graphics will make the interest in a game gradually decline. Once again, this doesn't mean modern "OMG graphix" per se - Final Fantasy Tactics is still bloody gorgeous, for example - but without an appealing graphical style, it gets dull. (Dynasty Tactics, which also owns a place in my heart, suffers from this shortfall).