ZippyDSMlee said:
MMmmmm TF2 is cool looking and plays well but only has 2 levels or was it 4, alil lacking, for me each game carries its own art and most art is the "same" or at least no better/wore than most others.
Its all in the details of what they do not so much the art but what can be done with the player/weapons/enemies and enviroment it all mixes to make a game this is what I judge a game on before I start dissecting graphics, I rarely find any real issues with graphics Halos glitches(including partical) and BSs 50's style doll human models(they look more like dolls from the 50s than people from the 50s)
You sound like you're coming down on the side of graphics being less important, and I agree to the extant that more polygons is not always better. But what I was saying in my earlier post is that I don't like it when it comes down to polygons.
When that happens, you get two factions, one saying "More polygons are great, and I only like games with lots of cool effects." The other one says "No, developers waste too much time cramming as many polys as they can into a frame buffer, what they should be doing is focusing more on gameplay/controls/balance/etc." As I said earlier, the more interesting debate is about the relevance of art style in games, and I think it is incredibly important. One thing that games strive to do is create believable, compelling worlds. Good art direction helps immensely in that regard. To cite HL2 again, its graphics impress me even to this day 3 years later, and they do so because, though they are not photorealistic or effects-laden like Crysis, the art is so good that it creates a wonderfully believable and compelling world.
This brings me to my second point. You say that most art in games is pretty much the same. I agree with that, and I think it's too bad. However, it makes games with unique art styles, like TF2, really stand out, just as games with incredible polygon counts, like Crysis, stand out. Hopefully developers will realize this and stop cranking poly counts in favor of more original styling.
Note that I am not ragging on Crysis; I think that one of the reasons that its graphics are so good is because it also has a strong art style. However, I don't see it as hugely better than HL2 Ep.2 in terms of graphics, because you just cannot beat Valve for art.