RE4 was always best on the Wii for a reason.Catfood220 said:Resident Evil 4. Now, put down your pitchforks and flaming torches and listen. Resident Evil 4 is a great game, it was when it first came out on the Gamecube and it still is now. However, there is something that seemed revolutionary at the time. But hasn't aged particularly well and that is the controls. I won't apologize for having got used to modern dual stick control schemes, but having played this game recently, trying to get my head around just using the one stick to completely control Leon is a pain in the arse. Its not totally unusable and I eventually I got used to it again, but how anyone can say that it is good is beyond me.
I was referring more to...trunkage said:While I understand the comments about quest marker in newer games, this game (and Morrowind) show why they became necessary. Game creators cant write directions to save themselves. Also SS has massive arrows pointing this way so its partially gives you a quest marker. Then it let you find that needle in the haystack, which is frustrating. (I played it again a couple of months ago. I couldn't remember what motherboard I needed. had to track back and forth. I gave up and looked it up onine.)DefunctTheory said:As to OP, game aging boils down to the same two issues most of the time - Controls and UI. System Shock and its UI that feels like someones taking sand paper to your eyes
I still like it and do play it without mods from time to timeAdam Jensen said:OT: The original Deus Ex. Try playing it without mods. I dare you.
actually gameplay mechanics do age so do graphics. what never age is level design. for example I consider original Deus Ex and System shock 2 one of the GOAT but now they do feel outdated.Ezekiel said:None of them. If it "aged horribly," it wasn't great to begin with. Games don't "age."
I'm probably not even gonna reply to any opponents, because I don't feel like having this argument again. You're wrong.
I really do think it's in the eye of the beholder. For example, my little nephew still plays on my old N64. He absolutely loves Golden Eye, which people say has aged. I think if I was young again (when I first played it) I would still love it. But personally, I'm not into it now. I've sort of addressed this a bit further up the thread.B-Cell said:actually gameplay mechanics do age so do graphics. what never age is level design. for example I consider original Deus Ex and System shock 2 one of the GOAT but now they do feel outdated.Ezekiel said:None of them. If it "aged horribly," it wasn't great to begin with. Games don't "age."
I'm probably not even gonna reply to any opponents, because I don't feel like having this argument again. You're wrong.
some games never age. Half life never age and still play amazing. so do FEAR. so do Max payne 1.
Thank. You.Ezekiel said:None of them. If it "aged horribly," it wasn't great to begin with. Games don't "age."
I'm probably not even gonna reply to any opponents, because I don't feel like having this argument again. You're wrong.
Then why do you bother to comment in the first place? You might as well just wrote "EZEKIEL WAS HERE".Ezekiel said:None of them. If it "aged horribly," it wasn't great to begin with. Games don't "age."
I'm probably not even gonna reply to any opponents, because I don't feel like having this argument again. You're wrong.
Technology improves, therefor games improve, meaning games that came before said improvements have aged. Unless ofcourse you feel games haven't improved in terms of controls and mechanics in the last 30 years.dscross said:I more or less agree with Ezekiel here. If you never want to play it, it probably wasn't that good in the first place - or it's not your type of game now. I feel like games can only really age in terms of graphics, because everything else was intentional for that specific type of game. Poor graphics, I think, most gamers should be able to live with if they like how it plays. I mean, most gamers don't play games just because they look nice.
In terms of gameplay, people who say things like 'this game hasn't aged well' when they are playing it a long time after release often are unfamiliar with the mechanics when compared to modern games. They'll often say 'it's aged badly' because they don't like the mechanics or controls, but that's preference and doesn't mean it's 'aged badly'. Take the tank controls in Resident Evil. It was designed that way specifically to suit the fixed camera angles and to take control away from the player for survival horror reasons. It's just a bit diffierent and a matter of preference - it's not 'aged'.
Also, you have to take into consideration that your tastes may have changed as YOU aged and you only like it for the memories. That does happen.
Games don't age? That would make them incredibly unique among art forms; what gives them this magical quality that eludes film, literature and music?Ezekiel said:None of them. If it "aged horribly," it wasn't great to begin with. Games don't "age."
It depends how you define improved. For example, you could also make the argument that implementing the quick turn made it easier and therefore makes it less of a survival horror game. I am neither for or against that argument, just to be clear, but it is merely a matter of taste. I never even bothered with the quick turn.Casual Shinji said:Technology improves, therefor games improve, meaning games that came before said improvements have aged. Unless ofcourse you feel games haven't improved in terms of controls and mechanics in the last 30 years.dscross said:I more or less agree with Ezekiel here. If you never want to play it, it probably wasn't that good in the first place - or it's not your type of game now. I feel like games can only really age in terms of graphics, because everything else was intentional for that specific type of game. Poor graphics, I think, most gamers should be able to live with if they like how it plays. I mean, most gamers don't play games just because they look nice.
In terms of gameplay, people who say things like 'this game hasn't aged well' when they are playing it a long time after release often are unfamiliar with the mechanics when compared to modern games. They'll often say 'it's aged badly' because they don't like the mechanics or controls, but that's preference and doesn't mean it's 'aged badly'. Take the tank controls in Resident Evil. It was designed that way specifically to suit the fixed camera angles and to take control away from the player for survival horror reasons. It's just a bit diffierent and a matter of preference - it's not 'aged'.
Also, you have to take into consideration that your tastes may have changed as YOU aged and you only like it for the memories. That does happen.
To take your Resident Evil example: Remember how RE2 didn't have a quick-turn, and required you to press the action button to go up stairs? And how RE3 did have a quick-turn, and allowed to walk up and down stairs freely? That's an improvement, and shows that RE2 has aged mechanically compared to RE3.
I think you are only halfway right. To keep with your Resident Evil example: The reason it had fixed camera angles was because the PS didn't have enough memory for a complete 3D world, so RE used 2D backgrounds atop a crude 3D map to give the illusion of more depth and details then there were. It was a neat trick, but it also meant that each camera angle had to be pre-defined or the illusion created by the elaborate 2D background would fall apart. So because of the memory limitation of the PS you got pre-defined camera angles, which in turn meant the controls had to be adjusted for sudden changes in camera angles, to avoid transition looping.dscross said:It depends how you define improved. For example, you could also make the argument that implementing the quick turn made it easier and therefore makes it less of a survival horror game. I am neither for or against that argument, just to be clear, but it is merely a matter of taste. I never even bothered with the quick turn.
Yes technology does improve, which improves graphics and other design decisions based on changes. But controls and mechanics are built to fit the game of the time and it's really a matter of opinion what works best for that particular game. The fact that there is little consensus on which games have aged accounts for this.
Ask yourself why, in your opinion, some games seem to age and some games don't. And why there's so little agreement on what has aged and what hasn't.
Edit: also I think the point was that games don't 'age horribly' rather than showing no improvements at all.
Oh come on. With that attidue you could waver off any criticism of anything a game does badly. You can also play the games without auto-aim and say it's a matter of taste, that doesn't mean the auto-aim (within that setting) isn't a definite improvement.dscross said:It depends how you define improved. For example, you could also make the argument that implementing the quick turn made it easier and therefore makes it less of a survival horror game. I am neither for or against that argument, just to be clear, but it is merely a matter of taste.
Ignoring the technological side, there is simply experience. With time a developer will improve their craft at developing games. God of War 2 has more flexible camera angles compared to 1, introduced climbing with the blades in stead of your hands and swinging with your chains in stead of a rope. These are improvements caused by the developer not realizing at the time what they realize now.Yes technology does improve, which improves graphics and other design decisions based on changes. But controls and mechanics are built to fit the game of the time and it's really a matter of opinion what works best for that particular game. The fact that there is little consensus on which games have aged accounts for this.
Ask yourself why, in your opinion, some games seem to age and some games don't.
Haha. I love it how we keep debating Resident Evil games. I'm not sure if I want to keep arguing this one tbh, but suffice to say, I think we'll agree to disagree. Read my edit at the end of the last post.Casual Shinji said:snip
I don't think Goldeneye was even great at the time. It was barely a shooter considering the entire game aimed for you.American Tanker said:I'm just going to state the obvious here: GoldenEye 007 was a great game, when it came out.
But holy fucking shit, is it a horrible game now.
I don't really want to get into this any further, but I'll just make this quick point.Gethsemani said:snip